【好友】赠送好友友情点,每点一下都会播放动画

dev_chengFeng
ZhangBiao 2021-04-06 11:17:22 +08:00
parent 86a99f3344
commit 5ab1295c10
2 changed files with 80 additions and 59 deletions

View File

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View File

@ -4,11 +4,8 @@ local this = GoodFriendMainPanel
local friendNumber = 0
local index = 1
local canApplyFriendsList={}
local isPlayAnim = true
--初始化组件(用于子类重写)
function GoodFriendMainPanel:InitComponent()
--this.BtView = SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
--this.BtView2 = SubUIManager.Open(SubUIConfig.BtView2, self.gameObject.transform)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
this.friendListBtn = Util.GetGameObject(self.gameObject, "switchBtn/friendListBtn")
@ -55,6 +52,7 @@ function GoodFriendMainPanel:InitComponent()
this.roleTalk4 = Util.GetGameObject(self.gameObject, "blackList/roleImage/talkImage/Text"):GetComponent("Text")
this.titleText = Util.GetGameObject(self.gameObject, "friendSearch/titleBgImage/titleText"):GetComponent("Text")
this.haveGetRewardNumText=Util.GetGameObject(self.gameObject, "friendList/haveGetRewardNum/haveGetRewardNumText"):GetComponent("Text")
this.mask = Util.GetGameObject(self.gameObject, "switchBtn/mask")
--GoodFriendManager.GetFriendInfoRequest(1)--1:好友, 2:推荐列表 3:申请列表
--GoodFriendManager.GetFriendInfoRequest(3)--1:好友, 2:推荐列表 3:申请列表
--GoodFriendManager.GetFriendInfoRequest(2)--1:好友, 2:推荐列表 3:申请列表
@ -85,7 +83,6 @@ function GoodFriendMainPanel:InitComponent()
this.friendApplicationRedPoint = Util.GetGameObject(self.gameObject, "switchBtn/friendApplicationBtn/friendApplicationRedPoint")
this.friendListRedPoint = Util.GetGameObject(self.gameObject, "switchBtn/friendListBtn/friendListRedPoint")
this.getAllRedPoint = Util.GetGameObject(self.gameObject, "friendList/bottomImage/receiveBtn/GetAllRed")
end
--绑定事件(用于子类重写)
@ -213,6 +210,12 @@ end
--界面打开时调用(用于子类重写)
function GoodFriendMainPanel:OnOpen(...)
this.isPlayAnim = false
this.mask:SetActive(true)
Timer.New(function ()
this.isPlayAnim = true
this.mask:SetActive(false)
end,1):Start()
index = 1
local args = {...}
this.isBlackPage = args[1]
@ -221,20 +224,14 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function GoodFriendMainPanel:OnShow()
isPlayAnim = true
--GoodFriendManager.OnRefreshDataNextDay()
this.roleImage1:SetActive(false)
this.roleImage2:SetActive(false)
this.roleImage3:SetActive(false)
this.roleImage4:SetActive(false)
-- this:FriendListDataShow(true,true)
this:FriendApplicationDataShow()
-- this:FriendSearchDataShow(true,true)
-- this:BlackListDataShow(true,true)
this.isInRecommendPage = true
this:OnRefreshData()
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.GoodFriend })
--this.BtView:OnOpen({ sortOrder = self.sortingOrder, panelType = PanelTypeView.RolePanel })
if(not this.isBlackPage) then
if(this.friendListRedPoint.activeSelf or (not this.friendApplicationRedPoint.activeSelf and not this.friendListRedPoint.activeSelf)) then
this.friendListImage.sprite = Util.LoadSprite("r_hero_xuanze_001")
@ -278,8 +275,6 @@ function GoodFriendMainPanel:OnShow()
this.blackListText.text = Language[10805]
end
--this.BtView2:OnOpen({ sortOrder = self.sortingOrder, panelType = PanelTypeView2.FriendPanel })
--this.friendNumberText:GetComponent("Text").text="好友数量:"..friendNumber.."/80"
this.BtnClickEvnet(index)
end
@ -324,8 +319,6 @@ end
function GoodFriendMainPanel:OnDestroy()
SubUIManager.Close(this.UpView)
--SubUIManager.Close(this.BtView)
--SubUIManager.Close(this.BtView2)
ClearRedPointObject(RedPointType.Friend_Reward, this.friendListRedPoint)
ClearRedPointObject(RedPointType.Friend_GetAllReward,this.getAllRedPoint)
ClearRedPointObject(RedPointType.Friend_Application, this.friendApplicationRedPoint)
@ -337,7 +330,6 @@ end
--好友列表循环滚动数据
function GoodFriendMainPanel:FriendListDataShow()
LogYellow("GoodFriendMainPanel:FriendListDataShow")
CheckRedPointStatus(RedPointType.Friend_GetAllReward)
this:OnRefreshData()
local list = {}
@ -365,16 +357,7 @@ function GoodFriendMainPanel:FriendListDataShow()
this.ScrollView1:SetData(list, function(index, item)
local itemData = list[index]
this:FriendListRefreshData(item, itemData)
-- if isPlayAnim then
-- item.gameObject:SetActive(false)
-- else
-- item.gameObject:SetActive(true)
-- end
end)
if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView1)
isPlayAnim = false
end
end,false,this.isPlayAnim)
this.friendNumberText:GetComponent("Text").text = Language[10809] .. #list .. "/" .. GoodFriendManager.goodFriendLimit
this.haveGetRewardNumText.text=Language[10810]..(GoodFriendManager.MaxEnergy-GoodFriendManager.MaxEnergyGet).."/"..GoodFriendManager.MaxEnergy
end
@ -408,20 +391,10 @@ function GoodFriendMainPanel:FriendApplicationDataShow()
else
this.friendApplicationRedPoint:SetActive(false)
end
this.ScrollView2:SetData(list, function(index, item)
local itemData = list[index]
this:FriendApplicationRefreshData(item, itemData)
-- if isPlayAnim then
-- item.gameObject:SetActive(false)
-- else
-- item.gameObject:SetActive(true)
-- end
end)
if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView2)
isPlayAnim = false
end
end,false,this.isPlayAnim)
end
--好友搜索循环滚动数据
@ -452,16 +425,7 @@ function GoodFriendMainPanel:FriendSearchDataShow()
this.ScrollView3:SetData(list, function(index, item)
local itemData = list[index]
this:FriendSearchRefreshData(item, itemData)
-- if isPlayAnim then
-- item.gameObject:SetActive(false)
-- else
-- item.gameObject:SetActive(true)
-- end
end)
if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView3)
isPlayAnim = false
end
end,false,this.isPlayAnim)
end
--黑名单滚动数据
@ -492,16 +456,7 @@ function GoodFriendMainPanel:BlackListDataShow()
this.ScrollView4:SetData(list, function(index, item)
local itemData = list[index]
this:BlackListRefreshData(item, itemData)
-- if isPlayAnim then
-- item.gameObject:SetActive(false)
-- else
-- item.gameObject:SetActive(true)
-- end
end)
if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView4)
isPlayAnim = false
end
end,false,this.isPlayAnim)
this.blackFriendNum.text= Language[10811] .. #list .. "/" .. GoodFriendManager.blackFriendLimit
end