【装备套装属性】排行榜上套装属性显示未激活

dev_chengFeng
gaoxin 2022-01-13 15:34:53 +08:00
parent e19774e179
commit 5139cd7033
2 changed files with 5 additions and 3 deletions

View File

@ -191,9 +191,10 @@ function RewardEquipSingleShowPopup2:OnOpen(_parent,_equipData,_openType,_isShow
end
self.parent = _parent --父界面
self.equipData = _equipData --当前装备数据
self.openType = _openType --0不显示按钮、1背包、2已穿戴显示卸下、3未穿戴显示穿戴、4未穿戴显示替换
self.isOpenBtn = _openType > 0 -- 负数不打开操作按钮
self.openType = math.abs(_openType) -- 绝对值 0不显示按钮、1背包、2已穿戴显示卸下、3未穿戴显示穿戴、4未穿戴显示替换
self.howGet:SetActive(_isShowGet and true or false)--是否显示获取途径
self.btnGrid:SetActive(self.openType ~= 0)
self.btnGrid:SetActive(self.isOpenBtn)
self.curHeroData = _curHeroData --装备了该装备的英雄数据
self.position = _position --装备的位置
self.nextEquip = _targetEquipData--要替换的目标装备
@ -308,6 +309,7 @@ function RewardEquipSingleShowPopup2:OnShow()
end
_suitProList[i].gameObject:SetActive(true)
end
for i = 1, #suiteValue do
_suitProList[i].gameObject:SetActive(true)
local name = Util.GetGameObject(_suitProList[i].transform, "proName"):GetComponent("Text")

View File

@ -422,7 +422,7 @@ function this.EquipInfo()
Util.AddOnceClick(frameBtn, function()
if curEquipData then
-- UIManager.OpenPanel(UIName.RoleEquipChangePopup, this, 2, curHeroData, curHeroEquipDatas[i],0,nil,0)
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,self, curHeroEquipDatas[i],0,false,false,curHeroData)
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,self, curHeroEquipDatas[i], -2, false,false,curHeroData)
end
end)
end