【鸿蒙阵bug修改】
parent
f652a13697
commit
5eb853efbd
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@ -1718,8 +1718,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 5, y: 135}
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m_SizeDelta: {x: 1091.8, y: 1328.1}
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m_AnchoredPosition: {x: 5, y: 293}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &6745114888964542168
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GameObject:
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@ -58,8 +58,9 @@ function GongMingResultTips:OnOpen(flag)
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end
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this.liveName = GetResourcePath(heroTData.Live)
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this.liveNode = poolManager:LoadLive(this.liveName, this.HeroSkin.transform, Vector3.one * heroTData.Scale*0.7, Vector3.New(heroTData.Position[1], heroTData.Position[2]))
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this.liveNode.transform.sizeDelta = Vector2.New(1000, 1000)
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this.liveNode = poolManager:LoadLive(this.liveName, this.HeroSkin.transform, Vector3.one * heroTData.Scale, Vector3.New(heroTData.Position[1], heroTData.Position[2]))
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-- this.liveNode.transform.sizeDelta = Vector2.New(1000, 1000)
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this.HeroSkin:GetComponent("RectTransform").localScale = Vector2.New(0.7,0.7)
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local SkeletonGraphic = this.liveNode:GetComponent("SkeletonGraphic")
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local idle = function()
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SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
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@ -203,7 +204,10 @@ end
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--界面关闭时调用(用于子类重写)
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function GongMingResultTips:OnClose()
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if this.liveNode then
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poolManager:UnLoadLive(this.liveName, this.liveNode)
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this.liveNode = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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@ -123,9 +123,25 @@ function RoleChooseListPanel:OnOpen(flag)
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this.numText.text = ""
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this.title_text.text ="共鸣神将选择"
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self.flag = flag
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self.ScrollView:SetData(HarmonyManager.ChooseDataList,function (index, go)
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local list = HarmonyManager.ChooseDataList
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table.sort(list, function(a, b)
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if a.star == b.star then
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if a.heroConfig.Natural ==b.heroConfig.Natural then
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if a.lv == b.lv then
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return a.heroConfig.Id < b.heroConfig.Id
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else
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return a.lv > b.lv
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end
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else
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return a.heroConfig.Natural > b.heroConfig.Natural
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end
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else
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return a.star > b.star
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end
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end)
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self.ScrollView:SetData(list,function (index, go)
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this.OnShowSingleCardData(go, HarmonyManager.ChooseDataList[index],index)--
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this.OnShowSingleCardData(go, list[index],index)--
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end)
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@ -176,7 +192,7 @@ function this.OnShowSingleCardData(go,heroData,index)--isSelect 1选择 2 没
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SelectHero:SetActive(false)
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--end
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SelectHero = nil
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--SelectHero = nil
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end
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TempData = heroData
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SelectHero = choosed
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@ -211,7 +227,7 @@ function RoleChooseListPanel:AutoSelectHero()
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end
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--界面关闭时调用(用于子类重写)
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function RoleChooseListPanel:OnClose()
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destroy(SelectHero)
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--destroy(SelectHero)
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SelectHero = nil
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end
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