diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index bb19ea94ad..79f5716e38 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -10975,6 +10975,10 @@ local passivityList = { if not skill then return end + --舍身济世分担不触发 + if damageType==3 then + return + end --如果是boss 并且额外伤害是根据最大生命则返回 local isBoss=BattleUtil.CheckIsBoss(target) if isBoss and pro==12 then