From 5e02167ef982dc66d37979b375b3278dcbb62d67 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Thu, 1 Jul 2021 15:15:15 +0800 Subject: [PATCH] =?UTF-8?q?=E5=B8=A7=E7=8E=87=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Setting/SettingInfo.lua | 24 ++++++++++--------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Setting/SettingInfo.lua b/Assets/ManagedResources/~Lua/Modules/Setting/SettingInfo.lua index b194e035dc..dc13b8e13b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Setting/SettingInfo.lua +++ b/Assets/ManagedResources/~Lua/Modules/Setting/SettingInfo.lua @@ -82,17 +82,19 @@ function SettingInfo:SetTipShow() end function SettingInfo:SetReslutionTipShow() - local value = PlayerPrefs.GetInt("ResLution") - this.selectResolution.value = value - if value == 0 then - UnityEngine.Application.targetFrameRate = 30; - this.selectResolutionText.text = "普通帧率" - this.selectResolutionTip.gameObject:SetActive(false) - else - UnityEngine.Application.targetFrameRate = 60; - this.selectResolutionText.text = "高帧率" - this.selectResolutionTip.gameObject:SetActive(true) - end + if ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.IS_SELECT_RESLUTION) then + local value = PlayerPrefs.GetInt("ResLution") + this.selectResolution.value = value + if value == 0 then + UnityEngine.Application.targetFrameRate = 30; + this.selectResolutionText.text = "普通帧率" + this.selectResolutionTip.gameObject:SetActive(false) + else + UnityEngine.Application.targetFrameRate = 60; + this.selectResolutionText.text = "高帧率" + this.selectResolutionTip.gameObject:SetActive(true) + end + end end --绑定事件(用于子类重写)