英雄技能修改

PC-202302260912\Administrator 2024-04-22 11:17:51 +08:00
parent d91fe8dc64
commit 5c237203c4
3 changed files with 87 additions and 33 deletions

View File

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View File

@ -2,7 +2,7 @@
local Bezier = require("Base.Bezier")
local SkillLogicConfig = ConfigManager.GetConfig(ConfigName.SkillLogicConfig)
local BuffEffectConfig = ConfigManager.GetConfig(ConfigName.BuffEffectConfig)
local skillConfig=ConfigManager.GetConfig(ConfigName.SkillConfig)
SkillCaster = {}
function SkillCaster.New(unit, actionTime, soundTime, soundName, castingEfectNode, castingNameNode)
@ -114,13 +114,25 @@ function SkillCaster:PlaySkillCastingEffect(combat, skill, func)
self.castingEfectNode:SetActive(true)
-- 播放casting声音
SoundManager.PlaySound(SoundConfig.Sound_RoleCasting)
if combat.skillname and combat.skillname ~= "" then
--if combat.skillname and combat.skillname ~= "" then
self.castingNameNode:SetActive(true)
self.castingNameNode:GetComponent("Image").sprite = self.spLoader:LoadSprite(combat.skillname)
self.castingNameNode:GetComponent("Image"):SetNativeSize()
else
self.castingNameNode:SetActive(false)
end
local name=""
if skillConfig[combat.Id] then
name=skillConfig[combat.Id].Name
end
-- LogError("name============================================="..name)
local nameTxt=self.castingNameNode:GetComponent("Text")
if nameTxt then
nameTxt.text=name
else
if combat.skillname and combat.skillname ~= "" then
self.castingNameNode:GetComponent("Image").sprite=self.spLoader:LoadSprite(combat.skillname)
self.castingNameNode:GetComponent("Image"):SetNativeSize()
else
self.castingNameNode:SetActive(false)
end
end
-- 技能名音效
if IS_PLAY_VOICE and combat.SkillNameVoice and GetCurLanguage() == 0 then
SoundManager.PlaySound(combat.SkillNameVoice)