开场加战斗添加跳过到起名逻辑
parent
cd00a28621
commit
5947ab0ece
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@ -31,6 +31,12 @@ function GuideBattleLogic:RoleTurnChange(curRound, role)
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if _config.TriggerType == 1 then
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BattleManager.SetGuidePause(true)
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local storyId = _config.TriggerId
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if PlayerManager.jumpToCreateName then
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if storyId==1250003 then
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BattleManager.SetGuidePause(false)
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return
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end
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end
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StoryManager.EventTrigger(storyId, function()
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BattleManager.SetGuidePause(false)
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end)
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@ -48,7 +48,7 @@ this.dailyRedPack = 0
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this.startWeek = 0
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this.jumpToCreateName=false
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this.RewardItemSingleShowPopupIsRoleUpStarLayout = false
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@ -65,7 +65,11 @@ function StoryDialoguePanel:BindEvent()
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static_callBack = nil
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end
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else
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LogError("jumpId=================="..jumpId)
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self:GoNext(jumpId)
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if optionID==300001 then
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PlayerManager.jumpToCreateName=true
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end
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end
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end)
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end
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@ -166,6 +170,8 @@ function this.RefreshPanel(eventId, isFirstOpen)
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-- 跳转值
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optionID = options[1]
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jumpId = options[2] or 0
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LogError("optionID==================="..optionID.." jumpid==========="..jumpId)
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--jumpId=1250010
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-- jumpId = chapterEventPointData[eventId].NextOptPanelId
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-- if jumpId and jumpId ~= 0 then
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-- -- jumpId = chapterEventPointData[jumpId].Option[1]
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