Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
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m_GameObject: {fileID: 9166265444150149798}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &2511615911663583851
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9166265444150149798}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0.627451}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: 76276952c1a38a3449f2ddf94e94a11c, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &9168547109925034939
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -238,7 +238,7 @@ end
|
|||
|
||||
function this.GetActivityValueInfo(type, Id)
|
||||
if this.mission[type] then
|
||||
LogBlue("this.mission[type].value:"..this.mission[type].value)
|
||||
-- LogBlue("this.mission[type].value:"..this.mission[type].value)
|
||||
return this.mission[type].value
|
||||
end
|
||||
end
|
||||
|
|
|
@ -37,7 +37,7 @@ function TimeLimitedCall:InitComponent(gameObject)
|
|||
self.activityBtn = Util.GetGameObject(self.gameObject,"btngroup/activity")
|
||||
self.rewardBtn = Util.GetGameObject(self.gameObject,"btngroup/reward")
|
||||
self.timeupdate=Util.GetGameObject(self.gameObject,"timeupdate"):GetComponent("Text") --剩余时间
|
||||
self.upper=Util.GetGameObject(self.gameObject,"maxtimes"):GetComponent("Text") ---召唤上限
|
||||
self.upper=Util.GetGameObject(self.gameObject,"maxtimes/times"):GetComponent("Text") ---召唤上限
|
||||
self.slider = Util.GetGameObject(self.gameObject, "nextlevel/Slider"):GetComponent("Slider")
|
||||
self.sliderText=Util.GetGameObject(self.gameObject,"nextlevel/Text"):GetComponent("Text")
|
||||
self.curtext = Util.GetGameObject(self.gameObject, "curvalue/Text"):GetComponent("Text")
|
||||
|
@ -234,7 +234,7 @@ function TimeLimitedCall:RefreshGetHeroTimes()
|
|||
local maxtimesId=lotterySetting[RecruitType.TimeLimitSingle].MaxTimes --lotterySetting表中的MaxTimes对应privilegeConfig表中的id
|
||||
local curTimes=PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
|
||||
self.curtext.text=curTimes
|
||||
self.upper.text= Language[12185]..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]--特权上限
|
||||
self.upper.text= Language[12225]..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]--特权上限
|
||||
local freeTime= 0
|
||||
if freeTimesId>0 then
|
||||
freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
|
||||
|
@ -260,7 +260,7 @@ function TimeLimitedCall:RefreshGetHeroTimes()
|
|||
local d
|
||||
if(isFree) then
|
||||
info.text=Language[11759]
|
||||
else
|
||||
else
|
||||
d=RecruitManager.GetExpendData(m.type)
|
||||
itemId=d[1]
|
||||
itemNum=d[2]
|
||||
|
|
Loading…
Reference in New Issue