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data[1] = "奖励加成: "..(this.battleResult.percentReward/100).."%\n("..this.battleResult.lossBloodOrTimes.."回合)" + local reward1= ConfigManager.GetConfigData(ConfigName.ChallengeStage,1).Reward1 + data[1] = "回合数: "..this.battleResult.lossBloodOrTimes + data[2]=this.battleResult.lossBloodOrTimes/20 + data[3] = reward1 else - data[1] = "奖励加成: "..(this.battleResult.percentReward/100).."%\n(总伤害:"..this.battleResult.lossBloodOrTimes..")" + local reward1= ConfigManager.GetConfigData(ConfigName.ChallengeStage,1001).Reward1 + data[1] = "回合数: "..this.battleResult.lossBloodOrTimes + data[2]=(20-this.battleResult.lossBloodOrTimes)/20 + data[3] = reward1 end - + data[4] = this.battleResult.type return data end diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua index 715d6de842..6feddcd224 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua @@ -87,6 +87,8 @@ function RewardItemPopup:InitComponent() this.isFirstEffect = Util.GetGameObject(this.FightLevel3,"isFirst") --七界试炼挑战条件信息 this.qiJieCondition = Util.GetGameObject(self.gameObject, "ScrollView/Content/bottom/grid/qiJieInfo") + --挑战副本结算评分信息 + this.challengeInfo = Util.GetGameObject(self.gameObject, "ScrollView/Content/bottom/grid/challengeInfo") end --绑定事件(用于子类重写) @@ -161,7 +163,8 @@ function RewardItemPopup:OnOpen(...) this.FightLevel3:SetActive(compShowType == 8)--山河社稷图 this.FightLevel2:SetActive(compShowType == 8 and (not drop or (#drop.itemlist < 1 and #drop.equipId < 1 and #drop.Hero < 1 and #drop.soulEquip < 1 and #drop.pokemon < 1)))--山河社稷图 this.FightLevelAssistant:SetActive(compShowType == 9)--山河社稷图 - this.qiJieCondition:SetActive(compShowType == 10 or compShowType == 12)--七界试炼 + this.qiJieCondition:SetActive(compShowType == 10)--七界试炼 + this.challengeInfo:SetActive(compShowType == 12)--挑战副本 this.dropGrid:SetActive(false) this.dropGridArena:SetActive(false) this.lvAndExpGo:SetActive(compShowType == 1) @@ -373,9 +376,34 @@ end --挑战副本显示信息 function this.ChallengeCopyShow() local data = CarbonManager.GetBattleResult() - for i = 1, 3 do - Util.GetGameObject(this.qiJieCondition,"Text ("..i..")"):GetComponent("Text").text = data[i] + Util.GetGameObject(this.challengeInfo,"layout/rounds"):GetComponent("Text").text= data[1] + local progressBar= Util.GetGameObject(this.challengeInfo,"layout/progressBg/progressBar"):GetComponent("Image") + progressBar.fillAmount = data[2] + local scoreTextArr = {"良好","优秀","史诗","传说","神话"} + local scoreImageArr = {"r_hero_tujian_lianghao","r_hero_tujian_youxiu","r_hero_tujian_shishi","r_hero_tujian_chuanshuo","r_hero_tujian_shenhua"} + local scoreText= Util.GetGameObject(this.challengeInfo,"layout/progressBg/scoreText") + local boutNum= Util.GetGameObject(this.challengeInfo,"layout/progressBg/boutNum") + local lvArr=data[3] + local scoreImage=Util.GetGameObject(this.challengeInfo,"layout/Image"):GetComponent("Image") + for i = 1, #lvArr do + local configRound=lvArr[i][1] + local progressText=scoreText.transform:GetChild(i-1) + local scoreLine=configRound/20 + if data[4]==2 then + scoreLine=(20-configRound)/20 + end + local textX=742*scoreLine + if data[2]>=scoreLine then + scoreImage.sprite=this.spLoader:LoadSprite(scoreImageArr[i]) + end + progressText:GetComponent("Text").text = scoreTextArr[i] + progressText:GetComponent("RectTransform").anchoredPosition = Vector2.New(textX,27) + + local boutText=boutNum.transform:GetChild(i-1) + boutText:GetComponent("Text").text = configRound + boutText:GetComponent("RectTransform").anchoredPosition = Vector2.New(textX,-35) end + end --当前背包是否已满