Merge branch 'china/dev-c' of http://60.1.1.230/gaoxin/JL_Client into china/dev-c

dev_chengFeng
ZhangBiao 2021-05-29 20:48:14 +08:00
commit 5fbad73cbe
9 changed files with 137 additions and 50 deletions

View File

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m_AnchoredPosition: {x: 478.37, y: -181}
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m_AnchorMax: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 1}
--- !u!114 &5787845084316277716
MonoBehaviour:
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m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.00004163427}
m_SizeDelta: {x: 916, y: 351}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &5918842748614186787
MonoBehaviour:
@ -4837,9 +4837,9 @@ MonoBehaviour:
m_Left: 40
m_Right: 0
m_Top: 31
m_Bottom: 0
m_Bottom: 20
m_ChildAlignment: 0
m_Spacing: 50.06
m_Spacing: 50
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
@ -5489,7 +5489,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: -1.7999878, y: -413}
m_SizeDelta: {x: 917, y: 1152.1}
m_SizeDelta: {x: 917, y: 1146.7}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &2484587132639556036
MonoBehaviour:
@ -6012,7 +6012,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 478.37, y: -331}
m_SizeDelta: {x: 876.74, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3669278989709283071
@ -6934,7 +6934,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 540, y: -434.96982}
m_AnchoredPosition: {x: 540, y: -434.96985}
m_SizeDelta: {x: 800, y: 64.08}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &181288018036704300
@ -7286,7 +7286,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 478.37, y: -81.06}
m_AnchoredPosition: {x: 478.37, y: -81}
m_SizeDelta: {x: 876.74, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5022706840854498964
@ -10501,7 +10501,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 478.37, y: -131.12}
m_AnchoredPosition: {x: 478.37, y: -131}
m_SizeDelta: {x: 876.74, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7288597641011106736

View File

@ -9624,8 +9624,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 4.899994, y: -338}
m_SizeDelta: {x: 600, y: 115.1}
m_AnchoredPosition: {x: -2.0000916, y: -338}
m_SizeDelta: {x: 632.8, y: 115.1}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8029727511439798878
CanvasRenderer:
@ -9659,14 +9659,14 @@ MonoBehaviour:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 35
m_FontStyle: 0
m_BestFit: 1
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m_MinSize: 3
m_MaxSize: 35
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "<color=#95523B>\u89E3\u9501\u79D8\u5B9D\uFF0C\u53EF\u4EE5\u9886\u53D6\u989D\u5916\u4E13\u5C5E\u5956\u52B1\uFF0C\u5E76\u76F4\u63A5\u83B7\u5F97200\u79EF\u5206\uFF0C<color=#CC4325>\u53EF\u83B7\u53D61980\u5996\u6676\uFF0C\u90AE\u4EF6\u9886\u53D6</color></color>"
LanguageIndex: 0
@ -11983,6 +11983,85 @@ MonoBehaviour:
m_LineSpacing: 1
m_Text: "\u786E \u8BA4"
LanguageIndex: 10123
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m_PrefabAsset: {fileID: 0}
serializedVersion: 6
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m_Color: {r: 1, g: 0.8588236, b: 0.60784316, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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RectTransform:
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m_Children:
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m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@ -60,6 +60,8 @@ function QianKunBoxBuyOnePanel:BindEvent()
Util.AddClick(this.openOneAgainButton, function ()
if isLimitUpHero then
if this.func then
self.bg.gameObject:SetActive(false)
self.bg.gameObject:SetActive(true)
this.func()
end
return

View File

@ -109,9 +109,12 @@ function this:ReFreshUpItem(UpItem,rateList)
end
end
local hero
--限时up英雄
function this:ShowUpItem(config,actId)
local hero=SubUIManager.Open(SubUIConfig.ItemView,this.itemGrid.transform)
if not hero then
hero=SubUIManager.Open(SubUIConfig.ItemView,this.itemGrid.transform)
end
local wishUpConfig=ConfigManager.TryGetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId",actId)
local num=0
for i = 1, #wishUpConfig.UpList do

View File

@ -87,7 +87,6 @@ function this:InitGetView()
if value.isGet==0 and (config.Num-value.getCount)>0 and isAuto then
if config.BaseType~=2 or PlayerManager.dailyRedPack< tonumber(SpecialConfig.Value) then
isAuto=false
--LogError("redid============"..value.redId)
NetManager.GetRobRedPackageRequest(value.redId,function(msg)
local success=msg.isSuccess
local itemId=msg.itemId
@ -105,8 +104,6 @@ function this:InitGetView()
LogError(Language[11047])
PopupTipPanel.ShowTip(Language[11047])
end
this:InitGetView()
--检测可领取红包的数量
end)
return
end

View File

@ -29,9 +29,8 @@ function this.Init(context, root, gameType, gameId, gameParams)
end
local id
local num
local itemId
local resultId
local stopId
local isStart
local timeSpace = 0
local lastTime = 0
@ -61,9 +60,8 @@ function this.Show()
this.btnStart:GetComponent("Button").interactable = false
TrialMiniGameManager.GameOperate(0, function(msg)
--转起来
id = msg.drop.itemlist[1].itemId
num = msg.drop.itemlist[1].itemNum
LogYellow("掉落的Id:"..id.." 数量:"..num)
resultId = msg.resultId
LogYellow("掉落的Id:"..resultId)
this.test()
--4秒后显示掉落
-- Timer.New(function()
@ -100,11 +98,11 @@ function this.test()
-- coroutine.wait(0.1)
-- end
-- 减速
for i = 0, 30 do
for i = 0, 20 do
timeSpace = timeSpace + 0.01
coroutine.wait(0.1)
end
itemId = id
stopId = resultId
end)
isStart = true
@ -122,18 +120,18 @@ function this.tableTurnEffect()
redNext:SetActive(true)
index = index + 1
--检测最后的奖励
if itemId and id == this.TrialGameConfig[this.list[index]].RewardID and num == this.TrialGameConfig[this.list[index]].Max then
-- this.turnEffect:Stop()
local cfg = this.TrialGameConfig[this.list[index]]
if stopId and stopId == cfg.Id then
--游戏结束显示掉落
Timer.New(function()
if TrialMiniGameManager.IsGameDone() then
TrialMiniGameManager.EndGame()
end
local data = TrialMiniGameManager.IdToNameIconNum(id,num)
local data = TrialMiniGameManager.IdToNameIconNum(cfg.RewardID, cfg.Max)
PopupTipPanel.ShowColorTip(data[1],data[2],data[3])
isStart = true
itemId = nil
end, 1,1,true):Start()
isStart = false
stopId = nil
end
end

View File

@ -253,9 +253,7 @@ function RewardItemSingleShowPopup:OnOpen(...)
if data[2] then
func = data[2]
end
if data[4] then
isNoShowSureBtn = data[4]
end
isNoShowSureBtn = data[4] and data[4] or false
end
function RewardItemSingleShowPopup:OnShow()
this.innateImage:SetActive(false)
@ -281,7 +279,7 @@ function RewardItemSingleShowPopup:OnShow()
this.btnSure:SetActive(false)
this.btnSureText.text = Language[10197]
end
this.btnJump:SetActive(itemConfigData.UseJump and itemConfigData.UseJump > 0 and isBagPanel and isNoShowSureBtn)
this.btnJump:SetActive(itemConfigData.UseJump and itemConfigData.UseJump > 0 and isBagPanel and not isNoShowSureBtn)
Log("itemConfigData.Id " .. itemConfigData.Id)
this.equipQuaText.text = GetStringByEquipQua(itemConfigData.Quantity, GetQuaStringByEquipQua(itemConfigData.Quantity))
this.itemName.text = GetStringByEquipQua(itemConfigData.Quantity, GetLanguageStrById(itemConfigData.Name))

View File

@ -24,6 +24,7 @@ function this:InitComponent(gameObject)
this.btnBack = Util.GetGameObject(gameObject, "frame/bg/closeBtn")
this.dealBtn = Util.GetGameObject(gameObject, "frame/bg/dealBtn")
this.dealBtnIma = Util.GetGameObject(this.dealBtn, "Image"):GetComponent("Image")
this.dealBtnText = Util.GetGameObject(this.dealBtn, "Text"):GetComponent("Text")
if MoneyUtil.MT == MoneyType.RMB then
this.dealBtnIma.sprite = this.spLoader:LoadSprite("q_qinlongmibao_jiesuozhenbao198")
else
@ -63,14 +64,22 @@ function this:OnShow(_parent,...)
rewardData = TreasureOfHeavenManger.GetAllRewardData()
this:showRewardTianGong()
this.tip.text = Language[12286]
this.dealBtnIma.gameObject:SetActive(true)
this.dealBtnText.gameObject:SetActive(false)
elseif curType == 2 then
rewardData = QinglongSerectTreasureManager.GetAllRewardData()
this:showRewardQinglong()
this.tip.text = Language[12287]
this.dealBtnIma.gameObject:SetActive(true)
this.dealBtnText.gameObject:SetActive(false)
elseif curType == 3 then
rewardData,rewardData1 = EndLessMapManager.GetAllRewardData()
this:showRewardWuJin(rewardData,rewardData1)
this.tip.text = Language[12287]
this.tip.text = "<color=#60A22C>解锁秘宝,激活进阶</color><color=#95523B>专属奖励+2000积分<color=#CC4325>可获取980妖晶</color></color>"
this.dealBtnIma.gameObject:SetActive(false)
this.dealBtnText.gameObject:SetActive(true)
local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,type[curType].id)
this.dealBtnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(config.Price)
end
end

View File

@ -417,7 +417,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,false)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
end)
elseif itemDataConFig.ItemType == ItemType.Hero then
-- 1角色
@ -455,7 +455,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
end
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,false)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
end)
elseif itemDataConFig.ItemType == ItemType.Equip then
--3装备
@ -487,7 +487,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
--self.pokemonFrame:GetComponent("Image").sprite = self.spLoader:LoadSprite(YaoHunFrame[itemConfig[itemSId].Quantity])
--self.pokemonImage.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,false)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
end)
if effectLayer > 0 then
self.UI_Effect_Kuang_JinSe:SetActive(itemConfig[itemSId].Quantity == 5)
@ -510,7 +510,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,false)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
end)
if itemDataConFig.RingLevel > 0 then
self.innateImage:SetActive(true)
@ -580,7 +580,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
self:SetFrameEffectLayer(effectLayer)
self:SetFrameEffectScale(self.scale * 0.7)
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,itemSId,nil,self.isRewardItemPop,false)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,itemSId,nil,self.isRewardItemPop,true)
end)
elseif itemDataConFig.ItemType == ItemType.SelfBox then
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
@ -601,14 +601,14 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
local star = _reward[4] or itemConfig[itemSId].HeroStar[1]
SetHeroStars(self.starGrid, star,1,Vector2.New(32.5,32.5),-15)
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,false)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true)
end)
else
--5随机道具6符文
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId, nil, self.isRewardItemPop,false)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId, nil, self.isRewardItemPop,true)
end)
end
if itemNum <= 0 then
@ -665,7 +665,7 @@ function ItemView:OnBtnCkickEvent(itemSId)
--道具自选箱
UIManager.OpenPanel(UIName.RewardBoxPanel,nil,itemDataConFig.Id)
else
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemDataConFig.Id,nil,self.isRewardItemPop,false)
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemDataConFig.Id,nil,self.isRewardItemPop,true)
end
end
function ItemView:OnShowUIeffectItemViewSaoguang()