From 53d5baea1686062a0b8093b552db37bc4fcadcf0 Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Tue, 4 Jun 2024 14:26:03 +0800 Subject: [PATCH] =?UTF-8?q?=E6=88=98=E5=9B=BD=E6=88=98=E6=96=97=E6=9C=80?= =?UTF-8?q?=E4=BD=B3=E5=B1=95=E7=A4=BA=E5=8A=A8=E4=BD=9C=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/View/BattleBestPopup.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleBestPopup.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleBestPopup.lua index afd0ef4564..a82861b884 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleBestPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattleBestPopup.lua @@ -79,10 +79,10 @@ function this:OnOpen(heroTId, skinId, damageValue, allDamage, func,_func2) SetHEeroLiveToward(this.liveNode,toward) local SkeletonGraphic = this.liveNode:GetComponent("SkeletonGraphic") local idle = function() - SkeletonGraphic.AnimationState:SetAnimation(0, heroTId==10016 and "animation" or"idle", true) + SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end - SkeletonGraphic.AnimationState:SetAnimation(0, heroTId==10016 and "animation" or"idle", true) + SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle poolManager:SetLiveClearCall(this.liveName, this.liveNode, function() SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle