Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
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loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -6,7 +6,7 @@ AnimatorController:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: fuwenlujing
|
||||
m_Name: fuwenlujing_ctrl
|
||||
serializedVersion: 5
|
||||
m_AnimatorParameters: []
|
||||
m_AnimatorLayers:
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -4810,7 +4810,7 @@ RectTransform:
|
|||
m_Children:
|
||||
- {fileID: 788618541235343804}
|
||||
m_Father: {fileID: 6857431349622417075}
|
||||
m_RootOrder: 3
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
|
|
@ -19955,6 +19955,7 @@ RectTransform:
|
|||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 7905331320865607645}
|
||||
- {fileID: 7451155351264481488}
|
||||
- {fileID: 2460104060231984465}
|
||||
- {fileID: 7028779672763907709}
|
||||
|
|
@ -20604,7 +20605,7 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 161672366053446771}
|
||||
m_RootOrder: 2
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
|
|
@ -37013,7 +37014,7 @@ RectTransform:
|
|||
m_Children:
|
||||
- {fileID: 8497496980748765707}
|
||||
m_Father: {fileID: 6857431349622417075}
|
||||
m_RootOrder: 4
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
|
|
@ -37323,7 +37324,6 @@ RectTransform:
|
|||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 7905331320865607645}
|
||||
- {fileID: 8834495025878721902}
|
||||
- {fileID: 2104297696566059952}
|
||||
- {fileID: 731194827031997369}
|
||||
|
|
@ -56523,7 +56523,7 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 161672366053446771}
|
||||
m_RootOrder: 1
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
|
|
@ -57490,7 +57490,7 @@ RectTransform:
|
|||
- {fileID: 7029056200395171643}
|
||||
- {fileID: 8687714314605843872}
|
||||
m_Father: {fileID: 6857431349622417075}
|
||||
m_RootOrder: 2
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
|
|
@ -67756,7 +67756,7 @@ RectTransform:
|
|||
m_Children:
|
||||
- {fileID: 5094442851259456152}
|
||||
- {fileID: 5393295928246102467}
|
||||
m_Father: {fileID: 6857431349622417075}
|
||||
m_Father: {fileID: 161672366053446771}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
|
|
@ -68124,7 +68124,7 @@ RectTransform:
|
|||
m_Children:
|
||||
- {fileID: 1037405534564376616}
|
||||
m_Father: {fileID: 161672366053446771}
|
||||
m_RootOrder: 0
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
|
|
@ -68540,7 +68540,7 @@ RectTransform:
|
|||
- {fileID: 2515134631909214660}
|
||||
- {fileID: 4945657128760505677}
|
||||
m_Father: {fileID: 6857431349622417075}
|
||||
m_RootOrder: 1
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
|
|
|
|||
|
|
@ -5123,7 +5123,7 @@ RectTransform:
|
|||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 83, y: -427}
|
||||
m_SizeDelta: {x: 129, y: 126}
|
||||
m_SizeDelta: {x: 128, y: 126}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6020975154716938251
|
||||
CanvasRenderer:
|
||||
|
|
@ -5153,7 +5153,7 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: c1a878ca1b69e94418d50385dcdcb660, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 545e8499ef8310946bad1abfc208a98a, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
|
@ -46027,7 +46027,7 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: c50319e65ad9dcf49bdea89487013be3, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 074cbfe4e7dc08d40b4b10265ad8632e, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
|
|
|||
|
|
@ -378,7 +378,7 @@ RectTransform:
|
|||
m_Children:
|
||||
- {fileID: 6136996338562794280}
|
||||
m_Father: {fileID: 6788551056416428698}
|
||||
m_RootOrder: 6
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
|
|
@ -1768,7 +1768,7 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 6788551056416428698}
|
||||
m_RootOrder: 5
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
|
|
@ -2277,11 +2277,11 @@ RectTransform:
|
|||
- {fileID: 665414690798906158}
|
||||
- {fileID: 3092850759758360225}
|
||||
- {fileID: 3967679856157655767}
|
||||
- {fileID: 4336398015624501059}
|
||||
- {fileID: 1597820758558598860}
|
||||
- {fileID: 2979957121249848572}
|
||||
- {fileID: 6887620774143744948}
|
||||
- {fileID: 2747881863298114042}
|
||||
- {fileID: 4336398015624501059}
|
||||
m_Father: {fileID: 8463856118875763708}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
@ -3834,7 +3834,7 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 6788551056416428698}
|
||||
m_RootOrder: 8
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
|
|
@ -4905,11 +4905,11 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 6788551056416428698}
|
||||
m_RootOrder: 4
|
||||
m_RootOrder: 8
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 443, y: 195}
|
||||
m_AnchoredPosition: {x: 410.15, y: 163.5}
|
||||
m_SizeDelta: {x: 30, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7686434233130170854
|
||||
|
|
@ -5618,7 +5618,7 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 6788551056416428698}
|
||||
m_RootOrder: 7
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
|
|
@ -5994,7 +5994,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -0.0000010166028}
|
||||
m_AnchoredPosition: {x: 0, y: -0.000038214017}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &1537562228229781123
|
||||
|
|
|
|||
|
|
@ -1011,6 +1011,7 @@ RedPointType = {
|
|||
incarnation_buddish = 43803,
|
||||
incarnation_demon = 43804,
|
||||
incarnation_taoist = 43805,
|
||||
tiandihonglu = 43806,
|
||||
LingMaiMiJing = 920,--灵脉秘境
|
||||
}
|
||||
|
||||
|
|
@ -1355,6 +1356,7 @@ ActivityTypeDef = {
|
|||
QiJieTreasure = 83,--七界秘宝
|
||||
linglongshangshi = 20005,--玲珑商市
|
||||
YuJianXing = 84, --御剑行
|
||||
tiandihonglu = 74,
|
||||
}
|
||||
--活动结束需要处理面板关闭类型
|
||||
ActivityTypePanel = {
|
||||
|
|
@ -3075,7 +3077,18 @@ GetIncarnationNameColor = {
|
|||
[2] = "7E20Af",
|
||||
[3] = "7E20Af",
|
||||
[4] = "7E20Af",
|
||||
[5] = "BB6FIE",
|
||||
[5] = "BB6F1E",
|
||||
[6] = "B63939",
|
||||
[7] = "96FFEF",
|
||||
}
|
||||
|
||||
--Hero大卡背景
|
||||
GetIncarnationHeroCardStarBg = {
|
||||
[1] = "t_chengyuankuang_huise",
|
||||
[2] = "t_chengyuankuang_lvse",
|
||||
[3] = "t_chengyuankuang_lan",
|
||||
[4] = "t_chengyuankuang_zi",
|
||||
[5] = "t_chengyuankuang_huang",
|
||||
[6] = "t_chengyuankuang_hong",
|
||||
[7] = "t_chengyuankuang_zhaunshi",
|
||||
}
|
||||
|
|
@ -1559,6 +1559,18 @@ function TimeStampToDateStr5(timestamp)
|
|||
return string.format("%02d:%02d:%02d", date.hour, date.min, date.sec)
|
||||
end
|
||||
|
||||
--时间格式转换(只显示月日时分)
|
||||
function TimeStampToMDHM(timestamp)
|
||||
local date = os.date("*t", timestamp)
|
||||
--local cdate = os.date("*t", GetTimeStamp())
|
||||
--if date.year == cdate.year and date.month == cdate.month and date.day == cdate.day then
|
||||
-- return string.format("%02d:%02d", date.hour, date.min)
|
||||
--end
|
||||
return string.format(Language[10627],date.month, date.day,date.hour, date.min)
|
||||
--return string.format("%d年%d月%d日 %02d:%02d", date.year, date.month, date.day, date.hour, date.min)
|
||||
end
|
||||
|
||||
|
||||
--- 根据id获取资源
|
||||
function GetResourcePath(id)
|
||||
local config = ConfigManager.TryGetConfigData(ConfigName.ArtResourcesConfig, id)
|
||||
|
|
|
|||
|
|
@ -506,5 +506,5 @@ SubUIConfig = {
|
|||
[32] = {name = "ElementDrawCardPanelNew",assetName = "ElementDrawCardPanelNew",script = "Modules/Recruit/ElementDrawCardPanelNew"},--升星有礼
|
||||
[33] = {name = "XunBaoMiZongPanel",assetName = "XunBaoMiZongPanel",script = "Modules/XunBaoMiZong/XunBaoMiZongPanel"},--寻宝迷踪
|
||||
[34] = {name = "WeekCardPage",assetName = "WeekCardPage",script = "Modules/Operating/WeekCardPage"},
|
||||
[35] = {name = "page16",assetName = "page16",script = "Modules/Operating/TailsmanSoulChipLottery"},
|
||||
[35] = {name = "page16",assetName = "page16",script = "Modules/TailsManSoul/TailsmanSoulChipLottery"},
|
||||
}
|
||||
|
|
@ -827,6 +827,7 @@ function this.GetSkillCombat(id)
|
|||
BeforeOffset = combat.BeforeOffset,
|
||||
HitOffset = combat.HitOffset,
|
||||
SkillNameVoice = combat.SkillNameVoice,
|
||||
BeforeEffectDelay = combat.BeforeEffectDelay,
|
||||
|
||||
}
|
||||
end
|
||||
|
|
@ -990,7 +991,7 @@ function this.LoadAsset(path, battleSorting)
|
|||
UIManager.DoLanguageCheck(this.spLoader, go)
|
||||
local layer = tonumber(go.name) or 0
|
||||
battleSorting = battleSorting or BattleManager.GetBattleSorting()
|
||||
Util.SetParticleSortLayer(go, battleSorting)-- - layer)
|
||||
Util.AddParticleSortLayer(go, battleSorting - layer)
|
||||
go.name = tostring(battleSorting)
|
||||
return go
|
||||
end
|
||||
|
|
|
|||
|
|
@ -13,10 +13,20 @@ function SkillSetView:Init(root)
|
|||
self.gameObject = root
|
||||
self.rt = Util.GetGameObject(root, "role/time1/input"):GetComponent("InputField")
|
||||
self.rt2 = Util.GetGameObject(root, "role/time2/input"):GetComponent("InputField")
|
||||
|
||||
self.nt1 = Util.GetGameObject(root, "normal/time1/input"):GetComponent("InputField")
|
||||
self.nt2 = Util.GetGameObject(root, "normal/time2/input"):GetComponent("InputField")
|
||||
self.nt3 = Util.GetGameObject(root, "normal/time3/input"):GetComponent("InputField")
|
||||
self.nt4 = Util.GetGameObject(root, "normal/time4/input"):GetComponent("InputField")
|
||||
self.nt5 = Util.GetGameObject(root, "normal/time5/input"):GetComponent("InputField")
|
||||
self.nt6 = Util.GetGameObject(root, "normal/time6/input"):GetComponent("InputField")
|
||||
|
||||
self.st1 = Util.GetGameObject(root, "special/time1/input"):GetComponent("InputField")
|
||||
self.st2 = Util.GetGameObject(root, "special/time2/input"):GetComponent("InputField")
|
||||
self.st3 = Util.GetGameObject(root, "special/time3/input"):GetComponent("InputField")
|
||||
self.st4 = Util.GetGameObject(root, "special/time4/input"):GetComponent("InputField")
|
||||
self.st5 = Util.GetGameObject(root, "special/time5/input"):GetComponent("InputField")
|
||||
self.st6 = Util.GetGameObject(root, "special/time6/input"):GetComponent("InputField")
|
||||
|
||||
|
||||
self.btnComfirm = Util.GetGameObject(root, "Root/confirm")
|
||||
|
|
@ -43,18 +53,26 @@ function SkillSetView:Show(camp, pos, BattleView)
|
|||
local nSkillId = self.role.roleData.skill[1]
|
||||
local sSkillId = self.role.roleData.superSkill[1]
|
||||
|
||||
self.rt.text = self.roleView.spAtkTime*1000
|
||||
self.rt2.text = self.roleView.atkSoundTime*1000
|
||||
self.rt.text = self.roleView.SkillCaster.actionTime*1000
|
||||
self.rt2.text = self.roleView.SkillCaster.soundTime*1000
|
||||
|
||||
local nCId = BattleManager.GetCombatIdBySkin(nSkillId, 0)
|
||||
local nCombat = BattleManager.GetSkillCombat(nCId)
|
||||
self.nt1.text = nCombat.BulletTime
|
||||
self.nt1.text = nCombat.BeforeEffectDelay
|
||||
self.nt2.text = nCombat.KeyFrame
|
||||
self.nt3.text = nCombat.BulletTime
|
||||
self.nt4.text = nCombat.DamageDelay
|
||||
self.nt5.text = nCombat.SkillDuration
|
||||
self.nt6.text = nCombat.SkillNumber
|
||||
|
||||
local sCId = BattleManager.GetCombatIdBySkin(sSkillId, 0)
|
||||
local sCombat = BattleManager.GetSkillCombat(sCId)
|
||||
self.st1.text = sCombat.BulletTime
|
||||
self.st1.text = sCombat.BeforeEffectDelay
|
||||
self.st2.text = sCombat.KeyFrame
|
||||
self.st3.text = sCombat.BulletTime
|
||||
self.st4.text = sCombat.DamageDelay
|
||||
self.st5.text = sCombat.SkillDuration
|
||||
self.st6.text = sCombat.SkillNumber
|
||||
|
||||
|
||||
end
|
||||
|
|
@ -64,29 +82,45 @@ function SkillSetView:ApplyData()
|
|||
local nSkillId = self.role.roleData.skill[1]
|
||||
local sSkillId = self.role.roleData.superSkill[1]
|
||||
|
||||
self.roleView.spAtkTime = (tonumber(self.rt.text)or 0)/1000
|
||||
self.roleView.atkSoundTime = (tonumber(self.rt2.text)or 0)/1000
|
||||
self.roleView.SkillCaster.actionTime = (tonumber(self.rt.text)or 0)/1000
|
||||
self.roleView.SkillCaster.soundTime = (tonumber(self.rt2.text)or 0)/1000
|
||||
|
||||
local ncId = BattleManager.GetCombatIdBySkin(nSkillId, 0)
|
||||
local nCombat = BattleManager.GetSkillCombat(ncId)
|
||||
local nBulletTime = tonumber(self.nt1.text) or 0
|
||||
local nBeforeEffectDelay = tonumber(self.nt1.text) or 0
|
||||
local nKeyFrame = tonumber(self.nt2.text) or 0
|
||||
local nBulletTime = tonumber(self.nt3.text) or 0
|
||||
local nDamageDelay = tonumber(self.nt4.text) or 0
|
||||
local nSkillDuration = tonumber(self.nt5.text) or 0
|
||||
local nSkillNumber = tonumber(self.nt6.text) or 0
|
||||
nCombat.BulletTime = nBulletTime
|
||||
nCombat.KeyFrame = nKeyFrame
|
||||
nCombat.BeforeEffectDelay = nBeforeEffectDelay
|
||||
nCombat.DamageDelay = nDamageDelay
|
||||
BattleManager.SetSkillCombat(ncId, nCombat)
|
||||
for i=2, #self.role.skill do
|
||||
self.role.skill[2] = nKeyFrame/1000
|
||||
self.role.skill[3] = nSkillDuration/1000
|
||||
self.role.skill[4] = nSkillNumber
|
||||
end
|
||||
|
||||
local scId = BattleManager.GetCombatIdBySkin(sSkillId, 0)
|
||||
local sCombat = BattleManager.GetSkillCombat(scId)
|
||||
local sBulletTime = tonumber(self.st1.text) or 0
|
||||
local sBeforeEffectDelay = tonumber(self.st1.text) or 0
|
||||
local sKeyFrame = tonumber(self.st2.text) or 0
|
||||
local sBulletTime = tonumber(self.st3.text) or 0
|
||||
local sDamageDelay = tonumber(self.st4.text) or 0
|
||||
local sSkillDuration = tonumber(self.st5.text) or 0
|
||||
local sSkillNumber = tonumber(self.st6.text) or 0
|
||||
sCombat.BulletTime = sBulletTime
|
||||
sCombat.KeyFrame = sKeyFrame
|
||||
sCombat.BeforeEffectDelay = sBeforeEffectDelay
|
||||
sCombat.DamageDelay = sDamageDelay
|
||||
BattleManager.SetSkillCombat(scId, sCombat)
|
||||
for i=2, #self.role.superSkill do
|
||||
self.role.superSkill[2] = sKeyFrame/1000
|
||||
self.role.superSkill[3] = sSkillDuration/1000
|
||||
self.role.superSkill[4] = sSkillNumber
|
||||
end
|
||||
|
||||
PopupTipPanel.ShowTip(Language[10212])
|
||||
|
|
|
|||
|
|
@ -118,7 +118,9 @@ function BuffCtrl:AddBuffEffect(buffName, isTrigger, offset)
|
|||
-- if sortingOrder==nil and buffName=="TongYong_Effect_buff_hunluan_1" then
|
||||
-- sortingOrder=BattleManager.GetBattleSorting()+1
|
||||
-- end
|
||||
local node = BattleManager.LoadAsset(buffName, sortingOrder - 1) -- buff特效比血条低一个层级
|
||||
local node = BattleManager.LoadAsset(buffName)
|
||||
Util.SetParticleSortLayer(node, sortingOrder - 1) -- buff特效比血条低一个层级
|
||||
node.name = tostring(sortingOrder - 1)
|
||||
-- node.transform:SetParent(self.RootPanel.transform)
|
||||
-- node.transform.localScale = Vector3.one
|
||||
node.transform:SetParent(self.owner.GameObject.transform)
|
||||
|
|
|
|||
|
|
@ -205,8 +205,8 @@ function EnemyView:ChangeCardSorting(sortingOrder)
|
|||
self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加2
|
||||
self.effect_rage:GetComponent("Canvas").sortingOrder = sort + 3
|
||||
self.effect_dead:GetComponent("Canvas").sortingOrder = sort + 3
|
||||
Util.AddParticleSortLayer(self.effect_rage, sort + 3)
|
||||
Util.AddParticleSortLayer(self.effect_dead, sort + 3)
|
||||
Util.SetParticleSortLayer(self.effect_rage, sort + 3)
|
||||
Util.SetParticleSortLayer(self.effect_dead, sort + 3)
|
||||
end
|
||||
|
||||
function EnemyView:Update()
|
||||
|
|
|
|||
|
|
@ -57,7 +57,13 @@ function SkillCaster:OnSkillCast(skill)
|
|||
-- 播放
|
||||
-- 这里相当于技能前摇,等待立绘播放到需要释放关键帧的时间时继续释放技能(人物前摇特效)
|
||||
if self.owner.role.type == BattleUnitType.Role then
|
||||
self:CheckSkillForoleEffect(combat, skill)
|
||||
if combat.BeforeEffectDelay then
|
||||
self.owner:DelayFunc(combat.BeforeEffectDelay/1000, function()
|
||||
self:CheckSkillForoleEffect(combat, skill)
|
||||
end)
|
||||
else
|
||||
self:CheckSkillForoleEffect(combat, skill)
|
||||
end
|
||||
end
|
||||
self.owner:DelayFunc(self.actionTime, function()
|
||||
self:CheckFullSceenSkill(combat, skill)
|
||||
|
|
@ -116,7 +122,13 @@ function SkillCaster:PlaySkillCastingEffect(combat, skill, func)
|
|||
|
||||
-- 这里相当于技能前摇,等待立绘播放到需要释放关键帧的时间时继续释放技能(灵兽前摇特效)
|
||||
if self.owner.role.type == BattleUnitType.Monster then
|
||||
self:CheckSkillForoleEffect(combat, skill)
|
||||
if combat.BeforeEffectDelay then
|
||||
self.owner:DelayFunc(combat.BeforeEffectDelay/1000, function()
|
||||
self:CheckSkillForoleEffect(combat, skill)
|
||||
end)
|
||||
else
|
||||
self:CheckSkillForoleEffect(combat, skill)
|
||||
end
|
||||
end
|
||||
|
||||
if self.owner.OnSkillCastStart then
|
||||
|
|
@ -392,7 +404,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill)
|
|||
|
||||
|
||||
--
|
||||
BattleManager.AddDelayRecycleRes(combat.Bullet, go2, combat.KeyFrame/1000)
|
||||
BattleManager.AddDelayRecycleRes(combat.Bullet, go2, combat.KeyFrame/1000 + 0.2) -- 额外增加0.2秒显示时间
|
||||
end
|
||||
|
||||
end
|
||||
|
|
|
|||
|
|
@ -114,7 +114,7 @@ function this:FormationAdapter()
|
|||
this.LiveGO = poolManager:LoadLive(this.LiveName, this.live2dRoot.transform,
|
||||
Vector3.one * heroConfig.Scale, Vector3.New(heroConfig.Position[1],heroConfig.Position[2],0))
|
||||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
end
|
||||
function this:OnClose()
|
||||
if fun then
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ function this:FormationAdapter()
|
|||
end
|
||||
end
|
||||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
end
|
||||
|
||||
function this.OnSortingOrderChange()
|
||||
|
|
|
|||
|
|
@ -183,7 +183,7 @@ function this:FormationAdapter()
|
|||
heroListGo[i]:SetActive(false)
|
||||
end
|
||||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
end
|
||||
|
||||
function this.OnSortingOrderChange()
|
||||
|
|
|
|||
|
|
@ -194,7 +194,7 @@ function this:FormationAdapter()
|
|||
heroListGo[i]:SetActive(false)
|
||||
end
|
||||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
end
|
||||
|
||||
function this.OnSortingOrderChange()
|
||||
|
|
|
|||
|
|
@ -251,7 +251,7 @@ function this.FindFairyRecordShow(root, data)
|
|||
local logoName = GuildManager.GetLogoResName(data.icon)
|
||||
guildIcon.sprite = this.spLoader:LoadSprite(logoName)
|
||||
end
|
||||
FindFairyManager.ResetItemView(
|
||||
ResetItemView(
|
||||
root,
|
||||
heroHead.transform,
|
||||
this.heroItemList,
|
||||
|
|
@ -274,7 +274,7 @@ function this.ScoreRewardShow(root, data)
|
|||
local stateText = Util.GetGameObject(root, "StateBtn/Text"):GetComponent("Text")
|
||||
local config = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig, data.missionId)
|
||||
info.text = Language[10634] .. config.Values[1][1] .. Language[10635]
|
||||
FindFairyManager.ResetItemView(root, rewardRoot, this.scoreItemList, 4, 1, this.sortingOrder, false, config.Reward)
|
||||
ResetItemView(root, rewardRoot, this.scoreItemList, 4, 1, this.sortingOrder, false, config.Reward)
|
||||
|
||||
stateBtn:GetComponent("Button").interactable = data.value >= config.Values[1][1] and data.state == 0
|
||||
|
||||
|
|
@ -358,7 +358,7 @@ function this.BigRankRewardShow(root, data, index)
|
|||
end
|
||||
--奖励物品根节点
|
||||
local rewardRoot = Util.GetGameObject(root, "RewardRoot").transform
|
||||
FindFairyManager.ResetItemView(
|
||||
ResetItemView(
|
||||
root,
|
||||
rewardRoot,
|
||||
this.bigItemList,
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ function this.SetShow(root,data)
|
|||
local progress=Util.GetGameObject(root,"Progress"):GetComponent("Text")
|
||||
|
||||
title.text=GetLanguageStrById(data.native.Name)
|
||||
FindFairyManager.ResetItemView(root,content.transform,itemList,4,0.9,sortingOrder,false,data.native.RewardShow)
|
||||
ResetItemView(root,content.transform,itemList,4,0.9,sortingOrder,false,data.native.RewardShow)
|
||||
|
||||
stateBtn:GetComponent("Button").interactable=data.server.buyTimes< data.native.Limit
|
||||
if data.server.buyTimes< data.native.Limit then--未购买
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ function this:SetShow(root,data)
|
|||
local config = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,data.missionId)
|
||||
|
||||
title.text= GetLanguageStrById(config.ContentsShow)
|
||||
FindFairyManager.ResetItemView(root,content.transform,itemList,4,0.9,sortingOrder,false,config.Reward)
|
||||
ResetItemView(root,content.transform,itemList,4,0.9,sortingOrder,false,config.Reward)
|
||||
|
||||
progress.text="("..data.value.."/"..config.Values[1][1]..")"
|
||||
progress.enabled= data.value<config.Values[1][1]
|
||||
|
|
|
|||
|
|
@ -356,11 +356,11 @@ function this.SetCurRankReward(myRankData)
|
|||
for i = 1, #FindFairyManager.rankRewardData do
|
||||
--前3档奖励
|
||||
if myRank<=3 and i==myRank then
|
||||
FindFairyManager.ResetItemView(this.bottomView,this.curRewardRoot.transform,
|
||||
ResetItemView(this.bottomView,this.curRewardRoot.transform,
|
||||
this.curRewardItemList,3,0.9,sortingOrder,false,FindFairyManager.rankRewardData[i].RankingReward)
|
||||
--后续各档位奖励
|
||||
elseif myRank>3 and myRank>=FindFairyManager.rankRewardData[i].MinRank and myRank<=FindFairyManager.rankRewardData[i].MaxRank then
|
||||
FindFairyManager.ResetItemView(this.bottomView,this.curRewardRoot.transform,
|
||||
ResetItemView(this.bottomView,this.curRewardRoot.transform,
|
||||
this.curRewardItemList,3,0.9,sortingOrder,false,FindFairyManager.rankRewardData[i].RankingReward)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ function this.SetShow(root,data,index)
|
|||
end
|
||||
end
|
||||
playerName.text=PracticeManager.SetNameColor(data.name,data.practiceLevel).." ("..grant..")"
|
||||
time.text=FindFairyManager.TimeStampToDateStr(data.time)
|
||||
time.text= TimeStampToMDHM(data.time)
|
||||
rewardIcon.sprite=SetIcon(this.spLoader, data.itemId)
|
||||
rewardNum.text=data.count
|
||||
end
|
||||
|
|
|
|||
|
|
@ -166,7 +166,7 @@ function this.SetInfo(id)
|
|||
this.countText.text=redpack.Num
|
||||
this.message.text=GetLanguageStrById(redpack.SendWord)
|
||||
|
||||
FindFairyManager.ResetItemView(this.rewardRoot,this.rewardRoot.transform,this.itemList,4,0.9,sortingOrder,false,recharge.BaseReward)
|
||||
ResetItemView(this.rewardRoot,this.rewardRoot.transform,this.itemList,4,0.9,sortingOrder,false,recharge.BaseReward)
|
||||
|
||||
this.sendBtn:GetComponent("Button").interactable=surplusNum>0
|
||||
Util.SetGray(this.sendBtn,surplusNum<1)
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ end
|
|||
function this.GetproDesStr(_str,dataList)
|
||||
local str = _str
|
||||
for k,v in pairs(dataList) do
|
||||
str = str..PropertyConfig[k].Info.."+"..GetEquipPropertyFormatStr(PropertyConfig[k].Style,v).." "
|
||||
str = str..PropertyConfig[k].Info.."+"..GetPropertyFormatStrOne(PropertyConfig[k].Style,v).." "
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
|
@ -77,7 +77,7 @@ end
|
|||
function this.GetproDesLst(dataList,_color)
|
||||
local list = {}
|
||||
for k,v in pairs(dataList) do
|
||||
local str = string.format("<color=#%s>%s+%s</color>",_color,PropertyConfig[k].Info,GetEquipPropertyFormatStr(PropertyConfig[k].Style,v))
|
||||
local str = string.format("<color=#%s>%s+%s</color>",_color,PropertyConfig[k].Info,GetPropertyFormatStrOne(PropertyConfig[k].Style,v))
|
||||
table.insert(list,str)
|
||||
end
|
||||
return list
|
||||
|
|
|
|||
|
|
@ -94,8 +94,8 @@ function IncarnationPanel:BindEvent()
|
|||
local data = {}
|
||||
local singData = {}
|
||||
singData.title = "当前化身收集度"
|
||||
singData.pro = {string.format("<color=#00FF00>%s/%s</color>",IncarnationManager.GetActiveNum(),LengthOfTable(IncarnationManager.itemDataList))}
|
||||
singData.tip = ""
|
||||
singData.pro = {}
|
||||
singData.tip = string.format("<color=#00FF00>%s/%s</color>",IncarnationManager.GetActiveNum(),LengthOfTable(IncarnationManager.itemDataList))
|
||||
table.insert(data,singData)
|
||||
local singData = {}
|
||||
singData.title = "化身之力加成"
|
||||
|
|
@ -197,7 +197,7 @@ function IncarnationPanel:RefreshSingleCardPre(cardPre,data,isJump,index)
|
|||
else
|
||||
self.cardList[cardPre].getBtn.gameObject:SetActive(false)
|
||||
end
|
||||
self.cardList[cardPre].bg.sprite = self.spLoader:LoadSprite(GetHeroCardStarBg[data.quality])
|
||||
self.cardList[cardPre].bg.sprite = self.spLoader:LoadSprite(GetIncarnationHeroCardStarBg[data.quality])
|
||||
|
||||
local liveName = GetResourcePath(heroConfig[data.heroId].Live)
|
||||
local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, data.heroId)
|
||||
|
|
|
|||
|
|
@ -690,6 +690,7 @@ function this.ExecuteLoading()
|
|||
--[[[50] =]]function() NetManager.GetLikeableDataRequest(LoadingPanel.OnStep) end, --好感度
|
||||
--[[[51] =]]function() NetManager.GetTransformationRequest(LoadingPanel.OnStep) end, --身外化身
|
||||
--[[[51] =]]function() NetManager.GetLingMaiInfoRequest(0,LoadingPanel.OnStep) end, --灵脉秘境
|
||||
--[[[51] =]]function() NetManager.SendGetTailsmanSoulData(LoadingPanel.OnStep) end, --灵脉秘境
|
||||
function() -- 登录请求最终接口,所有请求放在此接口之前
|
||||
-- 登录成功确认
|
||||
NetManager.LoginConfimRequest()
|
||||
|
|
|
|||
|
|
@ -6157,9 +6157,14 @@ function NetManager.UpOrDownTransformationRequest(id,pos,status,func)
|
|||
data.index = pos
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.UpOrDownTransformationRequest, MessageTypeProto_pb.GetTransformationResponse, msg, function(buffer)
|
||||
local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||
IncarnationManager.SetItemDataByid(id,status,pos)
|
||||
HeroPropManager.SetFuncPropDirty(Func_Prop_Type.Incarnation)
|
||||
NetManager.RequestUserForceChange(FormationTypeDef.FORMATION_NORMAL)
|
||||
local newPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||
if newPower - oldPower > 0 then
|
||||
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldPower,newValue = newPower})
|
||||
end
|
||||
if func then
|
||||
func(msg)
|
||||
end
|
||||
|
|
@ -6179,12 +6184,13 @@ function NetManager.LingMaiRecordRequest(func)
|
|||
end
|
||||
|
||||
function NetManager.SendRefreshTailsmanSoulData(idlist,fun)
|
||||
local data = HeroInfoProto_pb.HeroGodSoulBindRequest()
|
||||
local data = ActivityProto_pb.TrumpGachaSelectItemRequest()
|
||||
data.activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.tiandihonglu)
|
||||
for k,v in pairs(idlist) do
|
||||
data.idlist:append(v)
|
||||
data.selectIds:append(v)
|
||||
end
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.CrossLingmaiSecretAreaRecordRequest, MessageTypeProto_pb.CrossLingmaiSecretAreaRecordResponse, nil, function(buffer)
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.TRUMP_GACHA_SELECT_ITEM_REQUEST, MessageTypeProto_pb.TRUMP_GACHA_SELECT_ITEM_RESPONSE, nil, function(buffer)
|
||||
RecruitManager.SetWishTailsManSoulChips(idlist)
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.TailsmanSoulChipChange)
|
||||
if fun then
|
||||
|
|
@ -6192,4 +6198,19 @@ function NetManager.SendRefreshTailsmanSoulData(idlist,fun)
|
|||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function NetManager.SendGetTailsmanSoulData(fun)
|
||||
local data = ActivityProto_pb.GetTrumpSelectItemRequest()
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.GET_TRUMP_SELECT_ITEM_REQUEST, MessageTypeProto_pb.GET_TRUMP_SELECT_ITEM_RESPONSE, msg, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
local msg = ActivityProto_pb.GetTrumpSelectItemResponse()
|
||||
msg:ParseFromString(data)
|
||||
RecruitManager.SetWishTailsManSoulChips(msg.selectIds)
|
||||
if fun then
|
||||
fun()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
return this
|
||||
|
|
@ -334,7 +334,8 @@ function this.InitRedPointAllRelate()
|
|||
RPData:SetParent(RedPointType.incarnation_buddish,RedPointType.incarnation)
|
||||
RPData:SetParent(RedPointType.incarnation_demon,RedPointType.incarnation)
|
||||
RPData:SetParent(RedPointType.incarnation_taoist,RedPointType.incarnation)
|
||||
|
||||
RPData:SetParent(RedPointType.incarnation,RedPointType.Practice)
|
||||
|
||||
for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityGroups)) do
|
||||
if v.RpType > 0 and v.RpTypeParent > 0 then
|
||||
RPData:SetParent(v.RpType,v.RpTypeParent)
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ function this:OnShow(_parent,...)
|
|||
index = index + 1
|
||||
end
|
||||
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,4,1,sortingOrder,false,data)
|
||||
ResetItemView(this.root,this.root.transform,itemList,4,1,sortingOrder,false,data)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ function this:OnShow(_parent,...)
|
|||
this.titleText.text=Language[11541]
|
||||
this.numImage.sprite = SetIcon(this.spLoader, 14)
|
||||
this.numImage2.sprite = SetIcon(this.spLoader, 1258)
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[3])
|
||||
ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[3])
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ function this:OnShow(_parent,...)
|
|||
sortingOrder = _parent.sortingOrder
|
||||
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
|
||||
local args = {...}
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1.2,sortingOrder,false,ConfigManager.GetConfigData(ConfigName.GuildHelpConfig,1).Reward)
|
||||
ResetItemView(this.root,this.root.transform,itemList,10,1.2,sortingOrder,false,ConfigManager.GetConfigData(ConfigName.GuildHelpConfig,1).Reward)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -92,7 +92,7 @@ function this:OnShow(_parent,...)
|
|||
for i=1,#dropList do
|
||||
_data[i]={dropList[i].id,dropList[i].num}
|
||||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
|
||||
ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -71,7 +71,7 @@ function this:OnShow(_parent,...)
|
|||
else
|
||||
this.infoTxt.text=string.format(Language[12214],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
|
||||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[2])
|
||||
ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[2])
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ function this:OnShow(_parent,...)
|
|||
--this.num.text = args[1]
|
||||
fun = args[2]
|
||||
this.infoTxt.text=Language[11576]
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[1])
|
||||
ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[1])
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ function this:OnShow(_parent,...)
|
|||
for i, v in pairs(dropList) do
|
||||
data[i]={v.id,v.num}
|
||||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,data)
|
||||
ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,data)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -98,7 +98,7 @@ function this:OnShow(_parent,...)
|
|||
index = index + 1
|
||||
end
|
||||
LogBlue(#data)
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,60,1,sortingOrder,false,data)
|
||||
ResetItemView(this.root,this.root.transform,itemList,60,1,sortingOrder,false,data)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -101,7 +101,7 @@ function this:OnShow(_parent,...)
|
|||
return itemConfig[a[1]].ItemType > itemConfig[b[1]].ItemType
|
||||
end
|
||||
end)
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
|
||||
ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
|
||||
|
||||
|
||||
--英雄消耗道具数量
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@ function this:OnShow(_parent,...)
|
|||
for i=1,#dropList do
|
||||
_data[i] = {dropList[i].id,dropList[i].num,nil,dropList[i].star}
|
||||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
|
||||
ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ function this:OnShow(_parent,...)
|
|||
fun = _args[3]
|
||||
this.titleText.text=Language[11541]
|
||||
this.numImage.sprite = SetIcon(this.spLoader, 14)
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,_args[2])
|
||||
ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,_args[2])
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ function Practice:InitComponent()
|
|||
self.treeRed = Util.GetGameObject(self.treeBtn, "redPoint")
|
||||
self.talsmanSoulBtn = Util.GetGameObject(self.gameObject, "Btns/rightGrid/talsmanSoulBtm")
|
||||
self.talsmanSoulBtnRed = Util.GetGameObject(self.talsmanSoulBtn, "redPoint")
|
||||
self.incarnationBtn = Util.GetGameObject(self.gameObject, "Btns/rightGrid/incarnationBtn")
|
||||
self.incarnationBtn = Util.GetGameObject(self.gameObject, "Btns/leftGrid/incarnationBtn")
|
||||
self.incarnationBtnRed = Util.GetGameObject(self.incarnationBtn, "redPoint")
|
||||
|
||||
--MidPart
|
||||
|
|
|
|||
|
|
@ -103,7 +103,7 @@ function QiJieShiLianMonsterInfo:FormationAdapter()
|
|||
heroListGo[i]:SetActive(false)
|
||||
end
|
||||
end
|
||||
FindFairyManager.ResetItemView(self.root,self.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
ResetItemView(self.root,self.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
end
|
||||
|
||||
function QiJieShiLianMonsterInfo:OnSortingOrderChange()
|
||||
|
|
|
|||
|
|
@ -31,8 +31,7 @@ function TailsmanSoulChipLottery:InitComponent()
|
|||
self.zqbgEffect = Util.GetGameObject(self.zhenqibaogeBtn,"Fx_Circle 1")
|
||||
self.btn_soul = Util.GetGameObject(self.rightUp, "btn_hero")
|
||||
self.upSoulImg= Util.GetGameObject(self.btn_soul, "Icon"):GetComponent("Image")
|
||||
Util.GetGameObject(self.btn_soul,"InfoImg"):GetComponent("Image").sprite = self.spLoader:LoadSprite("q_qiankun__icondi_ghwj_zh")
|
||||
Util.GetGameObject(self.btn_soul,"InfoImg2"):GetComponent("Image").sprite = self.spLoader:LoadSprite("x_xinjiangzhaohuan_gailv_zh")
|
||||
Util.GetGameObject(self.btn_soul,"InfoImg"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tdhl_genghuansuipian")
|
||||
|
||||
self.btns = {}
|
||||
for i = 1 , 2 do
|
||||
|
|
|
|||
Loading…
Reference in New Issue