英雄升级信息显示修改
parent
07372d82b1
commit
5210074f75
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@ -658,11 +658,11 @@ function SetHeroStars(spLoader, starGrid, star, type,_starSize,_scale,_pivot,rot
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if type==nil then
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type=1
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end
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if star>11 then
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if star>=11 then
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type=3
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end
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if type==3 then
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star=star-11
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star=star-10
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end
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local starSize
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if not _starSize and type == 3 then
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@ -702,7 +702,7 @@ function SetHeroStars(spLoader, starGrid, star, type,_starSize,_scale,_pivot,rot
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starPre:GetComponent("LayoutGroup").spacing = scale
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starPre:GetComponent("RectTransform").pivot = pivot
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starPre.transform:GetChild(0).gameObject:SetActive(false)
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--LogError("star============="..star.." type=========="..type)
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LogError("star============="..star.." type=========="..type)
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if star < 7 and type and type == 3 then
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starPre.transform:GetChild(0).gameObject:SetActive(true)
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for i = 2, 24 do
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@ -200,7 +200,7 @@ function this.UpdateHeroDatas(_msgHeroData, isFindHandBook)
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local godSoulLv = GodSoulManager.GetGodSoulLv(heroData.dynamicId)
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if godSoulLv and godSoulLv > 0 then
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return godSoulLv,3
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elseif heroData.star >= 12 then
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elseif heroData.star >= 11 then
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return heroData.star,3
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elseif heroData.star > 9 then
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return heroData.star,2
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@ -1213,6 +1213,7 @@ function this.UpdateHeroLvEnd()
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if heroEndStar == nil then
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heroEndStar = v.Star
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end
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LogError("heroEndStar================="..heroEndStar)
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for i, v2 in ConfigPairs(heroRankUpConfig) do
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if v2.Star == v.Star then
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if v2.OpenStar == heroEndStar then
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@ -590,7 +590,7 @@ function this:UpdateBtnList()
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tabsList[k].gameObject:SetActive(false)
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end
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elseif k == RoleInfoPanelIndex.jinjie then
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if curHeroData.star < 11 then
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if curHeroData.star < 10 then
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tabsList[k].gameObject:SetActive(true)
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else
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tabsList[k].gameObject:SetActive(false)
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@ -610,7 +610,7 @@ function this:UpdateBtnList()
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end
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elseif k == RoleInfoPanelIndex.feiSheng then
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local isopen=ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.FlyUp)
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if curHeroData.heroConfig.MaxRank >11 and curHeroData.star>=11 and curHeroData.star < 16 then
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if curHeroData.heroConfig.MaxRank >11 and curHeroData.star>=10 and curHeroData.star < 15 then
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tabsList[k].gameObject:SetActive(true)
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else
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tabsList[k].gameObject:SetActive(false)
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