From 5b88556d9a293e07743acef835034577cc7e7fde Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Fri, 4 Aug 2023 16:41:33 +0800 Subject: [PATCH] =?UTF-8?q?=E5=BF=83=E6=84=BF=E6=8A=BD=E5=8D=A1=E6=8F=90?= =?UTF-8?q?=E7=A4=BA=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua | 2 ++ .../GeneralPanel/View/GeneralBigPopup_WishEquipDraw.lua | 3 ++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua index 59faa7edd2..8c6283228b 100644 --- a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua +++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishDraw.lua @@ -14,6 +14,8 @@ function this:InitComponent(gameObject) local rootHight = self.scroll.transform.rect.height local width = self.scroll.transform.rect.width self.infoTxt=Util.GetGameObject(gameObject,"Bg/tiao1/Text (1)"):GetComponent("Text") + self.infoTxt2=Util.GetGameObject(gameObject,"Bg/tiao2/Text (1)"):GetComponent("Text") + self.infoTxt2.text="神将每日只可选择并获取一次概率提升" self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scroll.transform, self.itemPre, nil, Vector2.New(width, rootHight), 1, 5, Vector2.New(20, 45)) self.scrollView.moveTween.MomentumAmount = 1 diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishEquipDraw.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishEquipDraw.lua index 6b14a30cae..6fa04e9adb 100644 --- a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishEquipDraw.lua +++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_WishEquipDraw.lua @@ -188,7 +188,8 @@ function this:ShowSingleHero(go,data,index) if value == 0 then--上方存在相同阵营 Util.SetGray(self.itemList[self.curSelect][index],true) Util.AddOnceClick(go,function () - PopupTipPanel.ShowTip("同系法宝只可选择一位~") + --PopupTipPanel.ShowTip("同系法宝只可选择一位~") + PopupTipPanel.ShowTip("心愿法宝已满~") end) elseif value == 2 then--上方选满 Util.SetGray(self.itemList[self.curSelect][index],true)