diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua index 5bdd05a8fb..6c4ff4baa7 100644 --- a/Assets/ManagedResources/~Lua/Common/Language.lua +++ b/Assets/ManagedResources/~Lua/Common/Language.lua @@ -2277,4 +2277,6 @@ [12276] = GetLanguageStrById("灵兽篇"), [12277] = GetLanguageStrById("激活属性:"), [12278] = GetLanguageStrById("激活成功,获得%s%s"), + [12279] = GetLanguageStrById("破盾"), + [12280] = GetLanguageStrById("清除"), } diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua index 7dadfe9122..9de455dd07 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua @@ -978,9 +978,9 @@ function this.GetArtFontConfig(_ArtFontType) if _ArtFontType == BattleArtFontType.Immune then return {type = 2, content = Language[10203]} elseif _ArtFontType == BattleArtFontType.Shield then - return {type = 2, content = Language[12236]} + return {type = 2, content = Language[12279]} elseif _ArtFontType == BattleArtFontType.clear then - return {type = 2, content = Language[12237]} + return {type = 2, content = Language[12280]} end end