parent
9b7edc9908
commit
5b88556d9a
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@ -14,6 +14,8 @@ function this:InitComponent(gameObject)
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local rootHight = self.scroll.transform.rect.height
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local width = self.scroll.transform.rect.width
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self.infoTxt=Util.GetGameObject(gameObject,"Bg/tiao1/Text (1)"):GetComponent("Text")
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self.infoTxt2=Util.GetGameObject(gameObject,"Bg/tiao2/Text (1)"):GetComponent("Text")
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self.infoTxt2.text="神将<color=#31FF00>每日</color>只可<color=#31FF00>选择并获取一次</color>概率提升"
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self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scroll.transform,
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self.itemPre, nil, Vector2.New(width, rootHight), 1, 5, Vector2.New(20, 45))
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self.scrollView.moveTween.MomentumAmount = 1
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@ -188,7 +188,8 @@ function this:ShowSingleHero(go,data,index)
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if value == 0 then--上方存在相同阵营
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Util.SetGray(self.itemList[self.curSelect][index],true)
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Util.AddOnceClick(go,function ()
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PopupTipPanel.ShowTip("同系法宝只可选择一位~")
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--PopupTipPanel.ShowTip("同系法宝只可选择一位~")
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PopupTipPanel.ShowTip("心愿法宝已满~")
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end)
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elseif value == 2 then--上方选满
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Util.SetGray(self.itemList[self.curSelect][index],true)
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