diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitMainPanel.lua index 1874334d34..715c5e9e1c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitMainPanel.lua @@ -397,7 +397,7 @@ function this:RefreshTabData() this.itemList[i].pos = this.itemList[i].tran.anchoredPosition this.itemList[i].index = i --TODO /// 改了配置之后可以放开 2023 11、2 - --this.itemList[i].img = Util.GetGameObject(this.itemList[i].go, "img"):GetComponent("Image") + this.itemList[i].img = Util.GetGameObject(this.itemList[i].go, "img"):GetComponent("Image") this.itemList[i].tipObj=Util.GetGameObject(this.itemList[i].go,"tipObj") this.itemList[i].tipTxt=Util.GetGameObject(this.itemList[i].go,"tipObj/Text"):GetComponent("Text") this.itemList[i].titleTxt=Util.GetGameObject(this.itemList[i].go,"Text"):GetComponent("Text") @@ -408,7 +408,7 @@ function this:RefreshTabData() this.itemList[i].go.gameObject:SetActive(true) this.itemList[i].tipObj:SetActive(false) this.itemList[i].titleTxt.text=self.dicData[i].Sesc - -- this.itemList[i].img.sprite = this.spLoader:LoadSprite(self.dicData[i].Icon[1]) + this.itemList[i].img.sprite = this.spLoader:LoadSprite(self.dicData[i].Icon[1]) if self.dicData[i].ActId==2 then local isOpen =CheckFunctionOpen(FUNCTION_OPEN_TYPE.EquipWish) local tip=GetFunctionOpenTip(FUNCTION_OPEN_TYPE.EquipWish)