diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index fded64137e..0823f775ed 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -265,7 +265,7 @@ function FightPointPassMainPanel:InitComponent() this.OpenSeverWelfareProgressText = Util.GetGameObject(this.OpenSeverWelfare, "progressBg/progress"):GetComponent( "Text") this.OpenSeverWelfareProgressImage = Util.GetGameObject(this.OpenSeverWelfare, "progressBg/progressImage") - :GetComponent("Image") + :GetComponent("Slider") this.OpenSeverWelfareTimeText = Util.GetGameObject(this.OpenSeverWelfare, "time"):GetComponent("Text") this.OpenSeverWelfareTimeText.gameObject:SetActive(false) this.OpenSeverWelfareInfoText = Util.GetGameObject(this.OpenSeverWelfare, "info"):GetComponent("Text") @@ -1265,7 +1265,7 @@ function this.UpdateOpenSeverWelfare() end curPassLevelSortId = curPassLevelSortId >= getRewardLevelSortId and getRewardLevelSortId or curPassLevelSortId this.OpenSeverWelfareProgressText.text = curPassLevelSortId .. "/" .. getRewardLevelSortId - this.OpenSeverWelfareProgressImage.fillAmount = curPassLevelSortId / getRewardLevelSortId + this.OpenSeverWelfareProgressImage.value = curPassLevelSortId / getRewardLevelSortId this.OpenSeverWelfareInfoText.text = GetLanguageStrById(curMissionConfig.ContentsShow) --this.RemainTimeDown(this.btnOpenSeverWelfare,this.OpenSeverWelfareTimeText,activityData.endTime - GetTimeStamp()) else diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapOnHook.lua b/Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapOnHook.lua index 157ff78643..e76cbbc047 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapOnHook.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapOnHook.lua @@ -1703,6 +1703,7 @@ function this:OnClose() end function this:Dispose() + LogError("rrrrrrrrrrrrrrrrrrrrrrrrrrrr") isFindEnemy = false isPlay = false this:ClearDelayFunc()