化身之力界面调整
parent
e4e244d36b
commit
565d4007df
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@ -392,7 +392,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -255, y: 44}
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m_AnchoredPosition: {x: -288, y: 44}
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m_SizeDelta: {x: 50, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &295595729809998905
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@ -430,13 +430,13 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 40
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m_Alignment: 4
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text:
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m_Text: "\u5316\u8EAB\u7B49\u7EA7\uFF1A10\u7EA7"
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LanguageIndex: 0
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--- !u!1 &2086951693562488479
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GameObject:
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@ -1222,7 +1222,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &7788528674875234122
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RectTransform:
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m_ObjectHideFlags: 0
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@ -84,7 +84,7 @@ function IncarnationForcePanel:OnShow()
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self:SetSingleData(go,this.configData.PropList[i],i)
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end
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--设置等级
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self.level.text = string.format("%s级",this.configData.Level)
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self.level.text = string.format("化身等级:%s级",this.configData.Level)
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self.power.text = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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local curHaveItemNum=BagManager.GetItemCountById(this.configData.ExpCost[1])
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local curCostItemNum=this.configData.ExpCost[2]
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