[全民福利]=====提交

dev_chengFeng
wangzhenxing 2022-09-15 16:48:56 +08:00
parent f50028cef7
commit 5a1440cd69
16 changed files with 896 additions and 10534 deletions

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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null

View File

@ -1461,6 +1461,7 @@ RectTransform:
- {fileID: 608899894}
- {fileID: 612307184}
- {fileID: 1890653194}
- {fileID: 5948297063629251227}
m_Father: {fileID: 417611533}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -2839,6 +2840,123 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5948297063629251227}
- component: {fileID: 3525429416355557277}
- component: {fileID: 2047576208588099738}
- component: {fileID: 5003149817262781559}
m_Layer: 5
m_Name: btn_qmfl
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2503245927126316477}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 794766830}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -331, y: -81}
m_SizeDelta: {x: 127, y: 126}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2503245927126316477}
m_CullTransparentMesh: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_RaycastTarget: 1
m_OnCullStateChanged:
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m_Colors:
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
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m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
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m_HighlightedTrigger: Highlighted
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m_DisabledTrigger: Disabled
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GameObject:
m_ObjectHideFlags: 0

View File

@ -264,6 +264,7 @@ ConfigName = {
CompareNumItem="CompareNumItem",
CompareNumSetting="CompareNumSetting",
PrestigeConfig="PrestigeConfig",
UniversalWelfareConfig="UniversalWelfareConfig",
}
require "Framework/GameDataBase"

View File

@ -470,6 +470,7 @@ UIName = {
HomeLandEquipPopup=478, --摘星阁弹窗
NewShenZunPanel=479, --新神尊特权界面
NewShenZunExpExchangePopup=480, --新神尊特权兑换弹窗
QuanMinFLPanel=481, --gm全民福利
}
SubUIConfig = {

View File

@ -72,6 +72,17 @@ function this.TimeCountDown()
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnlineState, this.haveOnlineTime, this.onlineData,this.onlineTime)
end
end
--检测是否有全民福利
function this.CheckIsHaveHaveQMFL(type, id)
local list=ConfigManager.TryGetAllConfigsDataByDoubleKey(ConfigName.UniversalWelfareConfig,"GlobalActivityType",type,"GlobalActivity",id)
if list and #list>0 then
return true
end
return false
end
function this.InitActivityData()
for i, v in ConfigPairs(ActivityRewardConfig) do
--获取在线礼包数据
@ -138,12 +149,12 @@ function this.InitActivityServerData(msg, isUpdate)
if GlobalActivity[v.activityId] then
this.CheckMoneyProgress(v)
this.mission[v.activityId] = v
-- LogYellow("刷新活动数据activityId" .. v.activityId .. " value" .. v.value)
LogYellow("刷新活动数据activityId" .. v.activityId .. " value" .. v.value)
-- if v.endTime and v.endTime > 0 then
-- LogYellow(" 结束日期:"..TimeStampToDateStr4(v.endTime))
-- end
for n, m in ipairs(v.mission) do
-- LogGreen(" 刷新活动数据missionId" .. m.missionId .. " state" .. m.state .. " progress" .. m.progress)
LogGreen(" 刷新活动数据missionId" .. m.missionId .. " state" .. m.state .. " progress" .. m.progress)
if (v.activityId == ActivityTypeDef.OnlineGift) then
this.onlineOpen = true
this.onlineGetRewardState[m.missionId] = m.state

View File

@ -4,6 +4,7 @@ local itemnum = 0
local LocalData = {
[ActivityTypeDef.QiJieTreasure] = {itemId = 1242,hp = HELP_TYPE.QiJieTreasure,imgName = "q_qjsl_qjmb2",imgBg = "q_qjsl_qjmb",unLockType = 4,Tips = "挑战七界试炼,提升秘宝等级,激活秘宝后还可领取额外奖励"},--七界秘宝
}
local id=0
--初始化组件(用于子类重写)
function GeneralTreasurePanel:InitComponent()
self.spLoader = SpriteLoader.New()
@ -23,7 +24,8 @@ function GeneralTreasurePanel:InitComponent()
self.itemPos = Util.GetGameObject(self.transform, "bg/pageContent/itemPos")
--img
self.titleName = Util.GetGameObject(self.transform, "bg/titleName"):GetComponent("Image")
self.btn_qmfl=Util.GetGameObject(self.transform, "bg/topBar/btn_qmfl")
self.btn_qmfl:GetComponent("Image").sprite=self.spLoader:LoadSprite("GM_qmfl_botton_zh")
--设置滚动条
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,self.treasureList.transform,self.itemPre,nil,Vector2.New(950, 1000),1,1,Vector2.New(100, 25))
self.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
@ -42,6 +44,10 @@ function GeneralTreasurePanel:BindEvent()
Util.AddClick(self.quesBtn,function()
UIManager.OpenPanel(UIName.HelpPopup,LocalData[self.curType].hp,self.helpPosition.x,self.helpPosition.y)
end)
Util.AddClick(self.btn_qmfl,function()
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
UIManager.OpenPanel(UIName.QuanMinFLPanel,id)
end)
end
function GeneralTreasurePanel:OnSortingOrderChange()
@ -66,6 +72,14 @@ end
-- 打开,重新打开时回调
function GeneralTreasurePanel:OnShow()
--暂时注释
LogError("curtype========"..self.curType)
if self.curType==83 then
id=ActivityGiftManager.GetActivityIdByType(self.curType)
self.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(self.curType,id) )
LogError("id=============="..id)
else
self.btn_qmfl:SetActive(false)
end
self.treasureData = GeneralTreasureMangaer.GetTreasureData(self.curType)
self:ShowTime()
self:topBar()

View File

@ -10,6 +10,7 @@ local treasureState = 0
local itemsList={}
local maskList={}
local isPlayAnim = true
local curId=0
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
--topBar/btnBack
@ -36,7 +37,8 @@ function this:InitComponent(gameObject)
this.canOpenExtra.gameObject:SetActive(false)
this.openExtra = Util.GetGameObject(this.gameObject, "topBar/UI_Effect_BaoXiang_KaiQi")
this.openExtra.gameObject:SetActive(false)
this.btn_qmfl=Util.GetGameObject(this.gameObject, "topBar/btn_qmfl")
this.btn_qmfl:GetComponent("Image").sprite=this.spLoader:LoadSprite("GM_qmfl_botton_zh")
this.treasureList = Util.GetGameObject(this.gameObject, "bg/pageContent/treasureList")
local v2 = this.treasureList:GetComponent("RectTransform").sizeDelta
this.itemPre = Util.GetGameObject(this.treasureList, "itemPro")
@ -57,6 +59,11 @@ function this:BindEvent()
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QingLongSerectTreasure,this.helpPosition.x,this.helpPosition.y)
end)
Util.AddClick(this.btn_qmfl,function()
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
UIManager.OpenPanel(UIName.QuanMinFLPanel,curId)
end)
end
function this:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.TreasureOfHeaven.BuyQinglongSerectLevelSuccess, this.refresh)
@ -93,6 +100,8 @@ function this:OnShow(_parent,...)
parent:ClosePanel()
return
end
curId=ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
this.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(ActivityTypeDef.TreasureOfSomeBody,curId))
local startTime,endTime,endTimeScale = QinglongSerectTreasureManager.GetTimeStartToEnd()
-- this.timeTxt.text = "活动时间:"
-- this.time.text = startTime.."-"..endTime

View File

@ -36,6 +36,8 @@ function GrowthGiftPage:InitComponent()
--滚动条和预设
self.scrollItem = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem")
self.itemPre = Util.GetGameObject(self.gameObject, "rzyBg/ItemPre")
self.btn_qmfl=Util.GetGameObject(self.gameObject, "rzyBg/bg/btn_qmfl")
self.btn_qmfl:GetComponent("Image").sprite=self.spLoader:LoadSprite("GM_qmfl_botton_zh")
--设置滚动条
local rootHight = self.scrollItem.transform.rect.height
local width = self.scrollItem.transform.rect.width
@ -50,6 +52,11 @@ function GrowthGiftPage:BindEvent()
Util.AddOnceClick(self.btnInvest,function()
self:OnBtnInvestClicked()
end)
Util.AddClick(self.btn_qmfl,function()
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
UIManager.OpenPanel(UIName.QuanMinFLPanel,self.curActiId)
end)
end
--添加事件监听(用于子类重写)
@ -78,8 +85,9 @@ function GrowthGiftPage:OnShow(_sortingOrder)
if _sortingOrder then
sortingOrder = _sortingOrder
end
self.curActiId = self.actConfig.ActId
self.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(ActivityTypeDef.GrowthReward,self.curActiId) )
self.actType = self.actConfig.ActiveType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then

View File

@ -0,0 +1,202 @@
require("Base/BasePanel")
QuanMinFLPanel = Inherit(BasePanel)
local this= QuanMinFLPanel
local sortingOrder = 0
local rewardNameConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)--读取奖励名称信息
local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
local actRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
local UniversalWelfareConfig=ConfigManager.GetConfig(ConfigName.UniversalWelfareConfig)
local rechargeConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"Type",GoodsTypeDef.GrowthReward)
-- function QuanMinFLPanel:New(gameObject)
-- local b = {}
-- b.gameObject = gameObject
-- b.transform = gameObject.transform
-- setmetatable(b, { __index = GrowthGiftPage })
-- return b
-- end
--初始化组件(用于子类重写)
function QuanMinFLPanel:InitComponent()
self.spLoader = SpriteLoader.New()
--定义头部文字和按钮
self.bg = Util.GetGameObject(self.gameObject, "rzyBg")
self.titleBgIma = Util.GetGameObject(self.bg,"bg"):GetComponent("Image")
--滚动条和预设
--self.scrollItem = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem")
self.itemPre = Util.GetGameObject(self.gameObject, "rzyBg/ItemPre")
self.grid = Util.GetGameObject(self.gameObject, "rzyBg/scrollItem/grid")
self.btn_close=Util.GetGameObject(self.gameObject, "rzyBg/btn_return")
--设置滚动条
--local rootHight = self.scrollItem.transform.rect.height
--local width = self.scrollItem.transform.rect.width
-- self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
-- self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
--self.scrollView.moveTween.MomentumAmount = 1
--self.scrollView.moveTween.Strength = 2
self.prelist={}
self.itemsList={}
end
--绑定事件(用于子类重写)
function QuanMinFLPanel:BindEvent()
Util.AddClick(self.btn_close, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function QuanMinFLPanel:AddListener()
end
--移除事件监听(用于子类重写)
function QuanMinFLPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function QuanMinFLPanel:OnOpen(activityId)
local missionList={}
self.titleBgIma.sprite=self.spLoader:LoadSprite("GM_qmfl_banner_zh")
local activityData=ActivityGiftManager.GetActivityInfoByType(10502)
if activityData and activityData.mission then
for i = 1, #activityData.mission do
local mission=activityData.mission[i]
if UniversalWelfareConfig[mission.missionId] and UniversalWelfareConfig[mission.missionId].GlobalActivity==activityId then
LogError("missions "..activityData.mission[i].state)
table.insert(missionList,mission)
end
end
-- if not self.missionPre then
-- self.missionPre = {}
-- end
LogError("missionList len="..#missionList)
self.grid:GetComponent("RectTransform").sizeDelta = Vector2.New(1078,250*#missionList)
-- self.scrollView:SetData(missionList, function(index, item)
-- self:RefreshShowData(item, missionList[index])
-- end,false,false)
end
local len=#self.prelist
local dataLen=#missionList
if dataLen>len then
for i=1,dataLen-len do
local go=newObject(self.itemPre)
go.transform:SetParent(self.grid.transform)
go.transform.localScale = Vector3.one
go.transform.localPosition=Vector3.zero;
table.insert(self.prelist,go)
end
end
len=#self.prelist
for i = 1,len do
if i>dataLen then
self.prelist[i]:SetActive(false)
else
self.prelist[i]:SetActive(true)
this:RefreshShowData(self.prelist[i],missionList[i],i)
end
end
end
function QuanMinFLPanel:OnSortingOrderChange()
end
-- 打开,重新打开时回调
function QuanMinFLPanel:OnShow(_sortingOrder)
end
function QuanMinFLPanel:RefreshData(isTop,isAni)
end
--设置投资按钮初始状态
function QuanMinFLPanel:SetBtnInvestState()
end
local type={
[0]={sprite = "s_slbz_1anniuhuangse",text = "领取"},
[1]={sprite = "s_slbz_1anniuongse",text = Language[10018]},
[2]={sprite = "s_slbz_1anniuhuise",text = Language[10101]},
}
--刷新每一条item
function QuanMinFLPanel:RefreshShowData(item, data,index)
local nameTxt=Util.GetGameObject(item, "middleLayout/contents/name"):GetComponent("Text")
local desTxt=Util.GetGameObject(item, "middleLayout/contents/condition"):GetComponent("Text")
local redpoint=Util.GetGameObject(item, "middleLayout/btnGet/redPoint")
local grid=Util.GetGameObject(item, "middleLayout/scrollView/grid")
local btn_get=Util.GetGameObject(item, "middleLayout/btnGet")
local btn_txt=Util.GetGameObject(item, "middleLayout/btnGet/get"):GetComponent("Text")
local itemList ={}
if self.itemsList[index] then
itemList=self.itemsList[index]
end
for i = 1, #itemList do
itemList[i].gameObject:SetActive(false)
end
local reward=UniversalWelfareConfig[data.missionId].Type
for i = 1, #reward do
if not itemList[i] then
itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,grid.transform)
itemList[i].gameObject:SetActive(false)
end
itemList[i]:OnOpen(false, {reward[i][1],reward[i][2]}, 0.9,false,false,false,sortingOrder)
itemList[i].gameObject:SetActive(true)
end
if not self.itemsList[index] then
table.insert(self.itemsList,itemList)
end
nameTxt.text="妖晶"
desTxt.text="购买人数达到"..UniversalWelfareConfig[data.missionId].Peolple.."人可领取"
Util.SetGray(btn_get,data.state ~=1)
redpoint.gameObject:SetActive(false)
redpoint.gameObject:SetActive(data.state == 1)
-- Util.SetGray(self.redPoint,false)
btn_get:GetComponent("Button").enabled = data.state ~= 2
btn_get:GetComponent("Image").sprite = self.spLoader:LoadSprite(type[data.state].sprite)
btn_txt.text = type[data.state].text
Util.AddOnceClick(btn_get,function()
if data.state==1 then
NetManager.GetActivityRewardRequest(data.missionId,10502, function(_drop)
UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1)
Util.SetGray(btn_get,true)
btn_get:GetComponent("Button").enabled = false
btn_txt.text = Language[10101]
redpoint.gameObject:SetActive(false)
-- state=2
end)
end
end)
end
--检测是否全部已领取
function QuanMinFLPanel:CheckAllGet(curActiId,missionId)
local aciInfo = ActivityGiftManager.GetActivityInfoByType(curActiId)
for i = 1, #aciInfo.mission do
if aciInfo.mission[i].state ~= 1 and aciInfo.mission[i].missionId ~= missionId then
return 0
end
end
return 1
end
--界面关闭时调用(用于子类重写)
function QuanMinFLPanel:OnClose()
self.gameObject:SetActive(false)
end
--界面销毁时调用(用于子类重写)
function QuanMinFLPanel:OnDestroy()
self.spLoader:Destroy()
self.prelist={}
self.itemsList={}
-- self.missionPre = {}
end
return QuanMinFLPanel

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9763d9bafb39fab499c2a2b5469a59e0
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -3,6 +3,7 @@ local this = RecruitTreasurePanel
local sortingOrder = 0
local redPointTypeList = {}
local curPage = 0
local curId=0
-- Tab管理器
local TabBox = require("Modules/Common/TabBox")
local configs = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityGroups,"PageType",ActivityTypeDef.RecruitTreasure)
@ -40,7 +41,8 @@ function RecruitTreasurePanel:InitComponent()
this.ScrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 2
this.btn_qmfl=Util.GetGameObject(self.transform, "bg/topBar/btn_qmfl")
this.btn_qmfl:GetComponent("Image").sprite =this.spLoader:LoadSprite("GM_qmfl_botton_zh")
this.tabbox = Util.GetGameObject(self.gameObject, "bg/pageContent/tabbox")
end
@ -49,7 +51,10 @@ function RecruitTreasurePanel:BindEvent()
Util.AddClick(this.quesBtn,function()
UIManager.OpenPanel(UIName.HelpPopup,this.actConfig.HelpId,this.helpPosition.x,this.helpPosition.y)
end)
Util.AddClick(this.btn_qmfl,function()
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.
UIManager.OpenPanel(UIName.QuanMinFLPanel,curId)
end)
-- 初始化Tab管理器
this.PageTabCtrl = TabBox.New()
this.PageTabCtrl:SetTabAdapter(this.PageTabAdapter)
@ -121,10 +126,14 @@ function RecruitTreasurePanel:OnOpen(_activityConfig,_index,parent)
end
-- 打开,重新打开时回调
function RecruitTreasurePanel:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
this.actType = this.actConfig.ActiveType > 0 and this.actConfig.ActiveType or this.actConfig.FunType
curId=ActivityGiftManager.GetActivityIdByType(this.actType)
LogError("this.acttype===="..this.actType.." curid=="..curId)
this.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and this.actType==7 and ActivityGiftManager.CheckIsHaveHaveQMFL(this.actType,curId) )
this.titleImage.sprite = this.spLoader:LoadSprite(this.actConfig.Icon[3])
local activeNum = 0
curPage = 0

View File

@ -6,7 +6,7 @@ local this = TreasureOfHeavenPanel
local treasureState = nil
local rewardData--后端活动数据
local ConfigData = ConfigManager.GetConfig(ConfigName.WorldBossTreasureConfig)
local curId=0
--初始化组件(用于子类重写)
function TreasureOfHeavenPanel:InitComponent()
this.spLoader = SpriteLoader.New()
@ -23,7 +23,8 @@ function TreasureOfHeavenPanel:InitComponent()
this.scoreText = Util.GetGameObject(this.transform, "bg/pageContent/bg/score/number"):GetComponent("Text")
this.treasureList = Util.GetGameObject(this.transform, "bg/pageContent/treasureList")
this.itemPre = Util.GetGameObject(this.treasureList, "itemPro")
this.btn_qmfl=Util.GetGameObject(this.transform, "bg/topBar/btn_qmfl")
this.btn_qmfl:GetComponent("Image").sprite=this.spLoader:LoadSprite("GM_qmfl_botton_zh")
--设置滚动条
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.treasureList.transform,this.itemPre,nil,Vector2.New(950, 1000),1,1,Vector2.New(100, 25))
this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
@ -45,6 +46,10 @@ function TreasureOfHeavenPanel:BindEvent()
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.TreasureOfHeaven,this.helpPosition.x,this.helpPosition.y)
end)
Util.AddClick(this.btn_qmfl,function()
--LogGreen(this.helpPosition.x.."+"..this.helpPosition.y)
UIManager.OpenPanel(UIName.QuanMinFLPanel,curId)
end)
end
function TreasureOfHeavenPanel:OnSortingOrderChange()
@ -70,6 +75,9 @@ end
function TreasureOfHeavenPanel:OnShow()
this.tips.text = Language[11924]
this.time.text=TimeToDHMS(TreasureOfHeavenManger.resetTime - GetTimeStamp())
curId=ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfHeaven)
LogError("curid==============="..curId)
this.btn_qmfl:SetActive(ActivityGiftManager.GetActivityInfoByType(10502)~=nil and ActivityGiftManager.CheckIsHaveHaveQMFL(ActivityTypeDef.TreasureOfHeaven,curId))
TreasureOfHeavenPanel:ShowTime()
TreasureOfHeavenPanel:refresh()
end