diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua index 1c94eb2643..82d7bd391b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua @@ -143,7 +143,10 @@ function this.ShowBattleResultByExpedition() if not isBackBattle then local GetCurNodeInfo = ExpeditionManager.curAttackNodeInfo if GetCurNodeInfo.type == ExpeditionNodeType.Greed then--贪婪节点 - Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshMainPanel)--刷新界面 + Timer.New(function () + Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel) + -- Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshMainPanel)--刷新界面 + end,0.3):Start() PopupTipPanel.ShowTip( Language[12194]) else MsgPanel.ShowTwo(Language[11540], function() diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua index fb22c50651..97663d7b93 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua @@ -220,6 +220,7 @@ function this.ShowBattleResultByExpedition(drop) m_battlePanel:ClosePanel() end PopupTipPanel.ShowTip(Language[12192]) + Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshPlayAniMainPanel) else UIManager.OpenPanel(UIName.RewardItemPopup,drop, 1,function(isBackBattle)--isBackBattle true时 为回放不走回调 LogPink("isBackBattle "..tostring(isBackBattle))