青龙入口 破阵长度

dev_chengFeng
ZhangBiao 2020-08-21 19:03:41 +08:00
parent 3530600553
commit 52dda5ff47
5 changed files with 91 additions and 43 deletions

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@ -96692,7 +96692,7 @@ MonoBehaviour:
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@ -14192,46 +14192,6 @@ MonoBehaviour:
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@ -155,9 +155,9 @@ function this.SingleDataShow(pre,value)
local sConFigData = value
local titleText = Util.GetGameObject(activityRewardGo, "title"):GetComponent("Text")
titleText.text = sConFigData.title
titleText.text = sConFigData.title .."("..(sConFigData.progress > sConFigData.value and sConFigData.value or sConFigData.progress) .."/"..sConFigData.value..")"
local missionText = Util.GetGameObject(activityRewardGo, "mission"):GetComponent("Text")
missionText.text = sConFigData.content.."("..(sConFigData.progress > sConFigData.value and sConFigData.value or sConFigData.progress) .."/"..sConFigData.value..")"
missionText.text = sConFigData.content
local timeText = Util.GetGameObject(activityRewardGo, "btn/Text")
local reward = Util.GetGameObject(activityRewardGo.gameObject, "reward")