diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua index a2cc3d7004..b3ddf84d47 100644 --- a/Assets/ManagedResources/~Lua/Common/Language.lua +++ b/Assets/ManagedResources/~Lua/Common/Language.lua @@ -172,7 +172,7 @@ Language = { [10171] = GetLanguageStrById("无可分解霸气"), [10172] = GetLanguageStrById("装备数量:"), [10173] = GetLanguageStrById("霸气数量:"), - [10174] = GetLanguageStrById("宝物数量:"), + [10174] = GetLanguageStrById("饰品数量:"), [10175] = GetLanguageStrById("全部"), [10176] = GetLanguageStrById("金色"), [10177] = GetLanguageStrById("红色"), @@ -384,7 +384,7 @@ Language = { [10383] = GetLanguageStrById("%s元"), [10384] = GetLanguageStrById("未找到符合条件的节点"), [10385] = GetLanguageStrById("神装升星"), - [10386] = GetLanguageStrById("宝物合成"), + [10386] = GetLanguageStrById("饰品合成"), [10387] = GetLanguageStrById("霸气合成"), [10388] = GetLanguageStrById("是否要将【"), [10389] = GetLanguageStrById("】装备的【"), @@ -1517,7 +1517,7 @@ Language = { [11516] = GetLanguageStrById("当前持有:"), [11517] = GetLanguageStrById("特殊"), [11518] = GetLanguageStrById("装备"), - [11519] = GetLanguageStrById("宝物"), + [11519] = GetLanguageStrById("饰品"), [11520] = GetLanguageStrById("霸气"), [11521] = GetLanguageStrById("材料"), [11522] = GetLanguageStrById("分解中,包含了史诗及以上的生命卡。分解操作不可逆转,确定要进行分解吗?"), @@ -1601,10 +1601,10 @@ Language = { [11600] = GetLanguageStrById("包含4星或更高星级的英雄"), [11601] = GetLanguageStrById("确认退役"), [11602] = GetLanguageStrById("退役英雄会获得托付水晶,若英雄已升级,突破或进阶,还会返还%s%s消耗的金币、成长护符和九转金丹,是否确定退役所选英雄?\n\n\t\t\t\t\t\t\t送神后获得:"), - [11603] = GetLanguageStrById("宝物分解"), - [11604] = GetLanguageStrById("宝物将分解为"), - [11605] = GetLanguageStrById(",若宝物已强化、精炼或神应,分解后将清空强化、精炼等级和神应等级,并100%返还养成材料。"), - [11606] = GetLanguageStrById("(注意:本次出售包含金色或红色宝物!)"), + [11603] = GetLanguageStrById("饰品分解"), + [11604] = GetLanguageStrById("饰品将分解为"), + [11605] = GetLanguageStrById(",若饰品已强化、精炼或神应,分解后将清空强化、精炼等级和神应等级,并100%返还养成材料。"), + [11606] = GetLanguageStrById("(注意:本次出售包含金色或红色饰品!)"), [11607] = GetLanguageStrById("分解后获得:"), [11608] = GetLanguageStrById("英雄归元成功,等级重置为1级"), [11609] = GetLanguageStrById("确认归元"), @@ -1740,9 +1740,9 @@ Language = { [11739] = GetLanguageStrById("队伍内,是否前往编队界面将其下阵?"), [11740] = GetLanguageStrById("此英雄已被锁定,是否解除锁定状态?"), [11741] = GetLanguageStrById("英雄解锁成功"), - [11742] = GetLanguageStrById("无可分解宝物!"), - [11743] = GetLanguageStrById("请选择需要分解的宝物!"), - [11744] = GetLanguageStrById("最多选择%s个宝物!"), + [11742] = GetLanguageStrById("无可分解饰品!"), + [11743] = GetLanguageStrById("请选择需要分解的饰品!"), + [11744] = GetLanguageStrById("最多选择%s个饰品!"), [11745] = GetLanguageStrById("无可分解圣器"), [11746] = GetLanguageStrById("请选择圣器或圣器碎片"), [11747] = GetLanguageStrById("最多选择%s个圣器"), @@ -1754,26 +1754,26 @@ Language = { [11753] = GetLanguageStrById("无可归元的生命卡!"), [11754] = GetLanguageStrById("请选择一个需要归元生命卡的英雄!"), [11755] = GetLanguageStrById("宝箱开启数量不能为0"), - [11756] = GetLanguageStrById("宝物强化"), - [11757] = GetLanguageStrById("宝物精炼"), - [11758] = GetLanguageStrById("宝物强化大师等级"), - [11759] = GetLanguageStrById("宝物精炼大师等级"), + [11756] = GetLanguageStrById("饰品强化"), + [11757] = GetLanguageStrById("饰品精炼"), + [11758] = GetLanguageStrById("饰品强化大师等级"), + [11759] = GetLanguageStrById("饰品精炼大师等级"), [11760] = GetLanguageStrById("强化"), [11761] = GetLanguageStrById("满级"), [11762] = GetLanguageStrById("已提升至上限!"), [11763] = GetLanguageStrById("精炼"), - [11764] = GetLanguageStrById("宝物强化大师%s级"), - [11765] = GetLanguageStrById("宝物精炼大师%s级"), - [11766] = GetLanguageStrById("宝物强化大师%s级"), - [11767] = GetLanguageStrById("(全身宝物强化%s级)"), - [11768] = GetLanguageStrById("宝物精炼大师%s级"), - [11769] = GetLanguageStrById("(全身宝物精炼%s级)"), - [11770] = GetLanguageStrById("宝物已强化至上限"), + [11764] = GetLanguageStrById("饰品强化大师%s级"), + [11765] = GetLanguageStrById("饰品精炼大师%s级"), + [11766] = GetLanguageStrById("饰品强化大师%s级"), + [11767] = GetLanguageStrById("(全身饰品强化%s级)"), + [11768] = GetLanguageStrById("饰品精炼大师%s级"), + [11769] = GetLanguageStrById("(全身饰品精炼%s级)"), + [11770] = GetLanguageStrById("饰品已强化至上限"), [11771] = GetLanguageStrById("金币不足!"), [11772] = GetLanguageStrById("已强化至上限等级"), - [11773] = GetLanguageStrById("宝物已精炼至上限"), + [11773] = GetLanguageStrById("饰品已精炼至上限"), [11774] = GetLanguageStrById("已精炼至上限等级"), - [11775] = GetLanguageStrById("强化宝物"), + [11775] = GetLanguageStrById("强化饰品"), [11776] = GetLanguageStrById("强化等级:%d/%d"), [11777] = GetLanguageStrById("强 化"), [11778] = GetLanguageStrById("更高品质的宝物可提升强化上限"), diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua index 60bbb4d7ec..700061ced2 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua @@ -39,7 +39,7 @@ local typeTab = { [2] = Language[10392], [3] = Language[10393], [4] = Language[10394], - [5] = "宝物", + [5] = "饰品", [6] = "神石"} local tabs = {} local redTabs = {} diff --git a/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreePanel.lua b/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreePanel.lua index d4f36a56d0..31b5adfa41 100644 --- a/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreePanel.lua @@ -338,7 +338,7 @@ function SacredTreePanel:SetAttriDetail() self.jtBtn:SetActive(false) --self.jtBtn:SetActive(SacredTreeManager.CulAttri() > 0 and SacredTreeManager.CulAttri() < #attriConfig.PropertyUnlcokLevels ) -- self.title.text = GetStringByEquipQua(curSelectIndex+1,QualityNameDef[curSelectIndex+1].."宝物神应属性") - self.title.text = string.format("%s宝物神应属性",COLOR[curSelectIndex],QualityNameDef[curSelectIndex+1]) + self.title.text = string.format("%s饰品神应属性",COLOR[curSelectIndex],QualityNameDef[curSelectIndex+1]) local data = SacredTreeManager.GetAttriDetail(curSelectIndex) for index, value in ipairs(data) do local go = self.attriList[index]