diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightAreaRewardPopup.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightAreaRewardPopup.lua index 5e7624a4c3..751a23f3dc 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightAreaRewardPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightAreaRewardPopup.lua @@ -187,15 +187,17 @@ function this.ItemAdapter(node, data) -- local txt = Util.GetGameObject(node, "context"):GetComponent("Text") local addValue = FightPointPassManager.GetItemVipValue(data[1]) - local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1) - local prolist = {} - if totalLv > 0 then - prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv) - local priId = _ItemIdToVipPrivilege[data[1]] - if prolist[priId] then - addValue = addValue + (prolist[priId]/10000) - end - end + -- local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1) + -- local prolist = {} + -- LogGreen("addValue:"..addValue) + -- if totalLv > 0 then + -- prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv) + -- local priId = _ItemIdToVipPrivilege[data[1]] + -- if prolist[priId] then + -- addValue = addValue + (prolist[priId]/10000) + -- end + -- end + -- LogGreen("addValue:"..addValue) local baseValue = string.format(Language[10603], data[2]) if addValue - 1 <= 0 then txt.text = baseValue diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index d5396e888e..4d78c32009 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -621,15 +621,15 @@ function this.IntiReward() this.rewardList[i].icon.sprite = SetIcon(this.spLoader, rewardData[i][1]) local addValue = FightPointPassManager.GetItemVipValue(rewardData[i][1]) - local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1) - local prolist = {} - if totalLv > 0 then - prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv) - local priId = _ItemIdToVipPrivilege[rewardData[i][1]] - if prolist[priId] then - addValue = addValue + (prolist[priId]/10000) - end - end + -- local totalCurNum,totalLv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1) + -- local prolist = {} + -- if totalLv > 0 then + -- prolist = LikabilityManager.GetPrivilageProData(1,-1,totalLv) + -- local priId = _ItemIdToVipPrivilege[rewardData[i][1]] + -- if prolist[priId] then + -- addValue = addValue + (prolist[priId]/10000) + -- end + -- end local baseValue = rewardData[i][2] if addValue - 1 <= 0 then