名刀变超级武器
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 56 KiB |
|
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 119 KiB |
|
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 73 KiB |
|
Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 63 KiB |
|
Before Width: | Height: | Size: 122 KiB After Width: | Height: | Size: 117 KiB |
|
|
@ -7685,7 +7685,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 1
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u5206\u89E3\u795E\u5175"
|
||||
m_Text: "\u5206\u89E3\u6B66\u5668"
|
||||
--- !u!114 &8592169194668723468
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -16481,6 +16481,7 @@ GameObject:
|
|||
- component: {fileID: 7062106885523077191}
|
||||
- component: {fileID: 6757490895614425711}
|
||||
- component: {fileID: 6431271770787782582}
|
||||
- component: {fileID: 2312393918913570160}
|
||||
m_Layer: 5
|
||||
m_Name: nameText
|
||||
m_TagString: Untagged
|
||||
|
|
@ -16528,7 +16529,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.99215686, g: 0.92156863, b: 0.7607843, a: 1}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -16550,6 +16551,21 @@ MonoBehaviour:
|
|||
m_LineSpacing: 1
|
||||
m_Text: "\u9752\u9E3E"
|
||||
LanguageIndex: 0
|
||||
--- !u!114 &2312393918913570160
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1832461599478700950}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_EffectDistance: {x: 1, y: -1}
|
||||
m_UseGraphicAlpha: 1
|
||||
--- !u!1 &1842030455774223866
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -16706,7 +16722,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 1
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u795E\u5175\u5546\u5E97"
|
||||
m_Text: "\u6B66\u5668\u5546\u5E97"
|
||||
--- !u!114 &4627892457839321519
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -44571,6 +44587,7 @@ GameObject:
|
|||
- component: {fileID: 4873139672859125468}
|
||||
- component: {fileID: 3892139062175625782}
|
||||
- component: {fileID: 5509671196025262294}
|
||||
- component: {fileID: 5183975028787184851}
|
||||
m_Layer: 5
|
||||
m_Name: nameText
|
||||
m_TagString: Untagged
|
||||
|
|
@ -44618,7 +44635,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.99215686, g: 0.92156863, b: 0.7607843, a: 1}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -44640,6 +44657,21 @@ MonoBehaviour:
|
|||
m_LineSpacing: 1
|
||||
m_Text: "\u9752\u9E3E"
|
||||
LanguageIndex: 0
|
||||
--- !u!114 &5183975028787184851
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4599754768965413284}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_EffectDistance: {x: 1, y: -1}
|
||||
m_UseGraphicAlpha: 1
|
||||
--- !u!1 &4609193937758677880
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -47831,7 +47863,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 1
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u795E\u5175\u56FE\u9274"
|
||||
m_Text: "\u6B66\u5668\u56FE\u9274"
|
||||
--- !u!114 &3553838086989471692
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -47858,6 +47890,7 @@ GameObject:
|
|||
- component: {fileID: 3556504788193500636}
|
||||
- component: {fileID: 8951229497368962698}
|
||||
- component: {fileID: 3849850162088017951}
|
||||
- component: {fileID: 5263480929348185648}
|
||||
m_Layer: 5
|
||||
m_Name: nameText
|
||||
m_TagString: Untagged
|
||||
|
|
@ -47905,7 +47938,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.99215686, g: 0.92156863, b: 0.7607843, a: 1}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -47927,6 +47960,21 @@ MonoBehaviour:
|
|||
m_LineSpacing: 1
|
||||
m_Text: "\u9752\u9E3E"
|
||||
LanguageIndex: 0
|
||||
--- !u!114 &5263480929348185648
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5497164200937630394}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_EffectDistance: {x: 1, y: -1}
|
||||
m_UseGraphicAlpha: 1
|
||||
--- !u!1 &5500755324305638279
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -53835,7 +53883,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 1
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u795E\u5175\u5408\u6210"
|
||||
m_Text: "\u6B66\u5668\u5408\u6210"
|
||||
--- !u!114 &1416866161409901424
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -53862,6 +53910,7 @@ GameObject:
|
|||
- component: {fileID: 8223531194526685572}
|
||||
- component: {fileID: 2899485571428233814}
|
||||
- component: {fileID: 5808188187552931980}
|
||||
- component: {fileID: 7028947617980431328}
|
||||
m_Layer: 5
|
||||
m_Name: nameText
|
||||
m_TagString: Untagged
|
||||
|
|
@ -53909,7 +53958,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.99215686, g: 0.92156863, b: 0.7607843, a: 1}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -53931,6 +53980,21 @@ MonoBehaviour:
|
|||
m_LineSpacing: 1
|
||||
m_Text: "\u9752\u9E3E"
|
||||
LanguageIndex: 0
|
||||
--- !u!114 &7028947617980431328
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5866810000998516015}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_EffectDistance: {x: 1, y: -1}
|
||||
m_UseGraphicAlpha: 1
|
||||
--- !u!1 &5871738444846507307
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -55136,6 +55200,7 @@ GameObject:
|
|||
- component: {fileID: 7671563295290987733}
|
||||
- component: {fileID: 335219394016739739}
|
||||
- component: {fileID: 1903765834843078484}
|
||||
- component: {fileID: 4027554214809628954}
|
||||
m_Layer: 5
|
||||
m_Name: nameText
|
||||
m_TagString: Untagged
|
||||
|
|
@ -55183,7 +55248,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.99215686, g: 0.92156863, b: 0.7607843, a: 1}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -55205,6 +55270,21 @@ MonoBehaviour:
|
|||
m_LineSpacing: 1
|
||||
m_Text: "\u9752\u9E3E"
|
||||
LanguageIndex: 0
|
||||
--- !u!114 &4027554214809628954
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6188460859916811641}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_EffectDistance: {x: 1, y: -1}
|
||||
m_UseGraphicAlpha: 1
|
||||
--- !u!1 &6193967563950069188
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -56132,6 +56212,7 @@ GameObject:
|
|||
- component: {fileID: 3122634161925718514}
|
||||
- component: {fileID: 3790739834337505269}
|
||||
- component: {fileID: 636671539956572957}
|
||||
- component: {fileID: 1706439356907454208}
|
||||
m_Layer: 5
|
||||
m_Name: nameText
|
||||
m_TagString: Untagged
|
||||
|
|
@ -56179,7 +56260,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.99215686, g: 0.92156863, b: 0.7607843, a: 1}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -56201,6 +56282,21 @@ MonoBehaviour:
|
|||
m_LineSpacing: 1
|
||||
m_Text: "\u9752\u9E3E"
|
||||
LanguageIndex: 0
|
||||
--- !u!114 &1706439356907454208
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6460283383980783299}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_EffectDistance: {x: 1, y: -1}
|
||||
m_UseGraphicAlpha: 1
|
||||
--- !u!1 &6461061740360940808
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -153,7 +153,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 1
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u540D\u5200"
|
||||
m_Text: "\u8D85\u7EA7\u6B66\u5668"
|
||||
--- !u!114 &402979864
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -863,7 +863,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 2.3}
|
||||
m_SizeDelta: {x: 138, y: 122}
|
||||
m_SizeDelta: {x: 150, y: 144}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &1219831020
|
||||
CanvasRenderer:
|
||||
|
|
@ -893,7 +893,7 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: 180b0a9340493004380b50e58a02d716, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 3fd1c060dc782ed4381471f7523846f4, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
|
@ -98765,12 +98765,12 @@ PrefabInstance:
|
|||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8409294634132800246, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
- target: {fileID: 6459496238626600186, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6459496238626600186, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
- target: {fileID: 8409294634132800246, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
|
|
@ -99005,12 +99005,12 @@ PrefabInstance:
|
|||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8409294634132800246, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
- target: {fileID: 6459496238626600186, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6459496238626600186, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
- target: {fileID: 8409294634132800246, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
|
|
@ -99230,12 +99230,12 @@ PrefabInstance:
|
|||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8409294634132800246, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
- target: {fileID: 6459496238626600186, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6459496238626600186, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
- target: {fileID: 8409294634132800246, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
|
|
@ -99320,12 +99320,12 @@ PrefabInstance:
|
|||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8409294634132800246, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
- target: {fileID: 6459496238626600186, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6459496238626600186, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
- target: {fileID: 8409294634132800246, guid: 15143366a3b308741b7041f2c67dbe3c,
|
||||
type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
|
|
|
|||
|
|
@ -2874,8 +2874,8 @@ ExpeditionNodeType = {
|
|||
[50] = "万能碎片",
|
||||
[51] = "神石",
|
||||
[52] = "置换卡",
|
||||
[53] = "名刀",
|
||||
[54] = "名刀碎片",
|
||||
[53] = "超级武器",
|
||||
[54] = "超级武器碎片",
|
||||
[55] = "法术",
|
||||
[56] = "礼物",
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ function GodWeaponGetInfoPopup:InitComponent()
|
|||
this.spLoader = SpriteLoader.New()
|
||||
|
||||
this.BtnBack=Util.GetGameObject(self.transform, "bg/btnBack")
|
||||
Util.GetGameObject(self.transform, "bg/title"):GetComponent("Text").text="查看名刀"
|
||||
Util.GetGameObject(self.transform, "bg/title"):GetComponent("Text").text="查看超级武器"
|
||||
this.liveRoot=Util.GetGameObject(self.transform, "bg/liveRoot"):GetComponent("Image")
|
||||
this.heroName = Util.GetGameObject(self.transform, "bg/nameInfo/nameText"):GetComponent("Text")
|
||||
this.starGrid = Util.GetGameObject(self.transform, "bg/PokemonInfo/starGrid(Clone)")
|
||||
|
|
|
|||
|
|
@ -179,11 +179,11 @@ end
|
|||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function this.ResetBtnOnClick()
|
||||
if godwData.point>0 then
|
||||
PopupTipPanel.ShowTip("上阵名刀无法进行重铸")
|
||||
PopupTipPanel.ShowTip("上阵超级武器无法进行重铸")
|
||||
return
|
||||
end
|
||||
if godwData.lv==1 and godwData.star <= 0 then
|
||||
PopupTipPanel.ShowTip("未强化名刀无法进行重铸")
|
||||
PopupTipPanel.ShowTip("未强化超级武器无法进行重铸")
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ local shenBingConfig = ConfigManager.GetConfig(ConfigName.ShenBing)
|
|||
local TabBox = require("Modules/Common/TabBox")
|
||||
local _TabData={
|
||||
[1] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[10201] },
|
||||
--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "名刀" },
|
||||
--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "超级武器" },
|
||||
}
|
||||
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
||||
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
|
||||
|
|
@ -20,7 +20,7 @@ local redPointList = {}
|
|||
function this:InitComponent(gameObject)
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.ChipItemList={}--存储itemview 重复利用
|
||||
Util.GetGameObject(gameObject, "GodWeaponListPanel_List/name"):GetComponent("Text").text = "名刀列表"
|
||||
Util.GetGameObject(gameObject, "GodWeaponListPanel_List/name"):GetComponent("Text").text = "超级武器列表"
|
||||
this.tabBox = Util.GetGameObject(gameObject, "GodWeaponListPanel_List/TabBox")
|
||||
|
||||
this.ScrollParentView1 = Util.GetGameObject(gameObject, "GodWeaponListPanel_List/ScrollParentView1")
|
||||
|
|
@ -97,7 +97,7 @@ function this.OnClickTabBtn(_curIndex)
|
|||
this.SingPokemonDataShow(go, pokemonList[index])
|
||||
end)
|
||||
this.NoneImage:SetActive(#pokemonList <= 0)
|
||||
this.NoneImageText.text = "未获得名刀"
|
||||
this.NoneImageText.text = "未获得超级武器"
|
||||
elseif curIndex == 1 then
|
||||
this.ScrollParentView1:SetActive(false)
|
||||
this.ScrollParentView2:SetActive(true)
|
||||
|
|
@ -113,7 +113,7 @@ function this.OnClickTabBtn(_curIndex)
|
|||
this.SingPokemonChipDataShow(go, pokemonChipList[index])
|
||||
end)
|
||||
this.NoneImage:SetActive(#pokemonChipList <= 0)
|
||||
this.NoneImageText.text = "未获得名刀碎片"
|
||||
this.NoneImageText.text = "未获得超级武器碎片"
|
||||
end
|
||||
-- this.ScrollView:ForeachItemGO(function(index, go)
|
||||
-- Timer.New(function()
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ local upZhenIndex
|
|||
function this:InitComponent(gameObject)
|
||||
this.spLoader = SpriteLoader.New()
|
||||
|
||||
Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/name"):GetComponent("Text").text = "选择上阵名刀"
|
||||
Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/name"):GetComponent("Text").text = "选择上阵超级武器"
|
||||
|
||||
this.ItemPre = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/ItemPre")
|
||||
local v2 = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/ScrollParentView"):GetComponent("RectTransform").rect
|
||||
|
|
@ -19,7 +19,7 @@ function this:InitComponent(gameObject)
|
|||
this.ScrollView.moveTween.Strength = 1
|
||||
this.NoneImage = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/NoneImage")
|
||||
this.NoneImageText = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/NoneImage/TextImage/Text"):GetComponent("Text")
|
||||
this.NoneImageText.text = "无可上阵名刀"
|
||||
this.NoneImageText.text = "无可上阵超级武器"
|
||||
end
|
||||
|
||||
function this:BindEvent()
|
||||
|
|
|
|||
|
|
@ -26,17 +26,17 @@ function GodWeaponMainPanel:InitComponent()
|
|||
this.btnBack = Util.GetGameObject(self.transform, "btnBack")
|
||||
this.btnHelp = Util.GetGameObject(self.transform, "btnhelp")
|
||||
this.btnShop = Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Image")
|
||||
Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Text"):GetComponent("Text").text="名刀商店"
|
||||
Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Text"):GetComponent("Text").text="武器商店"
|
||||
Util.GetGameObject(self.transform, "btnEndRoot/btnShop/redPoint"):SetActive(false)
|
||||
this.btnFen = Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Image")
|
||||
Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Text"):GetComponent("Text").text="名刀分解"
|
||||
Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Text"):GetComponent("Text").text="武器分解"
|
||||
this.btnFenRed = Util.GetGameObject(self.transform, "btnEndRoot/btnFen/redPoint")
|
||||
this.btnFenRed:SetActive(false)
|
||||
this.btnHand = Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Image")
|
||||
Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Text"):GetComponent("Text").text="名刀图鉴"
|
||||
Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Text"):GetComponent("Text").text="武器图鉴"
|
||||
this.btn_hand_red=Util.GetGameObject(self.transform, "btnEndRoot/btnHand/redPoint")
|
||||
this.btn_he = Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Image")
|
||||
Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Text"):GetComponent("Text").text="名刀合成"
|
||||
Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Text"):GetComponent("Text").text="武器合成"
|
||||
this.btn_he_red=Util.GetGameObject(self.transform, "btnEndRoot/btnHe/redPoint")
|
||||
this.line = Util.GetGameObject(self.transform,"lineParent/line")
|
||||
this.line:SetActive(false)
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ function this:OnOpen(skillName,skillDatas)--data 未获得的时候为灵兽静
|
|||
LogError("#skillDatas==================="..#skillDatas)
|
||||
for i=1,#skillDatas do
|
||||
local desObj= this.content.transform:GetChild(i).gameObject
|
||||
Util.GetGameObject(desObj,"star"):GetComponent("Text").text=string.format("名刀%s星激活",skillDatas[i].StarMatch)
|
||||
Util.GetGameObject(desObj,"star"):GetComponent("Text").text=string.format("超级武器%s星激活",skillDatas[i].StarMatch)
|
||||
Util.GetGameObject(desObj,"infoTxt"):GetComponent("Text").text=skillDatas[i].Desc
|
||||
desObj:SetActive(true)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -612,7 +612,7 @@ function RewardItemSingleShowPopup:OnShow()
|
|||
this.checkHeroText.text = "查看神龙"
|
||||
elseif rg and rg.ShowItem and itemConfigData.ItemType == ItemType.GodWeaponChip then
|
||||
this.checkHero:SetActive(true)
|
||||
this.checkHeroText.text = "查看名刀"
|
||||
this.checkHeroText.text = "查看超级武器"
|
||||
else
|
||||
this.checkHero:SetActive(false)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ function this:OnShow(_parent,...)
|
|||
this.titleText.text=Language[11569]
|
||||
this.confirmBtnText.text=Language[11570]
|
||||
else
|
||||
this.titleText.text="名刀重铸"
|
||||
this.titleText.text="超级武器重铸"
|
||||
this.confirmBtnText.text="重铸"
|
||||
end
|
||||
this.numImage.sprite = SetIcon(this.spLoader, id)
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ function this:OnShow(_parent,...)
|
|||
this.getInfoTxt.text=Language[11574]
|
||||
this.resetBtnTxt.text=Language[11575]
|
||||
else
|
||||
this.infoTxt.text="确认要分解所选的名刀或名刀碎片?"
|
||||
this.infoTxt.text="确认要分解所选的超级武器或超级武器碎片?"
|
||||
this.titleText.text="确认分解"
|
||||
this.getInfoTxt.text="分解后获得"
|
||||
this.resetBtnTxt.text="分解"
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ local _TabData={
|
|||
-- [3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "法宝归元" },
|
||||
[2] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = Language[11603] },
|
||||
[3] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = Language[11735] },
|
||||
[4] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = "名刀分解" },
|
||||
[4] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = "超级武器分解" },
|
||||
}
|
||||
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
|
||||
select = Color.New(255 / 255, 255 / 255, 255 / 255, 1)}
|
||||
|
|
@ -35,7 +35,7 @@ this.prefabs={}
|
|||
local curIndex=0
|
||||
--Title资源名
|
||||
local titleImageName={"gongsong_zh","h_xianji_fenjie_zh","lingshou_lingshoufangshengzi_zh","GodWeaponAtlas_fenjie_title_zh"}--,"guiyuan_zh","h_guiyuan_zi_zh"
|
||||
local titleName={Language[11732],"饰品分解",Language[11735],"名刀分解"}
|
||||
local titleName={Language[11732],"饰品分解",Language[11735],"超级武器分解"}
|
||||
local titleColor={Color.New(243 / 255, 235 / 255, 202 / 255, 1),Color.New(243 / 255, 235 / 255, 202 / 255, 1),Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
|
||||
local bgImageName={"LZH417","LZH417","LZH417"}--,"h_huisu_ditu","h_xianji_guiyuanditu"
|
||||
local heroEndBtns = {}
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ function this:InitComponent(gameObject)
|
|||
this.scrollbar = Util.GetGameObject(gameObject,"Content/Resolve_GodWeapon/Scrollbar"):GetComponent("Scrollbar")
|
||||
this.Empty = Util.GetGameObject(gameObject,"Content/Resolve_GodWeapon/Empty")
|
||||
local v21 = Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/ItemListRoot"):GetComponent("RectTransform").rect
|
||||
Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/Empty/Bg/Text"):GetComponent("Text").text="无可分解名刀"
|
||||
Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/Empty/Bg/Text"):GetComponent("Text").text="无可分解超级武器"
|
||||
this.chipObj=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj")
|
||||
this.btn_remove=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj/btn_remove")
|
||||
this.btn_add=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj/btn_add")
|
||||
|
|
@ -94,11 +94,11 @@ function this:BindEvent()
|
|||
--放生按钮
|
||||
Util.AddClick(this.confirmBtn,function()
|
||||
if isPokemon and tonumber(LengthOfTable(selectHeroData))==0 then
|
||||
PopupTipPanel.ShowTip("请选择名刀或名刀碎片")
|
||||
PopupTipPanel.ShowTip("请选择超级武器或超级武器碎片")
|
||||
return
|
||||
end
|
||||
if not isPokemon and (selectChipId==0 or selectChipNum==0) then
|
||||
PopupTipPanel.ShowTip("请选择名刀或名刀碎片")
|
||||
PopupTipPanel.ShowTip("请选择超级武器或超级武器碎片")
|
||||
return
|
||||
end
|
||||
--奖励物品
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ local tabs = {
|
|||
-- rpType = RedPointType.Equip_Fetter,funcType = FUNCTION_OPEN_TYPE.COMPOUND,bg = "t_tianshumijuan_shengjiangditu",zi = "t_tianshumijuan_zhuangbeipian_zi_zh",
|
||||
-- },
|
||||
[5] = { --神兵
|
||||
default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "名刀篇",
|
||||
default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "超级武器篇",
|
||||
rpType = RedPointType.Weapon_Fetter,funcType = FUNCTION_OPEN_TYPE.POKEMON,bg = "GSX116",zi = "GodWeaponAtlas_handbook_title_zh",
|
||||
},
|
||||
}
|
||||
|
|
|
|||