优化页面 点将台修改伙伴招募
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@ -1788,7 +1788,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.00005273559}
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m_AnchoredPosition: {x: 0, y: -0.000008223846}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &2872203341560254421
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@ -7991,7 +7991,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: d88bb424f6d4aec44b536dd9ffa05b78, type: 3}
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m_Sprite: {fileID: 21300000, guid: b6e6ed2b954898c47852477fae232b89, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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File diff suppressed because it is too large
Load Diff
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@ -2527,7 +2527,7 @@ GENERAL_POPUP_TYPE={
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TreasureCompound=5,--宝物合成
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GuildAid=6,--公会援助
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GuildAidFindBoxReward=7,--公会援助查看宝箱奖励
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RecruitBox=8,--点将台抽卡 奖励弹窗
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RecruitBox=8,--伙伴招募抽卡 奖励弹窗
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Onhook=9,--挂机属性提升
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TrialSetting=10,--试练设置
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TrialXingYao=11, --试练性药
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@ -1501,7 +1501,7 @@ function this.InitFuncShow(funcType)
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--屏蔽天书密卷入口 改成false
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Util.SetGray(this.btnTianShuMiJuan,false)
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end
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--(百宝斋,点将台,锻器阁,化虚坛,竞技场,四元阵,灵兽山,送神祠,万象境)
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--(百宝斋,伙伴招募,锻器阁,化虚坛,竞技场,四元阵,灵兽山,送神祠,万象境)
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if funcType then
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if this.operateIcon[funcType].name then
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this.operateIcon[funcType].name:GetComponent("Text").text=GlobalSysConfig[funcType].Name
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@ -19,7 +19,7 @@ local contentScripts = {
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[GENERAL_POPUP_TYPE.GuildAid]= {view=require("Modules/Popup/View/GeneralPopup_GuildAid"),panelName="GeneralPopup_GuildAid"},
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--公会援助查看宝箱奖励
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[GENERAL_POPUP_TYPE.GuildAidFindBoxReward]= {view=require("Modules/Popup/View/GeneralPopup_GuildAidFindBoxReward"),panelName="GeneralPopup_GuildAidFindBoxReward"},
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--点将台抽卡 奖励弹窗
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--伙伴招募抽卡 奖励弹窗
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[GENERAL_POPUP_TYPE.RecruitBox]= {view=require("Modules/Popup/View/GeneralPopup_RecruitBox"),panelName="GeneralPopup_RecruitBox"},
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--挂机属性提升
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[GENERAL_POPUP_TYPE.Onhook]= {view=require("Modules/Popup/View/GeneralPopup_Onhook"),panelName="GeneralPopup_Onhook"},
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@ -60,7 +60,7 @@ function ChangeHeroProConfirmWindow:OnOpen(...)
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local go=Util.GetGameObject(this.btn,"Go")
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local var
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--点将台抽卡
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--伙伴招募抽卡
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if _args[1] == CostConfirmType.ChangeHeroPro then
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var=PlayerManager.uid.."GeneralPopup_ChangeHeroProConfirm"
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end
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@ -1,4 +1,4 @@
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----- 点将台抽卡 宝箱弹窗 -----
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----- 伙伴招募抽卡 宝箱弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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@ -45,7 +45,7 @@ function this:OnShow(_parent,...)
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this.titleText.text=Language[11309]
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local go=Util.GetGameObject(this.btn,"Go")
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local var
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--点将台抽卡
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--伙伴招募抽卡
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if _args[1] == RecruitType.Single then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten
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local d=RecruitManager.GetExpendData(RecruitType.Single)
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@ -486,7 +486,7 @@ local bType={
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Btn10=2
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}
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--点将台红点状态
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--伙伴招募红点状态
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function this.GetAllRecruitBtnRedpoint(red)
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local index = {}
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if red==RedPointType.Recruit_Friend and CheckFunctionOpen(FUNCTION_OPEN_TYPE.EquipWish)==false then
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@ -509,7 +509,7 @@ function this.GetAllRecruitBtnRedpoint(red)
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return false
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end
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--点将台六个按钮各自红点状态
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--伙伴招募六个按钮各自红点状态
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function this.GetRecruitBtnRedpoint1(preConfig)
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if preConfig.privilegeId and preConfig.privilegeId > 0 then--普通召唤单抽 神将召唤单抽
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return PrivilegeManager.GetPrivilegeRemainValue(preConfig.privilegeId) >= 1
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@ -524,7 +524,7 @@ function this.GetRecruitBtnRedpoint1(preConfig)
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return false
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end
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--点将台六个按钮各自红点状态
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--伙伴招募六个按钮各自红点状态
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function this.GetRecruitBtnRedpoint(recruitType,privilegeId)--privilegeId 单抽免费特权次数
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if recruitType == RecruitType.NormalSingle or recruitType == RecruitType.Single then--普通召唤单抽 神将召唤单抽
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if privilegeId then
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