From 5a43fbdda0461b448de6212f6ec1130a86720fb2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=BC=A0=E5=BD=AA?= <2han9b1a0@gmial.com> Date: Wed, 2 Mar 2022 18:26:20 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=98=93=E7=BB=8F=E5=AE=9D=E5=BA=93?= =?UTF-8?q?=E3=80=91=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/DynamicActivity/DynamicActivityManager.lua | 2 -- .../~Lua/Modules/DynamicActivity/YiJingBaoKu.lua | 5 ++++- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua index ef566ca2ea..00537b3b15 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/DynamicActivityManager.lua @@ -231,10 +231,8 @@ function this.GetBaoKuData() data.rewardId = v.missionId-1000 data.progress = v.progress -- LogYellow("rewardId:"..data.rewardId.." data.progress:"..data.progress) - if RewardAllConfig[data.rewardId] then data.configId = RewardAllConfig[data.rewardId].Id table.insert(allData,data) - end end end end diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua index fa530123e2..be457b56b3 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua @@ -2,6 +2,7 @@ local sortingOrder = 0 local trigger = true local BlessingConfig = ConfigManager.GetConfig(ConfigName.BlessingRewardPoolNew) +local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) function YiJingBaoKu:New(gameObject) local b = {} @@ -139,7 +140,6 @@ function YiJingBaoKu:Refresh() self:ResetCardToBack()--把卡片全部翻到背面 self:SetFinalReward()--设置最终奖励 self:SetCardData()--把抽取过的卡翻过来 - self.tip.text = Language[10524] end self:TimeCountDown()--时间 self:AddBackToFrontClick()--增加背面的带点击事件 @@ -185,6 +185,7 @@ function YiJingBaoKu:SetFinalReward() self.finalReward:OnOpen(false, BlessingConfig[self.ActData.selectId].Reward, 1.1, false, false, false, sortingOrder) self.finalReward.transform.localPosition = Vector2.New(-73.5,78.5) self.finalReward.gameObject:SetActive(true) + self.tip.text = ItemConfig[BlessingConfig[self.ActData.selectId].Reward[1]].Name end --初始化给所有坑赋值 @@ -253,6 +254,7 @@ end --单个翻卡赋值 function YiJingBaoKu:SetSingleCardData(index,item,reward) local root = Util.GetGameObject(item,"front") + root:SetActive(true) if not self.itemViewList[index] then self.itemViewList[index] = SubUIManager.Open(SubUIConfig.ItemView,root.transform) end @@ -270,6 +272,7 @@ function YiJingBaoKu:FrontToBack() end coroutine.wait(0.3) for index, value in ipairs(self._itemsList) do + Util.GetGameObject(value,"front"):SetActive(false) local cBack = Util.GetGameObject(value, "back") cBack.transform:DORotate(Vector3.New(0, 0, 0), 0.3) end