Merge branch 'master_xma_local' of http://60.1.1.230/gaoxin/JL_Client into master_xma_local
commit
532e766de5
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@ -56,6 +56,7 @@ function LingShouBaoGe:InitComponent(gameObject)
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this.detail.gameObject:SetActive(false)
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this.grid = Util.GetGameObject(this.gameObject, "aniRoot")
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this.title = Util.GetGameObject(this.gameObject, "Bg/title"):GetComponent("Image")
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--mid
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this.progressValue = Util.GetGameObject(this.gameObject, "mid/progress/value"):GetComponent("Image")--fillAmount
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@ -118,11 +119,15 @@ function LingShouBaoGe:Refresh()
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this:SetData()--加载界面数据立绘+进度条
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end
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local PositionList = {
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[20007] = {pos = 176,title = "l_lingshou_fenghuang"},
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[20006] = {pos = 70,title = "l_lingshou_baize"}
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}
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function LingShouBaoGe:SetData()
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rewardData={}
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showData={}
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rewardData,showData,curScore = DynamicActivityManager.LingShouBuildData()
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this.title.sprite = Util.LoadSprite(PositionList[showData.monsterId].title)
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--设置立绘
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bgName = artConfig[SpiritAnimalConfig[showData.monsterId].Live].Name
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local pos = SpiritAnimalConfig[showData.monsterId].Position
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@ -130,7 +135,7 @@ function LingShouBaoGe:SetData()
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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end
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Live = poolManager:LoadLive(bgName, this.grid.transform, Vector3.one*scale*0.8, Vector2.New(pos[1],pos[2]+176))
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Live = poolManager:LoadLive(bgName, this.grid.transform, Vector3.one*scale*0.8, Vector2.New(pos[1],pos[2]+PositionList[showData.monsterId].pos))
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local RoleLiveGOGraphic = Live:GetComponent("SkeletonGraphic")
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RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
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