【灵兽宝阁】bug修复,增加等级限制
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32afdddb4f
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5f596eef04
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@ -223,7 +223,7 @@ function this.PageTabAdapter(tab, index, status)
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this.BindPageRedpot(index, redpot)
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end
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local id = ActivityGiftManager.IsActivityTypeOpen(tabs[index].ActType)
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if id and id > 0 then
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if id and id > 0 and ActivityGiftManager.IsQualifiled(tabs[index].ActType) then
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if GlobalActConfig[id].ShowArt and GlobalActConfig[id].ShowArt > 0 then
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tab:SetActive(GlobalActConfig[id].ShowArt == index)
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else
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@ -120,6 +120,9 @@ function LingShouBaoGe:SetData()
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bgName = artConfig[SpiritAnimalConfig[showData.monsterId].Live].Name
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local pos = SpiritAnimalConfig[showData.monsterId].Position
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local scale = SpiritAnimalConfig[showData.monsterId].Scale
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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end
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Live = poolManager:LoadLive(bgName, this.grid.transform, Vector3.one*scale, Vector2.New(pos[1],pos[2]))
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local leftTime = lotterySetting[singleRecruit.Id].DiamondBoxContain[1][2] - ActData.value
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@ -280,6 +283,7 @@ function LingShouBaoGe:OnHide()
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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end
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Live = nil
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this.gameObject:SetActive(false)
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this.detail.gameObject:SetActive(false)
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if this.timer then
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@ -292,6 +296,7 @@ function LingShouBaoGe:OnDestroy()
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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end
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Live = nil
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ActivityDetail.OnDestroy()
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end
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