splash anim change, language change

JieLing 2020-08-19 16:06:54 +08:00
parent 9114459041
commit 56c8452c3c
4 changed files with 7 additions and 19 deletions

View File

@ -26,7 +26,7 @@
[10025] = "是否点击============",
[10026] = "开服福利",
[10027] = "需先领取上一奖励!",
[10028] = "剩余时间:",
[10028] = "重置时间:",
[10029] = "活动已结束!",
[10030] = "排名",
[10031] = "且战力达到",
@ -1004,7 +1004,7 @@
[11003] = "援助次数(",
[11004] = "免费援助",
[11005] = "援 助",
[11006] = "妖晶或援助次数不足!",
[11006] = "元宝或援助次数不足!",
[11007] = "您还未进行求援!",
[11008] = "求助发送成功!",
[11009] = "每日凌晨5点重置求援次数",
@ -1639,7 +1639,7 @@
[11638] = "仙缘汇聚箱",
[11639] = "消耗%s点仙缘积分可以打开一次仙缘汇聚箱必定获得5星神将积分获取规则如下",
[11640] = "每次普通召唤获得1点仙缘积分\n每次友情召唤获得2点仙缘积分\n每次神将召唤获得20点仙缘积分",
[11641] = "需要充值%s以上才可打开",
[11641] = "需要充值%s$以上才可打开",
[11642] = "已充值",
[11643] = "确认送神",
[11644] = "恭送神将会获得仙缘余尘,若神将已升级,突破或进阶,还会返还%s%s消耗的金币、成长护符和九转金丹是否确定恭送所选神将\n\n\t\t\t\t\t\t\t送神后获得:",
@ -1879,10 +1879,10 @@
[11878] = "升星被动技能id ",
[11879] = "新增技能",
[11880] = "道具不足!",
[11881] = "赠送1个元神",
[11881] = "赠送1个混沌",
[11882] = "赠送1个妖灵玉",
[11883] = "活动结束!",
[11884] = "赠送10个元神",
[11884] = "赠送10个混沌",
[11885] = "赠送10个妖灵玉",
[11886] = "请填入正确的兑换码",
[11887] = "兑换成功",
@ -2279,16 +2279,4 @@
[12278] = "%d天%02d时",
[12279] = "妖系神将额外造成50%伤害\n非妖系神将降低50%攻击力",
[12280] = "巅峰赛阵容",
[12281] = "属性提升",
[12282] = "解锁天赋",
[12283] = "请选择一个",
[12284] = "需要法宝归元的神将",
[12285] = "无可归元的法宝!",
[12286] = "法宝归元成功!",
[12287] = "确定归元",
[12288] = "<color=#6DFA55>%s</color>的法宝会重置为<color=#6DFA55>1</color>,并返还进阶时消耗的金币和陨铁,是否确认归元?\n\n\t\t\t\t\t\t\t归元后获得:",
[12289] = "请选择一个需要归元的法宝神将!",
[12290] = "前往化虚坛",
[12291] = "请选择需要合成的神将",
[12292] = "%s星同阵营神将",
}

View File

@ -88,7 +88,7 @@ function this.InitMsg(msg)
-- id, startTime, endTime))
-- 用于标记是否解锁使用
LogGreen("id ------````````-------- "..id)
-- LogGreen("id ------````````-------- "..id)
if AllActSetConfig[id] then
local typeId = AllActSetConfig[id].IsIDdSame
this.serData[id].isActive = this.SingleFuncState(typeId)

View File

@ -62,7 +62,7 @@ public class GameStart : MonoBehaviour
Image image2 = gameObj2.transform.Find("Canvas/image2").GetComponent<Image>();
image2.DOFade(1, 0).OnComplete(() =>{
image.DOFade(0, 0).SetDelay(2).OnComplete(() =>{
image2.DOFade(0, 0).SetDelay(2).OnComplete(() =>{
image.color = new Color(image.color.r, image.color.g, image.color.b, 0);
image.DOFade(1, 1).OnComplete(() => {
image.DOFade(0, 1).SetDelay(2).OnComplete(() => {

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