百宝 修改
parent
df955dac39
commit
59c3bbf5ae
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@ -6198,8 +6198,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 83, y: 116.99999}
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m_SizeDelta: {x: 33.55, y: 263.8}
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m_AnchoredPosition: {x: 80.088, y: 116.99999}
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m_SizeDelta: {x: 39.375, y: 263.8}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3946196506950791481
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CanvasRenderer:
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@ -6236,11 +6236,11 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 40
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m_Alignment: 3
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text:
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LanguageIndex: 0
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@ -149,7 +149,7 @@ function this:SetScrollPre(root,data)
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itemList[i].Name = Util.GetGameObject(itemList[i].go,"Name"):GetComponent("Text")
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end
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local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,data.Id)
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title.text = string.format("价值%s现仅需%s",MoneyUtil.GetMoneyUnitNameWithMoney(config.Rebate),MoneyUtil.GetMoneyUnitNameWithMoney(config.Price))
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title.text = string.format("价\n值\n%s\n现\n仅\n需\n%s",MoneyUtil.GetMoneyUnitNameWithMoney(config.Rebate),MoneyUtil.GetMoneyUnitNameWithMoney(config.Price))
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local rewardArray = data.RewardShow
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if not itemsGrid then
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itemsGrid = {}
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