魂印图鉴修改 ,命石修改
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@ -1,5 +1,219 @@
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@ -495,6 +495,7 @@ PanelType = {
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ExploreFun = { 14, 16, 12061 }, -- 体力 2
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GodPrint = { 14, 16, 1294 }, -- 神印
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GodWeapon={14, 16,22301}, --神兵
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Gem = {16,122,123},--修行
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}
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@ -2986,6 +2987,7 @@ SoulPrintSpriteByQuantity={
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[5] = { circle = "r_hunyin_hunyinkuanghuang001", circleBg1 = "r_hunyin_hunyinkuanghuang",circleBg2 = "r_hunyin_hunyinkuanghuang002"},
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[6] = { circle = "r_hunyin_hunyinkuanghong001", circleBg1 = "r_hunyin_hunyinkuanghong",circleBg2 = "r_hunyin_hunyinkuanghong002"},
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[7] = { circle = "r_hunyin_hunyinkuangzhuanshi001", circleBg1 = "r_hunyin_hunyinkuangzhuanshi",circleBg2 = "r_hunyin_hunyinkuangzhuanshi002"},
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[8] = { circle = "r_hunyin_hunyinkuangzhuanshi001", circleBg1 = "r_hunyin_hunyinkuangzhuanshi",circleBg2 = "r_hunyin_hunyinkuangzhuanshi002"},
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}
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HeroPanelBgByPropertyName = {
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[1] = "r_hero_bg_ren",--人
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@ -333,7 +333,7 @@ function Gem:Recruit(recrutType,num,costId)
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end
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--待功能扩展(试图打开某个状态)
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function Gem:OnOpen()
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.XiuXing })
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.Gem })
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self.BtView:OnOpen(self,{ sortOrder = self.sortingOrder, panelType = PanelTypeView.Practice })
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local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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self.TabCtrl:Init(self.tab, _TabData,2)
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@ -24,7 +24,7 @@ function WishGemBuyOnePanel:InitComponent()
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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-- self.dibiao = Util.GetGameObject(self.bg, "dibiao")
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-- self.dibiao.gameObject:SetActive(false)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem })
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screenAdapte(self.bg)
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this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.content=Util.GetGameObject(self.gameObject, "content")
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@ -86,7 +86,7 @@ function WishGemBuyOnePanel:OnOpen(...)
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self.bg.gameObject:SetActive(true)
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SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem })
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local args = { ... }
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this.drop=args[1]
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this.recruitType=args[2]
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@ -24,7 +24,7 @@ function WishGemBuyTenPanel:InitComponent()
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orginLayer = 0
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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screenAdapte(self.bg)
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||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit})
|
||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem})
|
||||
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
|
||||
this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
|
||||
this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
|
||||
|
|
@ -95,7 +95,7 @@ end
|
|||
--界面打开时调用(用于子类重写)
|
||||
function WishGemBuyTenPanel:OnOpen(...)
|
||||
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
|
||||
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit})
|
||||
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem})
|
||||
-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
|
||||
local args = { ... }
|
||||
this.drop=args[1]
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ function SoulPrintHandBook:InitComponent()
|
|||
this.spLoader = SpriteLoader.New()
|
||||
this.backBtn = Util.GetGameObject(this.gameObject, "BackBtn")
|
||||
this.mask = Util.GetGameObject(this.gameObject, "mask")
|
||||
for i = 1, 4 do
|
||||
for i = 1, 5 do
|
||||
tabs[i] = Util.GetGameObject(this.gameObject, "Tabs/Btn" .. i)
|
||||
end
|
||||
this.selectBtn = Util.GetGameObject(this.gameObject, "Tabs/selectBtn")
|
||||
|
|
@ -40,7 +40,7 @@ end
|
|||
|
||||
function SoulPrintHandBook:BindEvent()
|
||||
--tab按钮点击
|
||||
for i = 1, 4 do
|
||||
for i = 1, 5 do
|
||||
Util.AddClick(tabs[i], function()
|
||||
if (curIndex == i) then
|
||||
-- this.selectBtn:SetActive(false)
|
||||
|
|
|
|||
Loading…
Reference in New Issue