From 5d57464da85a1130b4c411da57eb52e9fa08d7e9 Mon Sep 17 00:00:00 2001 From: zhangqiang <657634622@qq.com> Date: Thu, 10 Jun 2021 17:56:07 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=A3=AE=E7=BD=97=E9=9F=B3=E6=95=88?= =?UTF-8?q?=E3=80=91=E7=A6=8F=E6=98=9F=E9=AB=98=E7=85=A7=E8=80=81=E5=A4=B4?= =?UTF-8?q?=E7=9A=84=E9=9F=B3=E6=95=88=EF=BC=8C=E7=95=8C=E9=9D=A2=E5=85=B3?= =?UTF-8?q?=E9=97=AD=E4=B8=8D=E5=81=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Map/TrialMiniGame/Logic/Game_16.lua | 2 ++ .../~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua | 6 ++++-- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_16.lua b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_16.lua index 56bb679b9f..a0c7296969 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_16.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_16.lua @@ -50,6 +50,8 @@ end function this.Close() this.root:SetActive(false) + + SoundManager.PlaySound(SoundConfig.BGM_CarbonMap) end function this.Destroy() diff --git a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua index 168e58855d..73f03c410c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua @@ -110,7 +110,7 @@ end --设置速度 local index = 1 -function this.tableTurnEffect() +function this.tableTurnEffect(index) local red = Util.GetGameObject(this.itemsList[index],"Red") red:SetActive(false) if index == 12 then--t归零 @@ -121,7 +121,9 @@ function this.tableTurnEffect() index = index + 1 --检测最后的奖励 local cfg = this.TrialGameConfig[this.list[index]] - SoundManager.PlaySound(SoundConfig.UI_Xingyunzhuanpan) + if not index then + SoundManager.PlaySound(SoundConfig.UI_Xingyunzhuanpan) + end if stopId and stopId == cfg.Id then --游戏结束显示掉落 Timer.New(function()