魂印图鉴修改 ,命石修改

dev_one_discount
wangzhenxing 2023-09-01 18:04:52 +08:00
parent 2b93776f7c
commit 55f0c6d3e6
6 changed files with 234 additions and 17 deletions

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@ -495,6 +495,7 @@ PanelType = {
ExploreFun = { 14, 16, 12061 }, -- 体力 2
GodPrint = { 14, 16, 1294 }, -- 神印
GodWeapon={14, 16,22301}, --神兵
Gem = {16,122,123},--修行
}
@ -2986,6 +2987,7 @@ SoulPrintSpriteByQuantity={
[5] = { circle = "r_hunyin_hunyinkuanghuang001", circleBg1 = "r_hunyin_hunyinkuanghuang",circleBg2 = "r_hunyin_hunyinkuanghuang002"},
[6] = { circle = "r_hunyin_hunyinkuanghong001", circleBg1 = "r_hunyin_hunyinkuanghong",circleBg2 = "r_hunyin_hunyinkuanghong002"},
[7] = { circle = "r_hunyin_hunyinkuangzhuanshi001", circleBg1 = "r_hunyin_hunyinkuangzhuanshi",circleBg2 = "r_hunyin_hunyinkuangzhuanshi002"},
[8] = { circle = "r_hunyin_hunyinkuangzhuanshi001", circleBg1 = "r_hunyin_hunyinkuangzhuanshi",circleBg2 = "r_hunyin_hunyinkuangzhuanshi002"},
}
HeroPanelBgByPropertyName = {
[1] = "r_hero_bg_ren",--人

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@ -333,7 +333,7 @@ function Gem:Recruit(recrutType,num,costId)
end
--待功能扩展(试图打开某个状态)
function Gem:OnOpen()
self.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.XiuXing })
self.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.Gem })
self.BtView:OnOpen(self,{ sortOrder = self.sortingOrder, panelType = PanelTypeView.Practice })
local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
self.TabCtrl:Init(self.tab, _TabData,2)

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@ -24,7 +24,7 @@ function WishGemBuyOnePanel:InitComponent()
self.bg = Util.GetGameObject(self.gameObject, "effect")
-- self.dibiao = Util.GetGameObject(self.bg, "dibiao")
-- self.dibiao.gameObject:SetActive(false)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem })
screenAdapte(self.bg)
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
this.content=Util.GetGameObject(self.gameObject, "content")
@ -86,7 +86,7 @@ function WishGemBuyOnePanel:OnOpen(...)
self.bg.gameObject:SetActive(true)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem })
local args = { ... }
this.drop=args[1]
this.recruitType=args[2]

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@ -24,7 +24,7 @@ function WishGemBuyTenPanel:InitComponent()
orginLayer = 0
self.bg = Util.GetGameObject(self.gameObject, "effect")
screenAdapte(self.bg)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit})
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem})
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
@ -95,7 +95,7 @@ end
--界面打开时调用(用于子类重写)
function WishGemBuyTenPanel:OnOpen(...)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit})
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem})
-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
local args = { ... }
this.drop=args[1]

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@ -20,7 +20,7 @@ function SoulPrintHandBook:InitComponent()
this.spLoader = SpriteLoader.New()
this.backBtn = Util.GetGameObject(this.gameObject, "BackBtn")
this.mask = Util.GetGameObject(this.gameObject, "mask")
for i = 1, 4 do
for i = 1, 5 do
tabs[i] = Util.GetGameObject(this.gameObject, "Tabs/Btn" .. i)
end
this.selectBtn = Util.GetGameObject(this.gameObject, "Tabs/selectBtn")
@ -40,7 +40,7 @@ end
function SoulPrintHandBook:BindEvent()
--tab按钮点击
for i = 1, 4 do
for i = 1, 5 do
Util.AddClick(tabs[i], function()
if (curIndex == i) then
-- this.selectBtn:SetActive(false)