四海历练相关
parent
6010ad2e9d
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@ -10164,7 +10164,7 @@ GameObject:
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@ -10182,8 +10182,8 @@ RectTransform:
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CanvasRenderer:
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@ -10213,7 +10213,7 @@ MonoBehaviour:
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m_Calls: []
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@ -37733,7 +37733,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -37741,11 +37741,11 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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@ -52829,7 +52829,7 @@ GameObject:
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--- !u!224 &7392497996747905421
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RectTransform:
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m_ObjectHideFlags: 0
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@ -3076,10 +3076,10 @@ rankKingList={ [1] = { bgImage = "UI_hz_ls_47", name = "星数排行" ,rankType
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[24] = { bgImage = "", name = "" ,rankType = RANK_TYPE.GUILD_DEATHPOS_GUILD,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 24},
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[25] = { bgImage = "", name = "" ,rankType = RANK_TYPE.GUILD_DEATHPOS_ALLPERSON,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 25},
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[26] = { bgImage = "", name = "" ,rankType = RANK_TYPE.GUILD_DEATHPOS_ALLGUILD,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 26},
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[27] = { bgImage = "r_zjm_paihangbang_banner01", name = "人杰试炼排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 1,isRankingMainPanelShow = false},
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[28] = { bgImage = "r_zjm_paihangbang_banner01", name = "佛禅试炼排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 2,isRankingMainPanelShow = false},
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[29] = { bgImage = "r_zjm_paihangbang_banner01", name = "妖灵试炼排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 3,isRankingMainPanelShow = false},
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[30] = { bgImage = "r_zjm_paihangbang_banner01", name = "道玄试炼排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 4,isRankingMainPanelShow = false},
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[27] = { bgImage = "r_zjm_paihangbang_banner01", name = "西海历练排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 1,isRankingMainPanelShow = false},
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[28] = { bgImage = "r_zjm_paihangbang_banner01", name = "南海历练排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 2,isRankingMainPanelShow = false},
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[29] = { bgImage = "r_zjm_paihangbang_banner01", name = "东海历练排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 3,isRankingMainPanelShow = false},
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[30] = { bgImage = "r_zjm_paihangbang_banner01", name = "北海历练排行" ,rankType = RANK_TYPE.PERSON_CHALLENGE,activiteId = 4,isRankingMainPanelShow = false},
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[31] = { bgImage = "", name = Language[12101] ,rankType = RANK_TYPE.WORLDARENA,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 10},
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--车迟斗法
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[35] = { bgImage = "", name = "" ,rankType = RANK_TYPE.GUILD_CAR_DELEAY_SINGLE,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 0},
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@ -3152,7 +3152,7 @@ Pokemon_Formation_RefreshType={
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DownZhen = 2,--下阵
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Replace = 3,--替换
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}
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FourElementName = {"西海历练","东海历练","南海历练","北海历练"}
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FourElementName = {"西海历练","南海历练","东海历练","北海历练"}
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FourElementNameImage = {"s_silingshilian_renjiezi_zh","s_silingshilian_fochanzi_zh","s_silingshilian_yaolingzi_zh","s_silingshilian_daoxuanzi_zh"}
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NumConvertWeek = {[1]=Language[10001],[2]=Language[10002],[3]=Language[10003],[4]=Language[10004],[5]=Language[10005],[6]=Language[10006],[7]=Language[10335]}
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@ -223,7 +223,7 @@ function this.SetCardSingleData(o,monsterId, _pos)
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local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
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live.transform.rotation=Vector3.New(0,0,0)
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local liveName = GetResourcePath(heroConfig.Live)
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local liveName = GetResourcePath(heroConfig.Painting)
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local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2]+300, 0)
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@ -32,7 +32,7 @@ function this:InitComponent(gameObject)
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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for i = 1, 6 do
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heroListGo[i] = Util.GetGameObject(gameObject, "RoleGrid/Bg"..i.."/Hero")
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heroListGo[i] = Util.GetGameObject(gameObject, "RoleGrid/Bg"..i.."/Hero"..i)
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Util.GetGameObject(gameObject, "RoleGrid/Bg"..i):GetComponent("Image").sprite = this.spLoader:LoadSprite(CardPosImageName[i])
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end
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this.backBtn=Util.GetGameObject(gameObject,"BackBtn")
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@ -45,10 +45,10 @@ function this:InitComponent(gameObject)
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this.returnLook=Util.GetGameObject(gameObject,"returnLook")
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this.returnLook.gameObject:SetActive(true)
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this.tip = Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
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Util.GetGameObject(gameObject, "RoleGrid/FrontImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinqianpai_zh")
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Util.GetGameObject(gameObject, "RoleGrid/BehindImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinhoupai_zh")
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this.returnLook:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh")
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Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
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Util.GetGameObject(gameObject, "RoleGrid/FrontImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_RankList_RankBg")
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Util.GetGameObject(gameObject, "RoleGrid/BehindImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_RankList_RankBg")
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this.returnLook:GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_zhonghe05_104")
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Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_shenjiang_15_zh")
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end
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function this:BindEvent()
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@ -123,7 +123,7 @@ function this:SetIcon()
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Util.SetGray(this.fightBtn,false)
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this.fightBtnIcon.gameObject:SetActive(false)
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this.fightBtnNum.gameObject:SetActive(false)
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_button_002")
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("Btn_hz_cheng_01")
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if waveId == data.monsterWave then
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this.tip.text = "扫荡奖励"
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if freeTime > 0 then
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@ -146,7 +146,7 @@ function this:SetIcon()
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end
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elseif (waveId == data.monsterWave + 1) then
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this.tip.text = "战斗奖励"
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_button_001")
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("Btn_hz_cheng_01")
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this.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","挑 战")
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else
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this.tip.text = "战斗奖励"
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@ -233,7 +233,7 @@ function this.SetCardSingleData(o,monsterId, _pos)
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name.text=heroConfig.ReadingName
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local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
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local liveName = GetResourcePath(heroConfig.Live)
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local liveName = GetResourcePath(heroConfig.Painting)
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local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
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