修改bug
parent
00c5414b07
commit
5d7fcc5aec
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@ -58069,6 +58069,54 @@ MonoBehaviour:
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_dahe
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_dama
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_heihuzi
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_kaiduo
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_lufei
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_mihuoke
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_moliya
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_sabo
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_shenping
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_suolong
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_xiangkesi
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: livetu_yanzaijin
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extension: .png
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resPathIndex: 684
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resAbNameIndex: 2623
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- resName: c_zuoqi_qilin
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extension: .png
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resPathIndex: 685
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@ -65457,6 +65505,10 @@ MonoBehaviour:
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extension: .prefab
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resPathIndex: 760
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resAbNameIndex: 3161
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- resName: GuildInfoPopupOld
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extension: .prefab
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resPathIndex: 760
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resAbNameIndex: 3161
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- resName: GuildLogoPopup
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extension: .prefab
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resPathIndex: 760
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@ -84489,13 +84541,21 @@ MonoBehaviour:
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- lz4/publicartres/materials.unity3d
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- lz4/spine/boss_01.unity3d
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- assetBundleName: lz4/prefabs/live2d/live2d_boss_02.unity3d
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dependences: []
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dependences:
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- lz4/publicartres/materials.unity3d
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- lz4/spine/boss_02.unity3d
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- assetBundleName: lz4/prefabs/live2d/live2d_boss_03.unity3d
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dependences: []
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dependences:
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- lz4/publicartres/materials.unity3d
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- lz4/spine/boss_03.unity3d
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- assetBundleName: lz4/prefabs/live2d/live2d_c_0001.unity3d
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dependences: []
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dependences:
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- lz4/publicartres/materials.unity3d
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- lz4/spine/c_0001.unity3d
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- assetBundleName: lz4/prefabs/live2d/live2d_c_0002.unity3d
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dependences: []
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dependences:
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- lz4/publicartres/materials.unity3d
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- lz4/spine/c_0002.unity3d
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- assetBundleName: lz4/prefabs/live2d/live2d_c_0003.unity3d
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dependences:
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- lz4/publicartres/materials.unity3d
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@ -717,7 +717,7 @@ function HandBookHeroAndEquipListPanel:OnShowSingleHeroData(...)
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Util.GetGameObject(_go.transform, "card/lv/Text"):GetComponent("Text").text = lv
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Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.ReadingName)
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Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Painting))
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Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.ShowLive))
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--SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"),heroData.Toward)
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Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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Util.GetGameObject(_go.transform, "card/heroStage"):SetActive(false)
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@ -726,7 +726,7 @@ function HandBookHeroAndEquipListPanel:OnShowSingleHeroData(...)
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if aaa==11 then
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aaa=16
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end
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SetHeroStars(self.spLoader, starGrid, aaa,1,nil,-15,nil,Vector3.New(0,0,-15))
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--SetHeroStars(self.spLoader, starGrid, aaa,1,nil,-15,nil,Vector3.New(0,0,-15))
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Util.SetParticleSortLayer(starGrid,orginLayer+1)
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Util.AddOnceClick(Util.GetGameObject(_go.transform, "card"), function()
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UIManager.OpenPanel(UIName.HandBookHeroInfoPanel,heroData,proId,natural,lv,star)
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@ -288,9 +288,7 @@ function this.SingleHeroDataShow(_go,_heroData)
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end
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Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.heroConfig.ReadingName)
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if _heroData.id~=10016 then
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Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.painting)
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end
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Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(heroData.heroConfig.ShowLive))
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SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image"),heroData.heroConfig.Toward)
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Util.GetGameObject(_go.transform, "card/pos/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.professionIcon)
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