修改bug

onepiece_demo_arena
xiejun 2023-08-15 20:25:06 +08:00
parent 00c5414b07
commit 5d7fcc5aec
4 changed files with 684 additions and 626 deletions

View File

@ -58069,6 +58069,54 @@ MonoBehaviour:
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_dahe
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_dama
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_heihuzi
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_kaiduo
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_lufei
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_mihuoke
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_moliya
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_sabo
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_shenping
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_suolong
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_xiangkesi
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: livetu_yanzaijin
extension: .png
resPathIndex: 684
resAbNameIndex: 2623
- resName: c_zuoqi_qilin
extension: .png
resPathIndex: 685
@ -65457,6 +65505,10 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 760
resAbNameIndex: 3161
- resName: GuildInfoPopupOld
extension: .prefab
resPathIndex: 760
resAbNameIndex: 3161
- resName: GuildLogoPopup
extension: .prefab
resPathIndex: 760
@ -84489,13 +84541,21 @@ MonoBehaviour:
- lz4/publicartres/materials.unity3d
- lz4/spine/boss_01.unity3d
- assetBundleName: lz4/prefabs/live2d/live2d_boss_02.unity3d
dependences: []
dependences:
- lz4/publicartres/materials.unity3d
- lz4/spine/boss_02.unity3d
- assetBundleName: lz4/prefabs/live2d/live2d_boss_03.unity3d
dependences: []
dependences:
- lz4/publicartres/materials.unity3d
- lz4/spine/boss_03.unity3d
- assetBundleName: lz4/prefabs/live2d/live2d_c_0001.unity3d
dependences: []
dependences:
- lz4/publicartres/materials.unity3d
- lz4/spine/c_0001.unity3d
- assetBundleName: lz4/prefabs/live2d/live2d_c_0002.unity3d
dependences: []
dependences:
- lz4/publicartres/materials.unity3d
- lz4/spine/c_0002.unity3d
- assetBundleName: lz4/prefabs/live2d/live2d_c_0003.unity3d
dependences:
- lz4/publicartres/materials.unity3d

View File

@ -717,7 +717,7 @@ function HandBookHeroAndEquipListPanel:OnShowSingleHeroData(...)
Util.GetGameObject(_go.transform, "card/lv/Text"):GetComponent("Text").text = lv
Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.ReadingName)
Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Painting))
Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.ShowLive))
--SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"),heroData.Toward)
Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
Util.GetGameObject(_go.transform, "card/heroStage"):SetActive(false)
@ -726,7 +726,7 @@ function HandBookHeroAndEquipListPanel:OnShowSingleHeroData(...)
if aaa==11 then
aaa=16
end
SetHeroStars(self.spLoader, starGrid, aaa,1,nil,-15,nil,Vector3.New(0,0,-15))
--SetHeroStars(self.spLoader, starGrid, aaa,1,nil,-15,nil,Vector3.New(0,0,-15))
Util.SetParticleSortLayer(starGrid,orginLayer+1)
Util.AddOnceClick(Util.GetGameObject(_go.transform, "card"), function()
UIManager.OpenPanel(UIName.HandBookHeroInfoPanel,heroData,proId,natural,lv,star)

View File

@ -288,9 +288,7 @@ function this.SingleHeroDataShow(_go,_heroData)
end
Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.heroConfig.ReadingName)
if _heroData.id~=10016 then
Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.painting)
end
Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(heroData.heroConfig.ShowLive))
SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image"),heroData.heroConfig.Toward)
Util.GetGameObject(_go.transform, "card/pos/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.professionIcon)

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