diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index 40fdab73ad..2c37f9cb4c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -4398,7 +4398,7 @@ local passivityList = { end, -- - [225] = function() + [225] = function(role, args) --王振兴添加 local f1 = args[1] local pro1 = args[2] @@ -4410,8 +4410,6 @@ local passivityList = { num = min(maxNum, num) BattleUtil.AddProp(role, pro1, f1 * num, ct1) - - end, -- 斩杀生命低于[a]的敌人 diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua index 24e755a1d2..75427bde4d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua @@ -1717,7 +1717,7 @@ function this.CalculateHeroAllProValList(_type, _heroDid, isWar, _breakId, _upSt end end --目前没有 王振兴加 最后计算个属性的乘减算 -if LengthOfTable(curHeroData.MLSproList)>0 then +if curHeroData.MLSproList and LengthOfTable(curHeroData.MLSproList)>0 then for k, v in pairs(curHeroData.MLSproList) do local mlsPro=curHeroData.MLSproList[k] if allAddProVal[mlsPro.proId] then