[全民福利]=====提交
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@ -264,6 +264,7 @@ ConfigName = {
|
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CompareNumItem="CompareNumItem",
|
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CompareNumSetting="CompareNumSetting",
|
||||
PrestigeConfig="PrestigeConfig",
|
||||
UniversalWelfareConfig="UniversalWelfareConfig",
|
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}
|
||||
|
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require "Framework/GameDataBase"
|
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|
|
|
@ -470,6 +470,7 @@ UIName = {
|
|||
HomeLandEquipPopup=478, --摘星阁弹窗
|
||||
NewShenZunPanel=479, --新神尊特权界面
|
||||
NewShenZunExpExchangePopup=480, --新神尊特权兑换弹窗
|
||||
QuanMinFLPanel=481, --gm全民福利
|
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}
|
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SubUIConfig = {
|
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|
|
|
@ -72,6 +72,17 @@ function this.TimeCountDown()
|
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnlineState, this.haveOnlineTime, this.onlineData,this.onlineTime)
|
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end
|
||||
end
|
||||
|
||||
--检测是否有全民福利
|
||||
function this.CheckIsHaveHaveQMFL(type, id)
|
||||
local list=ConfigManager.TryGetAllConfigsDataByDoubleKey(ConfigName.UniversalWelfareConfig,"GlobalActivityType",type,"GlobalActivity",id)
|
||||
if list and #list>0 then
|
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return true
|
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end
|
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return false
|
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end
|
||||
|
||||
|
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function this.InitActivityData()
|
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for i, v in ConfigPairs(ActivityRewardConfig) do
|
||||
--获取在线礼包数据
|
||||
|
@ -138,12 +149,12 @@ function this.InitActivityServerData(msg, isUpdate)
|
|||
if GlobalActivity[v.activityId] then
|
||||
this.CheckMoneyProgress(v)
|
||||
this.mission[v.activityId] = v
|
||||
-- LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
-- if v.endTime and v.endTime > 0 then
|
||||
-- LogYellow(" 结束日期:"..TimeStampToDateStr4(v.endTime))
|
||||
-- end
|
||||
for n, m in ipairs(v.mission) do
|
||||
-- LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
||||
LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
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if (v.activityId == ActivityTypeDef.OnlineGift) then
|
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this.onlineOpen = true
|
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this.onlineGetRewardState[m.missionId] = m.state
|
||||
|
|
|
@ -4,6 +4,7 @@ local itemnum = 0
|
|||
local LocalData = {
|
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[ActivityTypeDef.QiJieTreasure] = {itemId = 1242,hp = HELP_TYPE.QiJieTreasure,imgName = "q_qjsl_qjmb2",imgBg = "q_qjsl_qjmb",unLockType = 4,Tips = "挑战七界试炼,提升秘宝等级,激活秘宝后还可领取额外奖励"},--七界秘宝
|
||||
}
|
||||
local id=0
|
||||
--初始化组件(用于子类重写)
|
||||
function GeneralTreasurePanel:InitComponent()
|
||||
self.spLoader = SpriteLoader.New()
|
||||
|
@ -23,7 +24,8 @@ function GeneralTreasurePanel:InitComponent()
|
|||
self.itemPos = Util.GetGameObject(self.transform, "bg/pageContent/itemPos")
|
||||
--img
|
||||
self.titleName = Util.GetGameObject(self.transform, "bg/titleName"):GetComponent("Image")
|
||||
|
||||
self.btn_qmfl=Util.GetGameObject(self.transform, "bg/topBar/btn_qmfl")
|
||||
self.btn_qmfl:GetComponent("Image").sprite=self.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||
--设置滚动条
|
||||
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,self.treasureList.transform,self.itemPre,nil,Vector2.New(950, 1000),1,1,Vector2.New(100, 25))
|
||||
self.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
|
||||
|
@ -42,6 +44,10 @@ function GeneralTreasurePanel:BindEvent()
|
|||
Util.AddClick(self.quesBtn,function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,LocalData[self.curType].hp,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
Util.AddClick(self.btn_qmfl,function()
|
||||
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||
UIManager.OpenPanel(UIName.QuanMinFLPanel,id)
|
||||
end)
|
||||
end
|
||||
|
||||
function GeneralTreasurePanel:OnSortingOrderChange()
|
||||
|
@ -66,6 +72,14 @@ end
|
|||
-- 打开,重新打开时回调
|
||||
function GeneralTreasurePanel:OnShow()
|
||||
--暂时注释
|
||||
LogError("curtype========"..self.curType)
|
||||
if self.curType==83 then
|
||||
id=ActivityGiftManager.GetActivityIdByType(self.curType)
|
||||
self.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(self.curType,id) )
|
||||
LogError("id=============="..id)
|
||||
else
|
||||
self.btn_qmfl:SetActive(false)
|
||||
end
|
||||
self.treasureData = GeneralTreasureMangaer.GetTreasureData(self.curType)
|
||||
self:ShowTime()
|
||||
self:topBar()
|
||||
|
|
|
@ -10,6 +10,7 @@ local treasureState = 0
|
|||
local itemsList={}
|
||||
local maskList={}
|
||||
local isPlayAnim = true
|
||||
local curId=0
|
||||
function this:InitComponent(gameObject)
|
||||
this.spLoader = SpriteLoader.New()
|
||||
--topBar/btnBack
|
||||
|
@ -36,7 +37,8 @@ function this:InitComponent(gameObject)
|
|||
this.canOpenExtra.gameObject:SetActive(false)
|
||||
this.openExtra = Util.GetGameObject(this.gameObject, "topBar/UI_Effect_BaoXiang_KaiQi")
|
||||
this.openExtra.gameObject:SetActive(false)
|
||||
|
||||
this.btn_qmfl=Util.GetGameObject(this.gameObject, "topBar/btn_qmfl")
|
||||
this.btn_qmfl:GetComponent("Image").sprite=this.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||
this.treasureList = Util.GetGameObject(this.gameObject, "bg/pageContent/treasureList")
|
||||
local v2 = this.treasureList:GetComponent("RectTransform").sizeDelta
|
||||
this.itemPre = Util.GetGameObject(this.treasureList, "itemPro")
|
||||
|
@ -57,6 +59,11 @@ function this:BindEvent()
|
|||
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QingLongSerectTreasure,this.helpPosition.x,this.helpPosition.y)
|
||||
end)
|
||||
|
||||
Util.AddClick(this.btn_qmfl,function()
|
||||
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||
UIManager.OpenPanel(UIName.QuanMinFLPanel,curId)
|
||||
end)
|
||||
end
|
||||
function this:AddListener()
|
||||
Game.GlobalEvent:AddEvent(GameEvent.TreasureOfHeaven.BuyQinglongSerectLevelSuccess, this.refresh)
|
||||
|
@ -93,6 +100,8 @@ function this:OnShow(_parent,...)
|
|||
parent:ClosePanel()
|
||||
return
|
||||
end
|
||||
curId=ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
|
||||
this.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(ActivityTypeDef.TreasureOfSomeBody,curId))
|
||||
local startTime,endTime,endTimeScale = QinglongSerectTreasureManager.GetTimeStartToEnd()
|
||||
-- this.timeTxt.text = "活动时间:"
|
||||
-- this.time.text = startTime.."-"..endTime
|
||||
|
|
|
@ -36,6 +36,8 @@ function GrowthGiftPage:InitComponent()
|
|||
--滚动条和预设
|
||||
self.scrollItem = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem")
|
||||
self.itemPre = Util.GetGameObject(self.gameObject, "rzyBg/ItemPre")
|
||||
self.btn_qmfl=Util.GetGameObject(self.gameObject, "rzyBg/bg/btn_qmfl")
|
||||
self.btn_qmfl:GetComponent("Image").sprite=self.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||
--设置滚动条
|
||||
local rootHight = self.scrollItem.transform.rect.height
|
||||
local width = self.scrollItem.transform.rect.width
|
||||
|
@ -50,6 +52,11 @@ function GrowthGiftPage:BindEvent()
|
|||
Util.AddOnceClick(self.btnInvest,function()
|
||||
self:OnBtnInvestClicked()
|
||||
end)
|
||||
|
||||
Util.AddClick(self.btn_qmfl,function()
|
||||
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||
UIManager.OpenPanel(UIName.QuanMinFLPanel,self.curActiId)
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
@ -78,8 +85,9 @@ function GrowthGiftPage:OnShow(_sortingOrder)
|
|||
if _sortingOrder then
|
||||
sortingOrder = _sortingOrder
|
||||
end
|
||||
|
||||
|
||||
self.curActiId = self.actConfig.ActId
|
||||
self.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(ActivityTypeDef.GrowthReward,self.curActiId) )
|
||||
self.actType = self.actConfig.ActiveType
|
||||
if self.actConfig.IfBack == 1 then
|
||||
if self.actConfig.ActiveType > 0 then
|
||||
|
|
|
@ -0,0 +1,202 @@
|
|||
require("Base/BasePanel")
|
||||
QuanMinFLPanel = Inherit(BasePanel)
|
||||
local this= QuanMinFLPanel
|
||||
local sortingOrder = 0
|
||||
local rewardNameConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)--读取奖励名称信息
|
||||
local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
|
||||
local actRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
|
||||
local UniversalWelfareConfig=ConfigManager.GetConfig(ConfigName.UniversalWelfareConfig)
|
||||
local rechargeConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"Type",GoodsTypeDef.GrowthReward)
|
||||
|
||||
-- function QuanMinFLPanel:New(gameObject)
|
||||
-- local b = {}
|
||||
-- b.gameObject = gameObject
|
||||
-- b.transform = gameObject.transform
|
||||
-- setmetatable(b, { __index = GrowthGiftPage })
|
||||
-- return b
|
||||
-- end
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
function QuanMinFLPanel:InitComponent()
|
||||
self.spLoader = SpriteLoader.New()
|
||||
--定义头部文字和按钮
|
||||
self.bg = Util.GetGameObject(self.gameObject, "rzyBg")
|
||||
self.titleBgIma = Util.GetGameObject(self.bg,"bg"):GetComponent("Image")
|
||||
|
||||
--滚动条和预设
|
||||
--self.scrollItem = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem")
|
||||
self.itemPre = Util.GetGameObject(self.gameObject, "rzyBg/ItemPre")
|
||||
self.grid = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem/grid")
|
||||
self.btn_close=Util.GetGameObject(self.gameObject, "rzyBg/btn_return")
|
||||
--设置滚动条
|
||||
--local rootHight = self.scrollItem.transform.rect.height
|
||||
--local width = self.scrollItem.transform.rect.width
|
||||
-- self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
|
||||
-- self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
|
||||
--self.scrollView.moveTween.MomentumAmount = 1
|
||||
--self.scrollView.moveTween.Strength = 2
|
||||
self.prelist={}
|
||||
self.itemsList={}
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function QuanMinFLPanel:BindEvent()
|
||||
Util.AddClick(self.btn_close, function()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
function QuanMinFLPanel:AddListener()
|
||||
end
|
||||
|
||||
--移除事件监听(用于子类重写)
|
||||
function QuanMinFLPanel:RemoveListener()
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function QuanMinFLPanel:OnOpen(activityId)
|
||||
local missionList={}
|
||||
self.titleBgIma.sprite=self.spLoader:LoadSprite("GM_qmfl_banner_zh")
|
||||
local activityData=ActivityGiftManager.GetActivityInfoByType(10502)
|
||||
if activityData and activityData.mission then
|
||||
for i = 1, #activityData.mission do
|
||||
|
||||
local mission=activityData.mission[i]
|
||||
if UniversalWelfareConfig[mission.missionId] and UniversalWelfareConfig[mission.missionId].GlobalActivity==activityId then
|
||||
LogError("missions "..activityData.mission[i].state)
|
||||
table.insert(missionList,mission)
|
||||
end
|
||||
end
|
||||
-- if not self.missionPre then
|
||||
-- self.missionPre = {}
|
||||
-- end
|
||||
LogError("missionList len="..#missionList)
|
||||
self.grid:GetComponent("RectTransform").sizeDelta = Vector2.New(1078,250*#missionList)
|
||||
-- self.scrollView:SetData(missionList, function(index, item)
|
||||
-- self:RefreshShowData(item, missionList[index])
|
||||
-- end,false,false)
|
||||
end
|
||||
local len=#self.prelist
|
||||
local dataLen=#missionList
|
||||
if dataLen>len then
|
||||
for i=1,dataLen-len do
|
||||
local go=newObject(self.itemPre)
|
||||
go.transform:SetParent(self.grid.transform)
|
||||
go.transform.localScale = Vector3.one
|
||||
go.transform.localPosition=Vector3.zero;
|
||||
table.insert(self.prelist,go)
|
||||
end
|
||||
end
|
||||
|
||||
len=#self.prelist
|
||||
for i = 1,len do
|
||||
if i>dataLen then
|
||||
self.prelist[i]:SetActive(false)
|
||||
else
|
||||
self.prelist[i]:SetActive(true)
|
||||
this:RefreshShowData(self.prelist[i],missionList[i],i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function QuanMinFLPanel:OnSortingOrderChange()
|
||||
end
|
||||
|
||||
-- 打开,重新打开时回调
|
||||
function QuanMinFLPanel:OnShow(_sortingOrder)
|
||||
|
||||
end
|
||||
|
||||
function QuanMinFLPanel:RefreshData(isTop,isAni)
|
||||
|
||||
end
|
||||
|
||||
--设置投资按钮初始状态
|
||||
function QuanMinFLPanel:SetBtnInvestState()
|
||||
|
||||
end
|
||||
|
||||
|
||||
local type={
|
||||
[0]={sprite = "s_slbz_1anniuhuangse",text = "领取"},
|
||||
[1]={sprite = "s_slbz_1anniuongse",text = Language[10018]},
|
||||
[2]={sprite = "s_slbz_1anniuhuise",text = Language[10101]},
|
||||
}
|
||||
--刷新每一条item
|
||||
function QuanMinFLPanel:RefreshShowData(item, data,index)
|
||||
local nameTxt=Util.GetGameObject(item, "middleLayout/contents/name"):GetComponent("Text")
|
||||
local desTxt=Util.GetGameObject(item, "middleLayout/contents/condition"):GetComponent("Text")
|
||||
local redpoint=Util.GetGameObject(item, "middleLayout/btnGet/redPoint")
|
||||
local grid=Util.GetGameObject(item, "middleLayout/scrollView/grid")
|
||||
local btn_get=Util.GetGameObject(item, "middleLayout/btnGet")
|
||||
local btn_txt=Util.GetGameObject(item, "middleLayout/btnGet/get"):GetComponent("Text")
|
||||
local itemList ={}
|
||||
if self.itemsList[index] then
|
||||
itemList=self.itemsList[index]
|
||||
end
|
||||
for i = 1, #itemList do
|
||||
itemList[i].gameObject:SetActive(false)
|
||||
end
|
||||
local reward=UniversalWelfareConfig[data.missionId].Type
|
||||
for i = 1, #reward do
|
||||
if not itemList[i] then
|
||||
itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,grid.transform)
|
||||
itemList[i].gameObject:SetActive(false)
|
||||
end
|
||||
itemList[i]:OnOpen(false, {reward[i][1],reward[i][2]}, 0.9,false,false,false,sortingOrder)
|
||||
itemList[i].gameObject:SetActive(true)
|
||||
end
|
||||
if not self.itemsList[index] then
|
||||
table.insert(self.itemsList,itemList)
|
||||
end
|
||||
nameTxt.text="妖晶"
|
||||
desTxt.text="购买人数达到"..UniversalWelfareConfig[data.missionId].Peolple.."人可领取"
|
||||
Util.SetGray(btn_get,data.state ~=1)
|
||||
redpoint.gameObject:SetActive(false)
|
||||
redpoint.gameObject:SetActive(data.state == 1)
|
||||
-- Util.SetGray(self.redPoint,false)
|
||||
btn_get:GetComponent("Button").enabled = data.state ~= 2
|
||||
btn_get:GetComponent("Image").sprite = self.spLoader:LoadSprite(type[data.state].sprite)
|
||||
btn_txt.text = type[data.state].text
|
||||
Util.AddOnceClick(btn_get,function()
|
||||
if data.state==1 then
|
||||
NetManager.GetActivityRewardRequest(data.missionId,10502, function(_drop)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1)
|
||||
Util.SetGray(btn_get,true)
|
||||
btn_get:GetComponent("Button").enabled = false
|
||||
btn_txt.text = Language[10101]
|
||||
redpoint.gameObject:SetActive(false)
|
||||
-- state=2
|
||||
end)
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
|
||||
--检测是否全部已领取
|
||||
function QuanMinFLPanel:CheckAllGet(curActiId,missionId)
|
||||
local aciInfo = ActivityGiftManager.GetActivityInfoByType(curActiId)
|
||||
for i = 1, #aciInfo.mission do
|
||||
if aciInfo.mission[i].state ~= 1 and aciInfo.mission[i].missionId ~= missionId then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
return 1
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function QuanMinFLPanel:OnClose()
|
||||
self.gameObject:SetActive(false)
|
||||
end
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function QuanMinFLPanel:OnDestroy()
|
||||
self.spLoader:Destroy()
|
||||
self.prelist={}
|
||||
self.itemsList={}
|
||||
-- self.missionPre = {}
|
||||
end
|
||||
return QuanMinFLPanel
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9763d9bafb39fab499c2a2b5469a59e0
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,6 +3,7 @@ local this = RecruitTreasurePanel
|
|||
local sortingOrder = 0
|
||||
local redPointTypeList = {}
|
||||
local curPage = 0
|
||||
local curId=0
|
||||
-- Tab管理器
|
||||
local TabBox = require("Modules/Common/TabBox")
|
||||
local configs = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityGroups,"PageType",ActivityTypeDef.RecruitTreasure)
|
||||
|
@ -40,7 +41,8 @@ function RecruitTreasurePanel:InitComponent()
|
|||
this.ScrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
|
||||
this.ScrollView.moveTween.MomentumAmount = 1
|
||||
this.ScrollView.moveTween.Strength = 2
|
||||
|
||||
this.btn_qmfl=Util.GetGameObject(self.transform, "bg/topBar/btn_qmfl")
|
||||
this.btn_qmfl:GetComponent("Image").sprite =this.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||
this.tabbox = Util.GetGameObject(self.gameObject, "bg/pageContent/tabbox")
|
||||
end
|
||||
|
||||
|
@ -49,7 +51,10 @@ function RecruitTreasurePanel:BindEvent()
|
|||
Util.AddClick(this.quesBtn,function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,this.actConfig.HelpId,this.helpPosition.x,this.helpPosition.y)
|
||||
end)
|
||||
|
||||
Util.AddClick(this.btn_qmfl,function()
|
||||
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.
|
||||
UIManager.OpenPanel(UIName.QuanMinFLPanel,curId)
|
||||
end)
|
||||
-- 初始化Tab管理器
|
||||
this.PageTabCtrl = TabBox.New()
|
||||
this.PageTabCtrl:SetTabAdapter(this.PageTabAdapter)
|
||||
|
@ -121,10 +126,14 @@ function RecruitTreasurePanel:OnOpen(_activityConfig,_index,parent)
|
|||
end
|
||||
|
||||
-- 打开,重新打开时回调
|
||||
|
||||
function RecruitTreasurePanel:OnShow(_sortingOrder)
|
||||
self.gameObject:SetActive(true)
|
||||
sortingOrder = _sortingOrder
|
||||
this.actType = this.actConfig.ActiveType > 0 and this.actConfig.ActiveType or this.actConfig.FunType
|
||||
curId=ActivityGiftManager.GetActivityIdByType(this.actType)
|
||||
LogError("this.acttype===="..this.actType.." curid=="..curId)
|
||||
this.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and this.actType==7 and ActivityGiftManager.CheckIsHaveHaveQMFL(this.actType,curId) )
|
||||
this.titleImage.sprite = this.spLoader:LoadSprite(this.actConfig.Icon[3])
|
||||
local activeNum = 0
|
||||
curPage = 0
|
||||
|
|
|
@ -6,7 +6,7 @@ local this = TreasureOfHeavenPanel
|
|||
local treasureState = nil
|
||||
local rewardData--后端活动数据
|
||||
local ConfigData = ConfigManager.GetConfig(ConfigName.WorldBossTreasureConfig)
|
||||
|
||||
local curId=0
|
||||
--初始化组件(用于子类重写)
|
||||
function TreasureOfHeavenPanel:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
|
@ -23,7 +23,8 @@ function TreasureOfHeavenPanel:InitComponent()
|
|||
this.scoreText = Util.GetGameObject(this.transform, "bg/pageContent/bg/score/number"):GetComponent("Text")
|
||||
this.treasureList = Util.GetGameObject(this.transform, "bg/pageContent/treasureList")
|
||||
this.itemPre = Util.GetGameObject(this.treasureList, "itemPro")
|
||||
|
||||
this.btn_qmfl=Util.GetGameObject(this.transform, "bg/topBar/btn_qmfl")
|
||||
this.btn_qmfl:GetComponent("Image").sprite=this.spLoader:LoadSprite("GM_qmfl_botton_zh")
|
||||
--设置滚动条
|
||||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.treasureList.transform,this.itemPre,nil,Vector2.New(950, 1000),1,1,Vector2.New(100, 25))
|
||||
this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
|
||||
|
@ -45,6 +46,10 @@ function TreasureOfHeavenPanel:BindEvent()
|
|||
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.TreasureOfHeaven,this.helpPosition.x,this.helpPosition.y)
|
||||
end)
|
||||
Util.AddClick(this.btn_qmfl,function()
|
||||
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
|
||||
UIManager.OpenPanel(UIName.QuanMinFLPanel,curId)
|
||||
end)
|
||||
end
|
||||
|
||||
function TreasureOfHeavenPanel:OnSortingOrderChange()
|
||||
|
@ -70,6 +75,9 @@ end
|
|||
function TreasureOfHeavenPanel:OnShow()
|
||||
this.tips.text = Language[11924]
|
||||
this.time.text=TimeToDHMS(TreasureOfHeavenManger.resetTime - GetTimeStamp())
|
||||
curId=ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfHeaven)
|
||||
LogError("curid==============="..curId)
|
||||
this.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(ActivityTypeDef.TreasureOfHeaven,curId))
|
||||
TreasureOfHeavenPanel:ShowTime()
|
||||
TreasureOfHeavenPanel:refresh()
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue