【天枢密卷】灯笼文字超框修改
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cb89c89435
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5de102eb06
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@ -268,9 +268,9 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -61.659973, y: 672.91}
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m_AnchoredPosition: {x: -61.659973, y: 753.8249}
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m_SizeDelta: {x: 88.53003, y: 161.83}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &7004274454127098571
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -523,7 +523,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -0.000014496529, y: 50}
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m_AnchoredPosition: {x: 0.000012327255, y: 50}
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m_SizeDelta: {x: 0, y: 100}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &455843809901100221
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@ -1005,11 +1005,11 @@ RectTransform:
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m_Father: {fileID: 4337632453246120809}
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m_RootOrder: 10
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -123.79999, y: 633.1}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 416.2, y: -85.900024}
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m_SizeDelta: {x: 218, y: 482}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &7259500788664693753
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -1039,7 +1039,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 695ae3ce27a95be44a1b379fd0f20d20, type: 3}
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m_Type: 0
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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@ -45,6 +45,8 @@ function TianShuMiJuanMainPanel:InitComponent()
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local v21 = grid.transform.rect
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self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid.transform,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 1, Vector2.New(0,25))
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self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage")
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self.Image = Util.GetGameObject(self.gameObject,"bg/static/Image (1)"):GetComponent("RectTransform")
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end
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function TianShuMiJuanMainPanel.SetTabAdapter(newTab, index, status)
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@ -108,7 +110,7 @@ function TianShuMiJuanMainPanel:BindEvent()
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curShai = curShai%3
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self.shaiText.text = status[curShai]
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curData = self:ShaiData()
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self:RefreshData(curData)
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self:RefreshData(curData)
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end)
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self.tabBox = TabBox.New()
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self.tabBox:SetTabAdapter(self.SetTabAdapter)
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@ -145,7 +147,8 @@ function TianShuMiJuanMainPanel:OnShow()
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self:RefreshData()
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end
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function TianShuMiJuanMainPanel:RefreshData()
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function TianShuMiJuanMainPanel:RefreshData()
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self:ChengeSize()
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self:SortData()
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self.scroll:ForeachItemGO(function(index,go)
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go.gameObject:SetActive(false)
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@ -161,6 +164,24 @@ function TianShuMiJuanMainPanel:RefreshData()
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end
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end
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--灯笼大小变化
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function TianShuMiJuanMainPanel:ChengeSize()
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if GetCurLanguage() == 0 then return end
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local width = GetPreferredWidth(self.shaiText.transform)
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local vec = self.Image.transform.sizeDelta
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local shaiVect = self.shai:GetComponent("RectTransform").transform.sizeDelta
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if width > 120 then
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vec.y = width + 400
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shaiVect.y = width + 50
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else
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vec.y = 482
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shaiVect.y = 161
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end
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self.Image.transform.sizeDelta = vec
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self.shai:GetComponent("RectTransform").transform.sizeDelta = shaiVect
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end
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function TianShuMiJuanMainPanel:ShaiData()
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if not data or #data < 1 then
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return
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