名刀变超级武器

ShaoNv
PC-202302260912\Administrator 2024-09-12 16:12:17 +08:00
parent 17e16691a1
commit 52926012d6
22 changed files with 142 additions and 46 deletions

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@ -2874,8 +2874,8 @@ ExpeditionNodeType = {
[50] = "万能碎片",
[51] = "神石",
[52] = "置换卡",
[53] = "名刀",
[54] = "名刀碎片",
[53] = "超级武器",
[54] = "超级武器碎片",
[55] = "法术",
[56] = "礼物",
}

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@ -12,7 +12,7 @@ function GodWeaponGetInfoPopup:InitComponent()
this.spLoader = SpriteLoader.New()
this.BtnBack=Util.GetGameObject(self.transform, "bg/btnBack")
Util.GetGameObject(self.transform, "bg/title"):GetComponent("Text").text="查看名刀"
Util.GetGameObject(self.transform, "bg/title"):GetComponent("Text").text="查看超级武器"
this.liveRoot=Util.GetGameObject(self.transform, "bg/liveRoot"):GetComponent("Image")
this.heroName = Util.GetGameObject(self.transform, "bg/nameInfo/nameText"):GetComponent("Text")
this.starGrid = Util.GetGameObject(self.transform, "bg/PokemonInfo/starGrid(Clone)")

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@ -179,11 +179,11 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function this.ResetBtnOnClick()
if godwData.point>0 then
PopupTipPanel.ShowTip("上阵名刀无法进行重铸")
PopupTipPanel.ShowTip("上阵超级武器无法进行重铸")
return
end
if godwData.lv==1 and godwData.star <= 0 then
PopupTipPanel.ShowTip("未强化名刀无法进行重铸")
PopupTipPanel.ShowTip("未强化超级武器无法进行重铸")
return
end

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@ -6,7 +6,7 @@ local shenBingConfig = ConfigManager.GetConfig(ConfigName.ShenBing)
local TabBox = require("Modules/Common/TabBox")
local _TabData={
[1] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[10201] },
--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "名刀" },
--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "超级武器" },
}
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
@ -20,7 +20,7 @@ local redPointList = {}
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.ChipItemList={}--存储itemview 重复利用
Util.GetGameObject(gameObject, "GodWeaponListPanel_List/name"):GetComponent("Text").text = "名刀列表"
Util.GetGameObject(gameObject, "GodWeaponListPanel_List/name"):GetComponent("Text").text = "超级武器列表"
this.tabBox = Util.GetGameObject(gameObject, "GodWeaponListPanel_List/TabBox")
this.ScrollParentView1 = Util.GetGameObject(gameObject, "GodWeaponListPanel_List/ScrollParentView1")
@ -97,7 +97,7 @@ function this.OnClickTabBtn(_curIndex)
this.SingPokemonDataShow(go, pokemonList[index])
end)
this.NoneImage:SetActive(#pokemonList <= 0)
this.NoneImageText.text = "未获得名刀"
this.NoneImageText.text = "未获得超级武器"
elseif curIndex == 1 then
this.ScrollParentView1:SetActive(false)
this.ScrollParentView2:SetActive(true)
@ -113,7 +113,7 @@ function this.OnClickTabBtn(_curIndex)
this.SingPokemonChipDataShow(go, pokemonChipList[index])
end)
this.NoneImage:SetActive(#pokemonChipList <= 0)
this.NoneImageText.text = "未获得名刀碎片"
this.NoneImageText.text = "未获得超级武器碎片"
end
-- this.ScrollView:ForeachItemGO(function(index, go)
-- Timer.New(function()

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@ -9,7 +9,7 @@ local upZhenIndex
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/name"):GetComponent("Text").text = "选择上阵名刀"
Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/name"):GetComponent("Text").text = "选择上阵超级武器"
this.ItemPre = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/ItemPre")
local v2 = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/ScrollParentView"):GetComponent("RectTransform").rect
@ -19,7 +19,7 @@ function this:InitComponent(gameObject)
this.ScrollView.moveTween.Strength = 1
this.NoneImage = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/NoneImage")
this.NoneImageText = Util.GetGameObject(gameObject, "GodWeaponListPanel_UpWar/NoneImage/TextImage/Text"):GetComponent("Text")
this.NoneImageText.text = "无可上阵名刀"
this.NoneImageText.text = "无可上阵超级武器"
end
function this:BindEvent()

View File

@ -26,17 +26,17 @@ function GodWeaponMainPanel:InitComponent()
this.btnBack = Util.GetGameObject(self.transform, "btnBack")
this.btnHelp = Util.GetGameObject(self.transform, "btnhelp")
this.btnShop = Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Image")
Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Text"):GetComponent("Text").text="名刀商店"
Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Text"):GetComponent("Text").text="武器商店"
Util.GetGameObject(self.transform, "btnEndRoot/btnShop/redPoint"):SetActive(false)
this.btnFen = Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Image")
Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Text"):GetComponent("Text").text="名刀分解"
Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Text"):GetComponent("Text").text="武器分解"
this.btnFenRed = Util.GetGameObject(self.transform, "btnEndRoot/btnFen/redPoint")
this.btnFenRed:SetActive(false)
this.btnHand = Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Image")
Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Text"):GetComponent("Text").text="名刀图鉴"
Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Text"):GetComponent("Text").text="武器图鉴"
this.btn_hand_red=Util.GetGameObject(self.transform, "btnEndRoot/btnHand/redPoint")
this.btn_he = Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Image")
Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Text"):GetComponent("Text").text="名刀合成"
Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Text"):GetComponent("Text").text="武器合成"
this.btn_he_red=Util.GetGameObject(self.transform, "btnEndRoot/btnHe/redPoint")
this.line = Util.GetGameObject(self.transform,"lineParent/line")
this.line:SetActive(false)

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@ -20,7 +20,7 @@ function this:OnOpen(skillName,skillDatas)--data 未获得的时候为灵兽静
LogError("#skillDatas==================="..#skillDatas)
for i=1,#skillDatas do
local desObj= this.content.transform:GetChild(i).gameObject
Util.GetGameObject(desObj,"star"):GetComponent("Text").text=string.format("名刀%s星激活",skillDatas[i].StarMatch)
Util.GetGameObject(desObj,"star"):GetComponent("Text").text=string.format("超级武器%s星激活",skillDatas[i].StarMatch)
Util.GetGameObject(desObj,"infoTxt"):GetComponent("Text").text=skillDatas[i].Desc
desObj:SetActive(true)
end

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@ -612,7 +612,7 @@ function RewardItemSingleShowPopup:OnShow()
this.checkHeroText.text = "查看神龙"
elseif rg and rg.ShowItem and itemConfigData.ItemType == ItemType.GodWeaponChip then
this.checkHero:SetActive(true)
this.checkHeroText.text = "查看名刀"
this.checkHeroText.text = "查看超级武器"
else
this.checkHero:SetActive(false)
end

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@ -67,7 +67,7 @@ function this:OnShow(_parent,...)
this.titleText.text=Language[11569]
this.confirmBtnText.text=Language[11570]
else
this.titleText.text="名刀重铸"
this.titleText.text="超级武器重铸"
this.confirmBtnText.text="重铸"
end
this.numImage.sprite = SetIcon(this.spLoader, id)

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@ -58,7 +58,7 @@ function this:OnShow(_parent,...)
this.getInfoTxt.text=Language[11574]
this.resetBtnTxt.text=Language[11575]
else
this.infoTxt.text="确认要分解所选的名刀或名刀碎片?"
this.infoTxt.text="确认要分解所选的超级武器或超级武器碎片?"
this.titleText.text="确认分解"
this.getInfoTxt.text="分解后获得"
this.resetBtnTxt.text="分解"

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@ -11,7 +11,7 @@ local _TabData={
-- [3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "法宝归元" },
[2] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = Language[11603] },
[3] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = Language[11735] },
[4] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = "名刀分解" },
[4] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = "超级武器分解" },
}
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
select = Color.New(255 / 255, 255 / 255, 255 / 255, 1)}
@ -35,7 +35,7 @@ this.prefabs={}
local curIndex=0
--Title资源名
local titleImageName={"gongsong_zh","h_xianji_fenjie_zh","lingshou_lingshoufangshengzi_zh","GodWeaponAtlas_fenjie_title_zh"}--,"guiyuan_zh","h_guiyuan_zi_zh"
local titleName={Language[11732],"饰品分解",Language[11735],"名刀分解"}
local titleName={Language[11732],"饰品分解",Language[11735],"超级武器分解"}
local titleColor={Color.New(243 / 255, 235 / 255, 202 / 255, 1),Color.New(243 / 255, 235 / 255, 202 / 255, 1),Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
local bgImageName={"LZH417","LZH417","LZH417"}--,"h_huisu_ditu","h_xianji_guiyuanditu"
local heroEndBtns = {}

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@ -32,7 +32,7 @@ function this:InitComponent(gameObject)
this.scrollbar = Util.GetGameObject(gameObject,"Content/Resolve_GodWeapon/Scrollbar"):GetComponent("Scrollbar")
this.Empty = Util.GetGameObject(gameObject,"Content/Resolve_GodWeapon/Empty")
local v21 = Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/ItemListRoot"):GetComponent("RectTransform").rect
Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/Empty/Bg/Text"):GetComponent("Text").text="无可分解名刀"
Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/Empty/Bg/Text"):GetComponent("Text").text="无可分解超级武器"
this.chipObj=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj")
this.btn_remove=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj/btn_remove")
this.btn_add=Util.GetGameObject(gameObject, "Content/Resolve_GodWeapon/chipObj/btn_add")
@ -94,11 +94,11 @@ function this:BindEvent()
--放生按钮
Util.AddClick(this.confirmBtn,function()
if isPokemon and tonumber(LengthOfTable(selectHeroData))==0 then
PopupTipPanel.ShowTip("请选择名刀或名刀碎片")
PopupTipPanel.ShowTip("请选择超级武器或超级武器碎片")
return
end
if not isPokemon and (selectChipId==0 or selectChipNum==0) then
PopupTipPanel.ShowTip("请选择名刀或名刀碎片")
PopupTipPanel.ShowTip("请选择超级武器或超级武器碎片")
return
end
--奖励物品

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@ -24,7 +24,7 @@ local tabs = {
-- rpType = RedPointType.Equip_Fetter,funcType = FUNCTION_OPEN_TYPE.COMPOUND,bg = "t_tianshumijuan_shengjiangditu",zi = "t_tianshumijuan_zhuangbeipian_zi_zh",
-- },
[5] = { --神兵
default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "名刀",
default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "超级武器",
rpType = RedPointType.Weapon_Fetter,funcType = FUNCTION_OPEN_TYPE.POKEMON,bg = "GSX116",zi = "GodWeaponAtlas_handbook_title_zh",
},
}