变身卡奥义卡修改 礼物预设修改
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558b10c3f8
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CanvasRenderer:
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@ -33243,7 +33393,7 @@ MonoBehaviour:
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GameObject:
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CanvasRenderer:
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CanvasRenderer:
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@ -1798,7 +1798,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 895edaf5020aff14bb6181683b0ba980, type: 3}
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m_FillMethod: 4
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@ -1525,7 +1525,7 @@ ActivityTypeDef = {
|
|||
|
||||
ContinueGift = 85, -- 连续礼包
|
||||
ContinuePackage = 87, -- 连购礼包
|
||||
Incarnation = 86,--抽卡变身卡
|
||||
Incarnation = 86,--抽卡奥义卡
|
||||
jingjishilian = 88,
|
||||
|
||||
chaozhifanli = 90,
|
||||
|
@ -2699,7 +2699,7 @@ ItemBaseType = {
|
|||
JuLing = 8, --聚灵
|
||||
Gem = 9, --命石
|
||||
GodPrint = 10, --神印
|
||||
TurnsCard=11,--变身卡
|
||||
TurnsCard=11,--奥义卡
|
||||
Talisman = 12, --法宝
|
||||
FaXiang = 13, --法相
|
||||
PlayerGift=14, --神将礼物
|
||||
|
@ -2919,7 +2919,7 @@ PRE_REWARD_POOL_TYPE = {
|
|||
LINGLONG = 17, --玲珑宝镜
|
||||
TIANDIHONGLU = 18,--天地洪炉
|
||||
TIANDIHONGLU_UP = 19,--天地洪炉
|
||||
Incarnation = 20,--变身卡
|
||||
Incarnation = 20,--奥义卡
|
||||
}
|
||||
DirectBuyType = {
|
||||
XSHL = 11,--限时豪礼
|
||||
|
|
|
@ -162,7 +162,7 @@ function this.SetSkillData(id)
|
|||
local changeCardData=this.itemDataList[id]
|
||||
changeCardData.skillDatas = ChangingCard[id].Skill[changeCardData.star+1]
|
||||
end
|
||||
--设置变身卡所有属性加成
|
||||
--设置奥义卡所有属性加成
|
||||
function this.SetPropDatas(id)
|
||||
this.itemDataList[id].proDatas =this.GetChangeCardProperty(id)
|
||||
end
|
||||
|
@ -256,7 +256,7 @@ function this.GetIncarnationTotalPro()
|
|||
return proList
|
||||
end
|
||||
|
||||
--获取已上阵的变身卡 --界面获取
|
||||
--获取已上阵的奥义卡 --界面获取
|
||||
function this.GetIncarnationData1()
|
||||
local datas = {}
|
||||
for k,v in pairs(this.itemDataList) do
|
||||
|
@ -267,7 +267,7 @@ function this.GetIncarnationData1()
|
|||
return datas
|
||||
end
|
||||
|
||||
--获取已上阵的变身卡 --战斗获取
|
||||
--获取已上阵的奥义卡 --战斗获取
|
||||
function this.GetIncarnationData()
|
||||
local datas = {}
|
||||
for k,v in pairs(this.itemDataList) do
|
||||
|
@ -278,7 +278,7 @@ function this.GetIncarnationData()
|
|||
return datas
|
||||
end
|
||||
|
||||
--获取已上阵的变身卡 --战斗获取
|
||||
--获取已上阵的奥义卡 --战斗获取
|
||||
function this.GetIncarnationDataById(id)
|
||||
for k,v in pairs(this.itemDataList) do
|
||||
if v.itemId == id then
|
||||
|
|
|
@ -116,7 +116,7 @@ function GMPanel:InitComponent()
|
|||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "生成很多物品", inputTip = {""}, callBack = this.GetAllItems},
|
||||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "鑫鹏的gm", inputTip = {""}, callBack = this.SendToXinPeng},
|
||||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "一键法宝碎片", inputTip = {""}, callBack = this.GetFaBaoSuiPian},
|
||||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "一键变身卡", inputTip = {""}, callBack = this.GetBianshenka},
|
||||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "一键奥义卡", inputTip = {""}, callBack = this.GetBianshenka},
|
||||
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "一键命石", inputTip = {""}, callBack = this.GetGem},
|
||||
|
||||
{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "16#%s#0", btnTip = "跳转", inputTip = {"输入兽潮层数"}, callBack = nil},
|
||||
|
@ -260,7 +260,7 @@ function this.GetManyItems(text)
|
|||
end)
|
||||
return
|
||||
end
|
||||
if text == "一键变身卡" then
|
||||
if text == "一键奥义卡" then
|
||||
local config = (ConfigManager.TryGetAllConfigsDataByKey(ConfigName.ItemConfig,"ItemType",ItemType.Incarnation))
|
||||
local cor = coroutine.start(function()
|
||||
for k,v in ipairs(config) do
|
||||
|
@ -401,7 +401,7 @@ function this.GetFaBaoSuiPian()
|
|||
end)
|
||||
end
|
||||
|
||||
-- 一键变身卡
|
||||
-- 一键奥义卡
|
||||
function this.GetBianshenka()
|
||||
local ic = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local i = 0
|
||||
|
|
|
@ -627,7 +627,7 @@ function this:ShopItemAdapter(shopItem, itemData)
|
|||
-- if con.ItemType == ItemType.Incarnation then
|
||||
-- local num = BagManager.GetItemCountById(con.Id)
|
||||
-- if num > 0 or IncarnationManager.GetStatusByItemId(con.Id) >= 0 then
|
||||
-- PopupTipPanel.ShowTip("无法选择已获取过的变身卡!")
|
||||
-- PopupTipPanel.ShowTip("无法选择已获取过的奥义卡!")
|
||||
-- return
|
||||
-- end
|
||||
-- end
|
||||
|
|
|
@ -609,7 +609,7 @@ function ShopViewNew:ShopItemAdapter(shopItem, itemData)
|
|||
-- if con.ItemType == ItemType.Incarnation then
|
||||
-- local num = BagManager.GetItemCountById(con.Id)
|
||||
-- if num > 0 or IncarnationManager.GetStatusByItemId(con.Id) >= 0 then
|
||||
-- PopupTipPanel.ShowTip("无法选择已获取过的变身卡!")
|
||||
-- PopupTipPanel.ShowTip("无法选择已获取过的奥义卡!")
|
||||
-- return
|
||||
-- end
|
||||
-- end
|
||||
|
|
Loading…
Reference in New Issue