添加跳转
parent
80fb3c9108
commit
5bba220ad5
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@ -68,9 +68,9 @@ function this:RefreshData()
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end
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end
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end
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end
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itemList[i].go.gameObject:SetActive(true)
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itemList[i].go.gameObject:SetActive(true)
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itemList[i].title = self.curData[i].name
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itemList[i].title.text = self.curData[i].name
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Util.AddOnceClick(itemList[i].lookBtn,function()
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Util.AddOnceClick(itemList[i].lookBtn,function()
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JumpManager.GoJump()
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UIManager.OpenPanel(UIName.TailsmanSoulMainPanel,self.curData[i].id)
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end)
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end)
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Util.AddOnceClick(itemList[i].selectBtn,function()
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Util.AddOnceClick(itemList[i].selectBtn,function()
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MsgPanel.ShowTwo(string.format("确认选择%s作为心愿?",self.curData[i].name), function()end, function()
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MsgPanel.ShowTwo(string.format("确认选择%s作为心愿?",self.curData[i].name), function()end, function()
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@ -263,7 +263,7 @@ function TailsmanSoulChipLottery:contentShow()
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self.icons[i].kuang.sprite = self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[id].Quantity].circle)
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self.icons[i].kuang.sprite = self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[id].Quantity].circle)
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--点击能查看魂印信息
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--点击能查看魂印信息
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Util.AddOnceClick(self.icons[i].kuang.gameObject,function ()
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Util.AddOnceClick(self.icons[i].kuang.gameObject,function ()
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UIManager.OpenPanel(UIName.SoulPrintPopUp,nil,nil,id,nil,nil)
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,id,nil,nil)
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end)
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end)
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end
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end
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Util.SetParticleSortLayer(self.icons[i].effect, sortingOrder+1)
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Util.SetParticleSortLayer(self.icons[i].effect, sortingOrder+1)
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