Merge branch 'master_xma_local' into master_xma_test
commit
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8574019241851965437}
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m_CullTransparentMesh: 0
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--- !u!114 &4585796357365102012
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||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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||||
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8574019241851965437}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 40
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 4
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u5F00\u59CB"
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--- !u!1 &8576063994027476366
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||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -78,4 +78,8 @@ SoundConfig = {
|
|||
Ambient_Carbon = "Amb_02",
|
||||
Ambient_Login = "Amb_03",
|
||||
Sound_UnlockLevel ="UI_UnlockLevel_01",
|
||||
|
||||
|
||||
Sound_UI_TiShi = "UI_tishi",
|
||||
Sound_UI_ShaiZi = "UI_shaizi",
|
||||
}
|
|
@ -4785,13 +4785,14 @@ local passivityList = {
|
|||
local i1 = args[1]
|
||||
local OnRoleHit = function(defRole, damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,245) then
|
||||
return
|
||||
end
|
||||
if skill and not skill.isAdd and defRole:IsDead() and not BattleUtil.CheckIsNoDead(defRole) then
|
||||
role:AddRage(i1, CountTypeName.Add)
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
-- skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,245)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -4807,7 +4808,7 @@ local passivityList = {
|
|||
-- 释放技能后
|
||||
local onRoleHit = function(defRole, damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,246) then
|
||||
return
|
||||
end
|
||||
if defRole:IsDead() and not BattleUtil.CheckIsNoDead(defRole) then
|
||||
|
@ -4815,7 +4816,8 @@ local passivityList = {
|
|||
-- buff.cover = true
|
||||
role:AddBuff(buff)
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
--skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,246)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -4828,7 +4830,7 @@ local passivityList = {
|
|||
-- 释放技能后
|
||||
local onRoleHit = function(target,damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,247) then
|
||||
return
|
||||
end
|
||||
if target:IsDead() and not BattleUtil.CheckIsNoDead(target) then
|
||||
|
@ -4836,7 +4838,8 @@ local passivityList = {
|
|||
role:AddSkill(BattleSkillType.Normal, false, true, nil)
|
||||
end
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
-- skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,247)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -4850,14 +4853,15 @@ local passivityList = {
|
|||
-- 释放技能后
|
||||
local onRoleHit = function(target,damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,248) then
|
||||
return
|
||||
end
|
||||
if target:IsDead() and not BattleUtil.CheckIsNoDead(target) then
|
||||
local treat = floor(BattleUtil.FP_Mul(role:GetRoleData(RoleDataName.MaxHp), f1))
|
||||
BattleUtil.CalTreat(role, role, treat)
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
-- skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,248)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -4871,14 +4875,15 @@ local passivityList = {
|
|||
-- 释放技能后
|
||||
local onRoleHit = function(target,damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,249) then
|
||||
return
|
||||
end
|
||||
if target:IsDead() and not BattleUtil.CheckIsNoDead(target) then
|
||||
local buff = Buff.Create(role, BuffName.PropertyChange, 1, RoleDataName.Crit, f1, CountTypeName.Add)
|
||||
role:AddBuff(buff)
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
--skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,249)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -4897,13 +4902,14 @@ local passivityList = {
|
|||
-- 击杀数量累加
|
||||
local OnRoleHit = function(defRole, damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,250) then
|
||||
return
|
||||
end
|
||||
if skill and defRole:IsDead() and not BattleUtil.CheckIsNoDead(defRole) then
|
||||
killNum = killNum + 1
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
--skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,250)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -4938,7 +4944,7 @@ local passivityList = {
|
|||
local f1 = args[2]
|
||||
local function onHit(target, damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,251) then
|
||||
return
|
||||
end
|
||||
if target:IsDead() and not BattleUtil.CheckIsNoDead(target) then
|
||||
|
@ -4946,7 +4952,8 @@ local passivityList = {
|
|||
local value = floor(BattleUtil.ErrorCorrection(maxHp* f1))
|
||||
BattleUtil.ApplyTreat(role, role, value)
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
--skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,251)
|
||||
end
|
||||
end
|
||||
role.Event:RemoveEvent(BattleEventName.RoleHit, onHit)
|
||||
|
@ -4965,13 +4972,14 @@ local passivityList = {
|
|||
local i1 = args[1]
|
||||
local onHit = function(target, damage, bCrit, finalDmg,damageType,skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,252) then
|
||||
return
|
||||
end
|
||||
if target:IsDead() and not BattleUtil.CheckIsNoDead(target) then
|
||||
role:AddRage(i1, CountTypeName.Add)
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
--skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,252)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -4986,7 +4994,7 @@ local passivityList = {
|
|||
-- 直接伤害后
|
||||
local onRoleHit = function(target, damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,253) then
|
||||
return
|
||||
end
|
||||
if skill and not skill.isAdd and target:IsDead() and not BattleUtil.CheckIsNoDead(target) then
|
||||
|
@ -5000,7 +5008,8 @@ local passivityList = {
|
|||
end
|
||||
end
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
--skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,253)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -5013,14 +5022,15 @@ local passivityList = {
|
|||
local f1 = args[1]
|
||||
local onRoleHit = function(target,damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,254) then
|
||||
return
|
||||
end
|
||||
if target:IsDead() and not BattleUtil.CheckIsNoDead(target) then
|
||||
local target = RoleManager.GetAliveAggro(role)
|
||||
BattleUtil.CalDamage(nil, role, target, 1, f1)
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
--skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,254)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -5033,14 +5043,15 @@ local passivityList = {
|
|||
local f1 = args[1]
|
||||
local onRoleHit = function(target, damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,255) then
|
||||
return
|
||||
end
|
||||
if skill and skill.type == BattleSkillType.Special and target:IsDead() and not BattleUtil.CheckIsNoDead(target) then
|
||||
BattleUtil.RandomAction(f1, function()
|
||||
role:AddRage(target.Rage, CountTypeName.Add)
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
--skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,255)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
@ -5055,7 +5066,7 @@ local passivityList = {
|
|||
local f2=args[2]
|
||||
local onRoleHit = function(target, damage, bCrit, finalDmg, damageType, skill)
|
||||
--如果是技能并且这个被动已经被触发过 return
|
||||
if skill and skill.isTriggePassivity then
|
||||
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,256) then
|
||||
return
|
||||
end
|
||||
if target:IsDead() and not BattleUtil.CheckIsNoDead(target) and not role:IsDead() then
|
||||
|
@ -5064,7 +5075,8 @@ local passivityList = {
|
|||
--加一个延时操作,防止有的英雄有死亡后再释放一次技能的被动 by:王振兴
|
||||
role:InsertExtraSkill(f1,f2)
|
||||
if skill then
|
||||
skill.isTriggePassivity=true
|
||||
--skill.isTriggePassivity=true
|
||||
table.insert(skill.triggerPassivityId,256)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -35,7 +35,8 @@ function Skill:Init(role, effectData, type, targets, isAdd, isRage) --type 0 异
|
|||
self.hitTime = effectData[2] -- 效果命中需要的时间
|
||||
self.continueTime = effectData[3] -- 命中后伤害持续时间
|
||||
self.attackCount = effectData[4] -- 伤害持续时间内伤害次数
|
||||
self.isTriggePassivity = false -- 是否一个技能只触发一次被动 true:每次释放技能只会触发一次
|
||||
self.isTriggePassivity = false -- 是否一个技能只触发一次被动 true:每次释放技能只会触发一次
|
||||
self.triggerPassivityId={}
|
||||
self.targets = targets or {}
|
||||
self.isAdd = isAdd
|
||||
self.isRage = isRage
|
||||
|
@ -121,6 +122,7 @@ function Skill:Cast(func)
|
|||
self.effectTargets = {}
|
||||
self.targetIsHit = {}
|
||||
self.isTriggePassivity=false
|
||||
self.triggerPassivityId={}
|
||||
-- 先计算出技能的目标
|
||||
for i=1, self.effectList.size do
|
||||
-- 是否重新选择目标
|
||||
|
@ -261,6 +263,7 @@ function Skill:EndSkill()
|
|||
BattleLogic.WaitForTrigger(0.3, function()
|
||||
-- 结束回调
|
||||
self.isTriggePassivity=false
|
||||
self.triggerPassivityId={}
|
||||
if self.castDoneFunc then self.castDoneFunc() end
|
||||
|
||||
end)
|
||||
|
|
|
@ -194,9 +194,9 @@ function this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
|
|||
canGet = true
|
||||
end
|
||||
end
|
||||
LogYellow("MonsterCampManager.monsterWave"..MonsterCampManager.monsterWave-1)
|
||||
LogGreen("canGet:"..tostring(canGet))
|
||||
LogRed("@@@@@@@@@@@@@@@@@@@@:"..RedPointManager.PlayerPrefsGetStr(v.Id..PlayerManager.level.."MonsterWavePatFace"))
|
||||
-- LogYellow("MonsterCampManager.monsterWave"..MonsterCampManager.monsterWave-1)
|
||||
-- LogGreen("canGet:"..tostring(canGet))
|
||||
-- LogRed("@@@@@@@@@@@@@@@@@@@@:"..RedPointManager.PlayerPrefsGetStr(v.Id..PlayerManager.level.."MonsterWavePatFace"))
|
||||
if canGet then
|
||||
if RedPointManager.PlayerPrefsGetStr(v.Id..(MonsterCampManager.monsterWave-1).."MonsterWavePatFace") == "0" then
|
||||
table.insert(patFaceAllData,v)
|
||||
|
|
|
@ -146,7 +146,7 @@ function PatFacePanel:OnShowPatFaceData()
|
|||
elseif patFaceSingleData.Type == FacePanelType.UpgradePac or
|
||||
patFaceSingleData.Type == FacePanelType.MonsterWave or
|
||||
patFaceSingleData.Type == FacePanelType.MainLevel then
|
||||
self:OnShowOb7Data()
|
||||
self:OnShowOb7Data(patFaceSingleData.Type)
|
||||
elseif patFaceSingleData.Type == FacePanelType.GrowGift then
|
||||
self:OnShowOb8Data()
|
||||
end
|
||||
|
@ -331,8 +331,15 @@ function PatFacePanel:OnShowOb6Data()
|
|||
end
|
||||
|
||||
--第七种 升级限时礼包
|
||||
function PatFacePanel:OnShowOb7Data()
|
||||
OperatingManager.upGradePackagePanelType = 1
|
||||
function PatFacePanel:OnShowOb7Data(Type)
|
||||
OperatingManager.upGradePackagePanelIndex = 0
|
||||
if Type == FacePanelType.UpgradePac then
|
||||
OperatingManager.upGradePackagePanelType = 1
|
||||
elseif Type == FacePanelType.MonsterWave then
|
||||
OperatingManager.upGradePackagePanelType = 4
|
||||
elseif Type == FacePanelType.MainLevel then
|
||||
OperatingManager.upGradePackagePanelType = 3
|
||||
end
|
||||
UIManager.OpenPanel(UIName.UpGradePackagePanel,function() self:ClosePanel() end)
|
||||
end
|
||||
|
||||
|
|
|
@ -18,8 +18,8 @@ local luxuryConfig = ConfigManager.GetConfig(ConfigName.LuxuryFundConfig)
|
|||
--后端数据 goodsId;//商品id buyTimes; //购买次数 startTime;//开始时间 endTime; //结束时间 dynamicBuyTimes; //可购买次数
|
||||
local giftGoodsInfo
|
||||
|
||||
this.upGradePackagePanelType = 1
|
||||
this.upGradePackagePanelIndex = 1
|
||||
this.upGradePackagePanelType = 0
|
||||
this.upGradePackagePanelIndex = 0
|
||||
this.IsShowFiveStarPatch = true
|
||||
--初始化
|
||||
function this.Initialize()
|
||||
|
|
|
@ -148,8 +148,8 @@ end
|
|||
|
||||
function this:SetCurTypeAndIndex()
|
||||
curType = OperatingManager.upGradePackagePanelType and OperatingManager.upGradePackagePanelType or 1
|
||||
curIndex = OperatingManager.upGradePackagePanelIndex and OperatingManager.upGradePackagePanelIndex or 1
|
||||
if curGiftList[curType] and #curGiftList[curType] > 0 and curGiftList[curType][curIndex] then
|
||||
curIndex = OperatingManager.upGradePackagePanelIndex and OperatingManager.upGradePackagePanelIndex or 0
|
||||
if curGiftList[curType] and #curGiftList[curType] > 0 and curGiftList[curType][curIndex] then
|
||||
elseif curGiftList[curType] and #curGiftList[curType] > 0 and (not curGiftList[curType][curIndex]) then
|
||||
curIndex = #curGiftList[curType]
|
||||
return curGiftList[curType][curIndex]
|
||||
|
@ -157,7 +157,7 @@ function this:SetCurTypeAndIndex()
|
|||
for k,v in pairs(curGiftList) do
|
||||
if v and #v > 0 then
|
||||
curType = k
|
||||
curIndex = 1
|
||||
curIndex = #curGiftList[curType]
|
||||
return curGiftList[curType][curIndex]
|
||||
end
|
||||
end
|
||||
|
|
|
@ -49,7 +49,7 @@ function this:InitComponent()
|
|||
--this.eventPoint=Util.GetGameObject(self.gameObject,"prefab/eventPoint")
|
||||
this.startBtn=Util.GetGameObject(self.gameObject,"startBtn")
|
||||
this.isStart=Util.GetGameObject(self.gameObject,"isStart")
|
||||
this.isStartText=Util.GetGameObject(self.gameObject,"isStart/Text"):GetComponent("Text")
|
||||
this.isStartImage=Util.GetGameObject(self.gameObject,"isStart/Image"):GetComponent("Image")
|
||||
this.TT=Util.GetGameObject(self.gameObject,"mapParent/TT")
|
||||
this.mapY=this.mapParent.transform.localPosition.y
|
||||
|
||||
|
@ -136,7 +136,7 @@ function this:BindEvent()
|
|||
this.isStart:SetActive(true)
|
||||
this.startBtn:SetActive(false)
|
||||
this.youliTag:SetActive(true)
|
||||
this.isStartText.text="暂停"
|
||||
this.isStartImage.sprite=Util.LoadSprite("x_xiaoyaoyou_tingzhi")
|
||||
isAutoRun=true
|
||||
end
|
||||
XiaoYaoManager.StartXiaoYao()
|
||||
|
@ -144,10 +144,10 @@ function this:BindEvent()
|
|||
--开始游历
|
||||
Util.AddClick(this.isStart,function()
|
||||
if isAutoRun then
|
||||
this.isStartText.text="开始"
|
||||
this.isStartImage.sprite=Util.LoadSprite("x_xiaoyaoyou_kaishi")
|
||||
isAutoRun=false
|
||||
else
|
||||
this.isStartText.text="暂停"
|
||||
this.isStartImage.sprite=Util.LoadSprite("x_xiaoyaoyou_tingzhi")
|
||||
isAutoRun=true
|
||||
end
|
||||
end)
|
||||
|
@ -200,6 +200,8 @@ end
|
|||
function this.PlaySaiziAnim(_data)
|
||||
this.startBtn:GetComponent("Button").enabled=false
|
||||
Log("当前骰子数:"..#_data.pointes)
|
||||
-- 骰子音效
|
||||
SoundManager.PlaySound(SoundConfig.Sound_UI_ShaiZi)
|
||||
if #_data.pointes>1 then
|
||||
this.twoSaiZiEffect:SetActive(true)
|
||||
else
|
||||
|
@ -322,7 +324,11 @@ function this.EventTrigger(_data)
|
|||
this.SetEventBtn(_data)
|
||||
elseif _data.pathType==7 then --终极大奖
|
||||
UIManager.OpenPanel(UIName.XiaoYaoEventPanel,0,_data.drop)
|
||||
end
|
||||
end
|
||||
-- 除普通节点都播放提示音
|
||||
if _data.pathType ~= 0 then
|
||||
SoundManager.PlaySound(SoundConfig.Sound_UI_TiShi)
|
||||
end
|
||||
if _data.drop.itemlist and #_data.drop.itemlist > 0 and _data.pathType~=7 then
|
||||
local content = {}
|
||||
for i = 1, #_data.drop.itemlist do
|
||||
|
|
Loading…
Reference in New Issue