From 5b88556d9a293e07743acef835034577cc7e7fde Mon Sep 17 00:00:00 2001
From: wangzhenxing <1545929779@qq.com>
Date: Fri, 4 Aug 2023 16:41:33 +0800
Subject: [PATCH] =?UTF-8?q?=E5=BF=83=E6=84=BF=E6=8A=BD=E5=8D=A1=E6=8F=90?=
=?UTF-8?q?=E7=A4=BA=E4=BF=AE=E6=94=B9?=
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---
.../Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua | 2 ++
.../GeneralPanel/View/GeneralBigPopup_WishEquipDraw.lua | 3 ++-
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua
index 59faa7edd2..8c6283228b 100644
--- a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua
+++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua
@@ -14,6 +14,8 @@ function this:InitComponent(gameObject)
local rootHight = self.scroll.transform.rect.height
local width = self.scroll.transform.rect.width
self.infoTxt=Util.GetGameObject(gameObject,"Bg/tiao1/Text (1)"):GetComponent("Text")
+ self.infoTxt2=Util.GetGameObject(gameObject,"Bg/tiao2/Text (1)"):GetComponent("Text")
+ self.infoTxt2.text="神将每日只可选择并获取一次概率提升"
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scroll.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 5, Vector2.New(20, 45))
self.scrollView.moveTween.MomentumAmount = 1
diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishEquipDraw.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishEquipDraw.lua
index 6b14a30cae..6fa04e9adb 100644
--- a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishEquipDraw.lua
+++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishEquipDraw.lua
@@ -188,7 +188,8 @@ function this:ShowSingleHero(go,data,index)
if value == 0 then--上方存在相同阵营
Util.SetGray(self.itemList[self.curSelect][index],true)
Util.AddOnceClick(go,function ()
- PopupTipPanel.ShowTip("同系法宝只可选择一位~")
+ --PopupTipPanel.ShowTip("同系法宝只可选择一位~")
+ PopupTipPanel.ShowTip("心愿法宝已满~")
end)
elseif value == 2 then--上方选满
Util.SetGray(self.itemList[self.curSelect][index],true)