From 56ac65ef58c2e6f5fc48fa199b525aa45097cf4c Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Thu, 6 Jul 2023 11:28:59 +0800 Subject: [PATCH] =?UTF-8?q?=E8=87=AA=E5=8A=A8=E6=88=98=E6=96=97=E6=B7=BB?= =?UTF-8?q?=E5=8A=A0=E6=8F=90=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Fight/View/InvadeMonsterView.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/View/InvadeMonsterView.lua b/Assets/ManagedResources/~Lua/Modules/Fight/View/InvadeMonsterView.lua index 3926b60c13..152d5530b5 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/View/InvadeMonsterView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/View/InvadeMonsterView.lua @@ -132,6 +132,7 @@ function InvadeMonsterView:BindEvent() PlayerManager.isAutoFight=false else PlayerManager.isAutoFight=true + PopupTipPanel.ShowTip("开启自动战斗,请到编队界面确定阵容后开始战斗") end this.btnAutoImg:SetActive(PlayerManager.isAutoFight) end)