元神抽卡添加10连
parent
b39188841a
commit
5113dfb137
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@ -83550,7 +83550,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\xD71"
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m_Text: "\xD710"
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--- !u!1 &5083513720415851474
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GameObject:
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m_ObjectHideFlags: 0
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@ -88328,7 +88328,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 156.29999}
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m_AnchoredPosition: {x: 0, y: 156.2998}
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m_SizeDelta: {x: 0, y: -312.4}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7331428508582231755
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@ -88625,7 +88625,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &4804377421086369664
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RectTransform:
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m_ObjectHideFlags: 0
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@ -88694,7 +88694,7 @@ MonoBehaviour:
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- initV3: {x: 0, y: -82.5, z: 0}
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initFloat: 0
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isInit: 1
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changeV3: {x: 0, y: 0, z: 0}
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changeV3: {x: -300, y: 0, z: 0}
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changeFloat: 0
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duration: 0.2
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delay: 0
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@ -88717,6 +88717,32 @@ MonoBehaviour:
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loop: 0
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loopType: 0
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targetObj: {fileID: 85218653905175749}
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- initV3: {x: 0, y: 0, z: 0}
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initFloat: 0
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isInit: 1
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changeV3: {x: 0, y: 0, z: 0}
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changeFloat: 1
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duration: 0.2
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delay: 0
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curveType: 1
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changeType: 8
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sequeueType: 1
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loop: 0
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loopType: 0
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targetObj: {fileID: 236858327795853349}
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- initV3: {x: 0, y: -82.5, z: 0}
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initFloat: 0
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isInit: 1
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changeV3: {x: 300, y: 0, z: 0}
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changeFloat: 0
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duration: 0.2
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delay: 0
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curveType: 1
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changeType: 0
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sequeueType: 1
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loop: 0
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loopType: 0
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targetObj: {fileID: 236858327795853349}
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isPlayAudio: 1
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isHaveCloseBtn: 0
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isPlayOnOpen: 1
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@ -94020,8 +94020,8 @@ MonoBehaviour:
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u989D\u5916\u8D60\u900111\u4E2A\u5996\u7075\u7389"
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LanguageIndex: 0
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@ -128550,7 +128550,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0.36}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -9.299999, y: 4.2}
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m_AnchoredPosition: {x: -9.300003, y: 4.200001}
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m_SizeDelta: {x: 1.4, y: 1.4}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &222431668941950158
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@ -128939,7 +128939,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0.36}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.000015258789, y: -0}
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m_AnchoredPosition: {x: 0.000015258789, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &222690519356434136
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@ -134991,8 +134991,8 @@ MonoBehaviour:
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u989D\u5916\u8D60\u900110\u4E2A\u4E7E\u5764\u4EE4"
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LanguageIndex: 0
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@ -135112,7 +135112,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0.36}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 3, y: 5.3}
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m_AnchoredPosition: {x: 3, y: 5.299999}
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m_SizeDelta: {x: -67.64, y: -25.2}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1989292816312034440
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@ -23,6 +23,7 @@ function SecretBoxBuyTenPanel:InitComponent()
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orginLayer = 0
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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screenAdapte(self.bg)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
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this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
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@ -46,8 +47,11 @@ function SecretBoxBuyTenPanel:InitComponent()
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-- 关于抽卡的LotterySetting数据
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local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy)
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drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id
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drawtType.FindFairyTen=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",10,"ActivityId",curActivityId).Id
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if curActivityId then
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drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id
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drawtType.FindFairyTen=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",10,"ActivityId",curActivityId).Id
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end
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end
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--绑定事件(用于子类重写)
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@ -131,6 +135,7 @@ end
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--界面打开时调用(用于子类重写)
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function SecretBoxBuyTenPanel:OnOpen(...)
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SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
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local args = { ... }
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this.drop=args[1]
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@ -218,8 +223,7 @@ end
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--界面销毁时调用(用于子类重写)
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function SecretBoxBuyTenPanel:OnDestroy()
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this.spLoader:Destroy()
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SubUIManager.Close(this.UpView)
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this.views = nil
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if this.timer then
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this.timer:Stop()
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