diff --git a/Assets/ManagedResources/~Lua/Modules/ContinuePackage/ContinuePackagePanel.lua b/Assets/ManagedResources/~Lua/Modules/ContinuePackage/ContinuePackagePanel.lua index 652b5ca6df..711743a5bd 100644 --- a/Assets/ManagedResources/~Lua/Modules/ContinuePackage/ContinuePackagePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/ContinuePackage/ContinuePackagePanel.lua @@ -137,7 +137,7 @@ function ContinuePackagePanel:ShowSingleHero(go,data,index) if not self.itemViewList[go][i] then self.itemViewList[go][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform) end - self.itemViewList[go][i]:OnOpen(false, rewardData, 0.75,false,false,false,self.sortingOrder) + self.itemViewList[go][i]:OnOpen(false, rewardData, 0.8,false,false,false,self.sortingOrder) self.itemViewList[go][i].gameObject:SetActive(true) end