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getRewardProgress:SetActive(state ~= SingleDailyMissionState.Finish) + Util.SetGray(getFinishText,state == SingleDailyMissionState.GetFinish) + getRewardProgress:SetActive(state == SingleDailyMissionState.NoFinish) getRewardProgress:GetComponent("Text").text = missionData.progress.."/"..missionConfigData.Values[2][1] Util.AddOnceClick(qianwangButton, function() if missionConfigData.Jump then diff --git a/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_SecretTreasureTrail.lua b/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_SecretTreasureTrail.lua index a36170aadb..cdd74d6055 100644 --- a/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_SecretTreasureTrail.lua +++ b/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_SecretTreasureTrail.lua @@ -230,6 +230,8 @@ function this:SingleTask(go, rewardSingleData) red:SetActive(state == 1) local text = Util.GetGameObject(lingquButton.gameObject, "Text") :GetComponent("Text") lingquButton:GetComponent("Image").sprite = Util.LoadSprite(type[state].sprite) + Util.SetGray(lingquButton,state == 2) + lingquButton:GetComponent("Button").enabled = state ~= 2 text.text = type[state].text Util.AddOnceClick(lingquButton, function() if state == 1 then