排行榜页面调整

tcx_xiyou_dev
PC-202302260912\Administrator 2024-06-24 17:54:43 +08:00
parent 855adc5bfa
commit 5552718d8f
2 changed files with 56 additions and 56 deletions

View File

@ -17,7 +17,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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CanvasRenderer:
@ -385,7 +385,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.627451}
m_Color: {r: 0.6226415, g: 0.55222374, b: 0.4669811, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -980,7 +980,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -1098,7 +1098,7 @@ MonoBehaviour:
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m_Color: {r: 0, g: 0, b: 0, a: 1}
m_Color: {r: 0.68235296, g: 0.65882355, b: 0.654902, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1370,8 +1370,8 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Type: 0
m_Sprite: {fileID: 21300000, guid: 58c503111f310224a9a04ab39a004308, type: 3}
m_Type: 1
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@ -1671,15 +1671,15 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 0.67058825}
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Type: 0
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m_PreserveAspect: 0
m_FillCenter: 1
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@ -1752,7 +1752,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: f30bf38c24a00694dba03295d1981811, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
@ -1943,7 +1943,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -4, y: 595}
m_AnchoredPosition: {x: -4, y: 605}
m_SizeDelta: {x: 250, y: 93.4}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6004146289363034106
@ -2024,7 +2024,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 91, y: -13}
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MonoBehaviour:
@ -2245,7 +2245,7 @@ RectTransform:
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@ -2622,7 +2622,7 @@ MonoBehaviour:
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m_Color: {r: 0.84313726, g: 0.78431374, b: 0.6627451, a: 1}
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@ -2679,7 +2679,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -2755,7 +2755,7 @@ RectTransform:
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m_SizeDelta: {x: 0, y: 50}
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@ -2779,7 +2779,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@ -2830,8 +2830,8 @@ RectTransform:
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m_SizeDelta: {x: 905, y: 100}
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GameObject:
@ -3038,14 +3038,14 @@ MonoBehaviour:
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m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 0.79215693, g: 0.6431373, b: 0.56078434, a: 1}
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 9658c5a8f1777e74d9a8915414aaa5ac, type: 3}
m_Sprite: {fileID: 0}
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@ -3162,8 +3162,8 @@ RectTransform:
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MonoBehaviour:
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@ -3327,7 +3327,7 @@ GameObject:
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@ -3349,8 +3349,8 @@ RectTransform:
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@ -3380,8 +3380,8 @@ MonoBehaviour:
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@ -3533,7 +3533,7 @@ MonoBehaviour:
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m_Sprite: {fileID: 21300000, guid: 9eb616bde89052047ae1d9f20103daa7, type: 3}
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@ -3600,7 +3600,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
m_Color: {r: 0.95294124, g: 0.7254902, b: 0.21960786, a: 1}
m_Color: {r: 0.4245283, g: 0.32204783, b: 0.09411712, a: 1}
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@ -3735,8 +3735,8 @@ RectTransform:
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@ -3759,7 +3759,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
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@ -3947,7 +3947,7 @@ GameObject:
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m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
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@ -3968,7 +3968,7 @@ RectTransform:
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMin: {x: 0.5, y: 0.22154781}
m_AnchorMax: {x: 0.5, y: 0.22154781}
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View File

@ -20,8 +20,8 @@ local ConfigList = {
-- Tab管理器
local TabBox = require("Modules/Common/TabBox")
local _TabImgData = {select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xiaanniu_02",}
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
local _TabImgData = {select = "r_tanchuang_button_003", default = "r_tanchuang_button_001",}
local _TabFontColor = { default = Color.New(236 / 255, 236 / 255, 236 / 255, 1),
select = Color.New(154 / 255, 78 / 255, 36 / 255, 1) }
local _TabData = {
[1]= {txt = "段位奖励"},
@ -219,7 +219,7 @@ function this.ShowRewardInfo()
return a.RankId>b.RankId
end)
this.arenaBottom.gameObject:SetActive(false)
this.ScrollView:SetRectTransform(Vector2.New(916,1040))
this.ScrollView:SetRectTransform(Vector2.New(916,990))
this.ScrollView:SetRectPosition(Vector3.New(0,0,0))
elseif tabNum==2 then
this.rankTitle.text="排名"
@ -227,8 +227,8 @@ function this.ShowRewardInfo()
table.insert(RewardList,configInfo)
end
this.arenaBottom.gameObject:SetActive(true)
this.ScrollView:SetRectTransform(Vector2.New(916,850))
this.ScrollView:SetRectPosition(Vector3.New(0,100,0))
this.ScrollView:SetRectTransform(Vector2.New(916,880))
this.ScrollView:SetRectPosition(Vector3.New(0,43,0))
end
this.ScrollView:SetData(RewardList, function (index, go)