礼物显示修改
parent
266c5b12af
commit
5f6d51786d
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@ -320,7 +320,7 @@ function this.SingleItemDataShow(_go, _itemData)
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Util.AddOnceClick(Util.GetGameObject(_go.transform, "mask"),function()
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BagManager.isBagPanel=true
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if isHave then
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UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,_itemData,0,false,nil,curHeroData,4)
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UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,_itemData,6,false,nil,curHeroData,4)
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else
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UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,_itemData,3,false,nil,curHeroData,4)
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end
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@ -371,7 +371,7 @@ function this.SingleItemDataShow(_go, _itemData)
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Util.AddOnceClick(Util.GetGameObject(_go.transform, "mask"),function()
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BagManager.isBagPanel=true
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if isHave then
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UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,_itemData,0,false,nil,curHeroData,4)
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UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,_itemData,6,false,nil,curHeroData,4)
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else
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UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,_itemData,3,false,nil,curHeroData,4)
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end
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@ -350,7 +350,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7)
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end
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elseif _itemData.itemType == 3 then --装备
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elseif _itemData.itemType == 3 or _itemData.itemType == 56 then --装备
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--hero
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self.num:SetActive(false)
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self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(_itemData.configData.ReadingName),5)
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@ -360,6 +360,15 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(_itemData.configData.PropertyName))
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--self.posImage.sprite = self.spLoader:LoadSprite(GetJobSpriteStrByJobNum(_itemData.configData.Profession))
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--self.heroStage.sprite = self.spLoader:LoadSprite(HeroStageSprite[_itemData.configData.HeroStage])
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if _itemData.itemType == 56 then
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self.resetLvText.gameObject:SetActive(true)
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if _itemData.configData.ItemBaseType==14 then
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self.resetLvText.text="主"
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elseif _itemData.configData.ItemBaseType==15 then
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self.resetLvText.text="将"
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end
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end
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, true, _itemData.backData)
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end)
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@ -633,7 +642,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
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end)
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elseif itemDataConFig.ItemType == ItemType.Equip then
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elseif itemDataConFig.ItemType == ItemType.Equip or itemDataConFig.ItemType == ItemType.Gift then
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--3装备
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self.num:SetActive(itemNum and itemNum > 1)
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self.num:GetComponent("Text").text = PrintWanNum(itemNum and itemNum or 0)
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@ -647,6 +656,15 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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self.UI_effect_WuCai_Kuang:SetActive(itemDataConFig.Quantity1 == 7)
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self.c_ui_qinyan_duan:SetActive(itemDataConFig.Quantity1 == 8)
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end
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if itemDataConFig.ItemType ==ItemType.Gift then
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self.resetLvText.gameObject:SetActive(true)
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if itemDataConFig.ItemBaseType==14 then
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self.resetLvText.text="主"
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elseif itemDataConFig.ItemBaseType==15 then
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self.resetLvText.text="将"
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end
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end
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Util.AddOnceClick(self.frameBtn, function()
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-- UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, itemSId)
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local _itemData = {}
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