花费妖晶抽卡提示优化
parent
146197b320
commit
52c34aa2a3
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@ -1756,6 +1756,7 @@ GENERAL_POPUP_TYPE={
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EquipBatchSell=16,--装备批量出售
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EquipSingleSell=17,--装备单种出售 拉条
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TrialBomb=18,--次元炸弹
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RecruitConfirm=19,----神将召唤、限时召唤、乾坤宝盒 二次确认界面
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}
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--抽卡类型
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@ -159,6 +159,10 @@ function this.RefreshUpdateIndication(buffer)
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CheckRedPointStatus(RedPointType.Guild_AidMy)
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LuckyTurnTableManager.SetTimes(msg.hadLuckTime,msg.hadAdvanceLuckyTime)
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--三个抽奖勾选重置
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen,0)
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end
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--服务器推送红点信息
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@ -155,26 +155,41 @@ function QianKunBox:refreshBtnShow()
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return
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end
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end
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local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen)
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if n==bType.Btn1 then
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if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+1>privilegeConfig[maxtimesId].Condition[1][2] then
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PopupTipPanel.ShowTip(Language[11760])
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return
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end
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
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UIManager.OpenPanel(UIName.QianKunBoxBuyOnePanel,msg.drop)
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CheckRedPointStatus(RedPointType.QianKunBox)
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end,freeTimesId)
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local recruitOne = function()
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
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UIManager.OpenPanel(UIName.QianKunBoxBuyOnePanel, msg.drop)
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CheckRedPointStatus(RedPointType.QianKunBox)
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end,freeTimesId)
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end
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if state==0 and d[1] ==16 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.QianKunBoxSingle,recruitOne)
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else
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recruitOne()
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end
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elseif n==bType.Btn10 then
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if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+10>privilegeConfig[maxtimesId].Condition[1][2] then
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PopupTipPanel.ShowTip(Language[11760])
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return
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end
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
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UIManager.OpenPanel(UIName.QianKunBoxBuyTenPanel,msg.drop)
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CheckRedPointStatus(RedPointType.QianKunBox)
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end,freeTimesId)
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local recruitTen = function()
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
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UIManager.OpenPanel(UIName.QianKunBoxBuyTenPanel, msg.drop)
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CheckRedPointStatus(RedPointType.QianKunBox)
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end,freeTimesId)
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end
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if state==0 and d[1] ==16 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.QianKunBoxTen,recruitTen)
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else
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recruitTen()
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end
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end
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end)
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end
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@ -279,26 +279,42 @@ function TimeLimitedCall:RefreshGetHeroTimes()
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return
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end
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end
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local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen)
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if n==bType.Btn1 then
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if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+1>privilegeConfig[maxtimesId].Condition[1][2] then
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PopupTipPanel.ShowTip(Language[11760])
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return
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end
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],m.type,bType.Btn1)
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CheckRedPointStatus(RedPointType.TimeLimited)
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end,freeTimesId)
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local recruitOne = function()
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],m.type,bType.Btn1)
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CheckRedPointStatus(RedPointType.TimeLimited)
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end,freeTimesId)
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end
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if state==0 and d[1] ==16 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.TimeLimitSingle,recruitOne)
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else
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recruitOne()
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end
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elseif n==bType.Btn10 then
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if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+10>privilegeConfig[maxtimesId].Condition[1][2] then
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PopupTipPanel.ShowTip(Language[11760])
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return
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end
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero, m.type,bType.Btn10)
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CheckRedPointStatus(RedPointType.TimeLimited)
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end,freeTimesId)
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local recruitTen = function()
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero, m.type,bType.Btn10)
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CheckRedPointStatus(RedPointType.TimeLimited)
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end,freeTimesId)
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end
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if state==0 and d[1] ==16 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.TimeLimitTen,recruitTen)
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else
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recruitTen()
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end
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end
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end)
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end
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@ -41,6 +41,8 @@ local contentScripts = {
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[17] = {view = require("Modules/Popup/View/GeneralPopup_EquipSingleSell"), panelName = "GeneralPopup_EquipSingleSell",type=GENERAL_POPUP_TYPE.EquipSingleSell},
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--森罗次元炸弹
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[18] = {view = require("Modules/Popup/View/GeneralPopup_TrialBomb"), panelName = "GeneralPopup_TrialBomb",type=GENERAL_POPUP_TYPE.TrialBomb},
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--神将召唤、限时召唤、乾坤宝盒 二次确认界面
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[19] = {view = require("Modules/Popup/View/GeneralPopup_RecruitConfirm"), panelName = "GeneralPopup_RecruitConfirm",type=GENERAL_POPUP_TYPE.RecruitConfirm},
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}
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--子模块预设
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local contentPrefabs={}
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@ -0,0 +1,88 @@
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----- 招募二次确认弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local i
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local func
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function this:InitComponent(gameObject)
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.root = Util.GetGameObject(gameObject, "Root")
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this.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
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this.cancel = Util.GetGameObject(gameObject, "CancelBtn")
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this.btn=Util.GetGameObject(this.root,"Btn1")
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this.rootText=Util.GetGameObject(this.root,"Text"):GetComponent("Text")
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end
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function this:BindEvent()
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Util.AddClick(this.confirm,function()
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parent:ClosePanel()
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if func then
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func()
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end
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end)
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Util.AddClick(this.cancel,function()
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parent:ClosePanel()
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local _args = {...}
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func = _args[2]
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this.titleText.text=Language[11351]
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local go=Util.GetGameObject(this.btn,"Go")
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local var
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if _args[1] == RecruitType.Single then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten
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this.rootText.text = "确认花费200妖晶进行1次神将召唤?"
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elseif _args[1] == RecruitType.QianKunBoxSingle then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen
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this.rootText.text = "确认花费200妖晶抽取1次乾坤宝盒?"
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elseif _args[1] == RecruitType.TimeLimitSingle then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen
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this.rootText.text = "确认花费200妖晶进行1次限时召唤? "
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elseif _args[1] == RecruitType.Ten then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten
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this.rootText.text = "确认花费2000妖晶进行10次神将召唤?"
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elseif _args[1] == RecruitType.QianKunBoxTen then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen
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this.rootText.text = "确认花费2000妖晶抽取10次乾坤宝盒?"
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elseif _args[1] == RecruitType.TimeLimitTen then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen
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this.rootText.text = "确认花费2000妖晶进行10次限时召唤?"
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end
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Util.AddOnceClick(this.btn,function()
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this.btnClick=(this.btnClick and this.btnClick==1) and 0 or 1
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LogPink(this.btnClick)
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PlayerPrefs.SetInt(var,this.btnClick)
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go:SetActive(PlayerPrefs.GetInt(var)==1)
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end)
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if PlayerPrefs.HasKey(var) then
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go:SetActive(PlayerPrefs.GetInt(var)==1)
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else
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go:SetActive(false)
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end
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.btn={}
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end
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return this
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 1d3cd0fe4ce84524c9de9034cb67d2bf
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -195,27 +195,46 @@ function this.UpdatePanelData()
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return
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end
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end
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local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten)
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if n==bType.Btn1 then
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if PrivilegeManager.GetPrivilegeUsedTimes(maxTimesId)+1>privilegeConfig[maxTimesId].Condition[1][2] then
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PopupTipPanel.ShowTip(Language[11760])
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return
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end
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,1)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],m.type,bType.Btn1)
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end,v.privilegeId)
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--抽卡
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local recruitOne = function()
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,1)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],m.type,bType.Btn1)
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end,v.privilegeId)
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end
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if state==0 and d[1] ==16 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.Single,recruitOne)
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else
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recruitOne()
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end
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elseif n==bType.Btn10 then
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if PrivilegeManager.GetPrivilegeUsedTimes(maxTimesId)+10>privilegeConfig[maxTimesId].Condition[1][2] then
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PopupTipPanel.ShowTip(Language[11760])
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return
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end
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero, m.type,bType.Btn10)
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if m.type == 11 then
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RecruitManager.isTenRecruit = 1
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end
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end,v.privilegeId)
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--抽卡
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local recruitTen = function()
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero, m.type,bType.Btn10)
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if m.type == 11 then
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RecruitManager.isTenRecruit = 1
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end
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end,v.privilegeId)
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end
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if state==0 and d[1] ==16 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.Ten,recruitTen)
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else
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recruitTen()
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end
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end
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end)
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end
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