diff --git a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua index edbd4cc609..8248a51e3d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua @@ -608,7 +608,7 @@ function this.EquipWearRequest(_heroId, _equipIds,_type, func) end) end --请求脱装备 -function this.EquipUnLoadOptRequest(_heroId, _equipIds, _type,func) +function this.EquipUnLoadOptRequest(_heroId, _equipIds, _type, func) local data = HeroInfoProto_pb.EquipUnLoadOptRequest() data.heroId = _heroId data.type = _type diff --git a/Assets/ManagedResources/~Lua/Modules/Pay/PayManager.lua b/Assets/ManagedResources/~Lua/Modules/Pay/PayManager.lua index 7e28622b4b..23afccdba3 100644 --- a/Assets/ManagedResources/~Lua/Modules/Pay/PayManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Pay/PayManager.lua @@ -110,7 +110,7 @@ function this.RequestPay(context) params.serverID = PlayerManager.serverInfo.server_id params.serverName = PlayerManager.serverInfo.name -- 角色相关 - params.roleID = tostring(PlayerManager.uid).."#"..tostring(context.Id) + params.roleID = tostring(PlayerManager.uid).."_"..tostring(context.Id) params.roleName = PlayerManager.nickName params.roleLevel = PlayerManager.level params.vip = tostring(VipManager.GetVipLevel())