diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua
index a2cc3d7004..b3ddf84d47 100644
--- a/Assets/ManagedResources/~Lua/Common/Language.lua
+++ b/Assets/ManagedResources/~Lua/Common/Language.lua
@@ -172,7 +172,7 @@ Language = {
[10171] = GetLanguageStrById("无可分解霸气"),
[10172] = GetLanguageStrById("装备数量:"),
[10173] = GetLanguageStrById("霸气数量:"),
- [10174] = GetLanguageStrById("宝物数量:"),
+ [10174] = GetLanguageStrById("饰品数量:"),
[10175] = GetLanguageStrById("全部"),
[10176] = GetLanguageStrById("金色"),
[10177] = GetLanguageStrById("红色"),
@@ -384,7 +384,7 @@ Language = {
[10383] = GetLanguageStrById("%s元"),
[10384] = GetLanguageStrById("未找到符合条件的节点"),
[10385] = GetLanguageStrById("神装升星"),
- [10386] = GetLanguageStrById("宝物合成"),
+ [10386] = GetLanguageStrById("饰品合成"),
[10387] = GetLanguageStrById("霸气合成"),
[10388] = GetLanguageStrById("是否要将【"),
[10389] = GetLanguageStrById("】装备的【"),
@@ -1517,7 +1517,7 @@ Language = {
[11516] = GetLanguageStrById("当前持有:"),
[11517] = GetLanguageStrById("特殊"),
[11518] = GetLanguageStrById("装备"),
- [11519] = GetLanguageStrById("宝物"),
+ [11519] = GetLanguageStrById("饰品"),
[11520] = GetLanguageStrById("霸气"),
[11521] = GetLanguageStrById("材料"),
[11522] = GetLanguageStrById("分解中,包含了史诗及以上的生命卡。分解操作不可逆转,确定要进行分解吗?"),
@@ -1601,10 +1601,10 @@ Language = {
[11600] = GetLanguageStrById("包含4星或更高星级的英雄"),
[11601] = GetLanguageStrById("确认退役"),
[11602] = GetLanguageStrById("退役英雄会获得托付水晶,若英雄已升级,突破或进阶,还会返还%s%s消耗的金币、成长护符和九转金丹,是否确定退役所选英雄?\n\n\t\t\t\t\t\t\t送神后获得:"),
- [11603] = GetLanguageStrById("宝物分解"),
- [11604] = GetLanguageStrById("宝物将分解为"),
- [11605] = GetLanguageStrById(",若宝物已强化、精炼或神应,分解后将清空强化、精炼等级和神应等级,并100%返还养成材料。"),
- [11606] = GetLanguageStrById("(注意:本次出售包含金色或红色宝物!)"),
+ [11603] = GetLanguageStrById("饰品分解"),
+ [11604] = GetLanguageStrById("饰品将分解为"),
+ [11605] = GetLanguageStrById(",若饰品已强化、精炼或神应,分解后将清空强化、精炼等级和神应等级,并100%返还养成材料。"),
+ [11606] = GetLanguageStrById("(注意:本次出售包含金色或红色饰品!)"),
[11607] = GetLanguageStrById("分解后获得:"),
[11608] = GetLanguageStrById("英雄归元成功,等级重置为1级"),
[11609] = GetLanguageStrById("确认归元"),
@@ -1740,9 +1740,9 @@ Language = {
[11739] = GetLanguageStrById("队伍内,是否前往编队界面将其下阵?"),
[11740] = GetLanguageStrById("此英雄已被锁定,是否解除锁定状态?"),
[11741] = GetLanguageStrById("英雄解锁成功"),
- [11742] = GetLanguageStrById("无可分解宝物!"),
- [11743] = GetLanguageStrById("请选择需要分解的宝物!"),
- [11744] = GetLanguageStrById("最多选择%s个宝物!"),
+ [11742] = GetLanguageStrById("无可分解饰品!"),
+ [11743] = GetLanguageStrById("请选择需要分解的饰品!"),
+ [11744] = GetLanguageStrById("最多选择%s个饰品!"),
[11745] = GetLanguageStrById("无可分解圣器"),
[11746] = GetLanguageStrById("请选择圣器或圣器碎片"),
[11747] = GetLanguageStrById("最多选择%s个圣器"),
@@ -1754,26 +1754,26 @@ Language = {
[11753] = GetLanguageStrById("无可归元的生命卡!"),
[11754] = GetLanguageStrById("请选择一个需要归元生命卡的英雄!"),
[11755] = GetLanguageStrById("宝箱开启数量不能为0"),
- [11756] = GetLanguageStrById("宝物强化"),
- [11757] = GetLanguageStrById("宝物精炼"),
- [11758] = GetLanguageStrById("宝物强化大师等级"),
- [11759] = GetLanguageStrById("宝物精炼大师等级"),
+ [11756] = GetLanguageStrById("饰品强化"),
+ [11757] = GetLanguageStrById("饰品精炼"),
+ [11758] = GetLanguageStrById("饰品强化大师等级"),
+ [11759] = GetLanguageStrById("饰品精炼大师等级"),
[11760] = GetLanguageStrById("强化"),
[11761] = GetLanguageStrById("满级"),
[11762] = GetLanguageStrById("已提升至上限!"),
[11763] = GetLanguageStrById("精炼"),
- [11764] = GetLanguageStrById("宝物强化大师%s级"),
- [11765] = GetLanguageStrById("宝物精炼大师%s级"),
- [11766] = GetLanguageStrById("宝物强化大师%s级"),
- [11767] = GetLanguageStrById("(全身宝物强化%s级)"),
- [11768] = GetLanguageStrById("宝物精炼大师%s级"),
- [11769] = GetLanguageStrById("(全身宝物精炼%s级)"),
- [11770] = GetLanguageStrById("宝物已强化至上限"),
+ [11764] = GetLanguageStrById("饰品强化大师%s级"),
+ [11765] = GetLanguageStrById("饰品精炼大师%s级"),
+ [11766] = GetLanguageStrById("饰品强化大师%s级"),
+ [11767] = GetLanguageStrById("(全身饰品强化%s级)"),
+ [11768] = GetLanguageStrById("饰品精炼大师%s级"),
+ [11769] = GetLanguageStrById("(全身饰品精炼%s级)"),
+ [11770] = GetLanguageStrById("饰品已强化至上限"),
[11771] = GetLanguageStrById("金币不足!"),
[11772] = GetLanguageStrById("已强化至上限等级"),
- [11773] = GetLanguageStrById("宝物已精炼至上限"),
+ [11773] = GetLanguageStrById("饰品已精炼至上限"),
[11774] = GetLanguageStrById("已精炼至上限等级"),
- [11775] = GetLanguageStrById("强化宝物"),
+ [11775] = GetLanguageStrById("强化饰品"),
[11776] = GetLanguageStrById("强化等级:%d/%d"),
[11777] = GetLanguageStrById("强 化"),
[11778] = GetLanguageStrById("更高品质的宝物可提升强化上限"),
diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua
index 60bbb4d7ec..700061ced2 100644
--- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua
@@ -39,7 +39,7 @@ local typeTab = {
[2] = Language[10392],
[3] = Language[10393],
[4] = Language[10394],
- [5] = "宝物",
+ [5] = "饰品",
[6] = "神石"}
local tabs = {}
local redTabs = {}
diff --git a/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreePanel.lua b/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreePanel.lua
index d4f36a56d0..31b5adfa41 100644
--- a/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreePanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreePanel.lua
@@ -338,7 +338,7 @@ function SacredTreePanel:SetAttriDetail()
self.jtBtn:SetActive(false)
--self.jtBtn:SetActive(SacredTreeManager.CulAttri() > 0 and SacredTreeManager.CulAttri() < #attriConfig.PropertyUnlcokLevels )
-- self.title.text = GetStringByEquipQua(curSelectIndex+1,QualityNameDef[curSelectIndex+1].."宝物神应属性")
- self.title.text = string.format("%s宝物神应属性",COLOR[curSelectIndex],QualityNameDef[curSelectIndex+1])
+ self.title.text = string.format("%s饰品神应属性",COLOR[curSelectIndex],QualityNameDef[curSelectIndex+1])
local data = SacredTreeManager.GetAttriDetail(curSelectIndex)
for index, value in ipairs(data) do
local go = self.attriList[index]