diff --git a/Assets/ManagedResources/Prefabs/UI/Popup/RewardItemPopup.prefab b/Assets/ManagedResources/Prefabs/UI/Popup/RewardItemPopup.prefab
index 803d616c27..e88eb424c2 100644
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diff --git a/Assets/ManagedResources/~Lua/Modules/Carbon/CarbonManager.lua b/Assets/ManagedResources/~Lua/Modules/Carbon/CarbonManager.lua
index cbf1da5af6..70987ec9cc 100644
--- a/Assets/ManagedResources/~Lua/Modules/Carbon/CarbonManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Carbon/CarbonManager.lua
@@ -1116,11 +1116,17 @@ end
function this.GetBattleResult()
local data = {}
if this.battleResult.type==1 then
- data[1] = "奖励加成: "..(this.battleResult.percentReward/100).."%\n("..this.battleResult.lossBloodOrTimes.."回合)"
+ local reward1= ConfigManager.GetConfigData(ConfigName.ChallengeStage,1).Reward1
+ data[1] = "回合数: "..this.battleResult.lossBloodOrTimes
+ data[2]=this.battleResult.lossBloodOrTimes/20
+ data[3] = reward1
else
- data[1] = "奖励加成: "..(this.battleResult.percentReward/100).."%\n(总伤害:"..this.battleResult.lossBloodOrTimes..")"
+ local reward1= ConfigManager.GetConfigData(ConfigName.ChallengeStage,1001).Reward1
+ data[1] = "回合数: "..this.battleResult.lossBloodOrTimes
+ data[2]=(20-this.battleResult.lossBloodOrTimes)/20
+ data[3] = reward1
end
-
+ data[4] = this.battleResult.type
return data
end
diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua
index 715d6de842..6feddcd224 100644
--- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua
@@ -87,6 +87,8 @@ function RewardItemPopup:InitComponent()
this.isFirstEffect = Util.GetGameObject(this.FightLevel3,"isFirst")
--七界试炼挑战条件信息
this.qiJieCondition = Util.GetGameObject(self.gameObject, "ScrollView/Content/bottom/grid/qiJieInfo")
+ --挑战副本结算评分信息
+ this.challengeInfo = Util.GetGameObject(self.gameObject, "ScrollView/Content/bottom/grid/challengeInfo")
end
--绑定事件(用于子类重写)
@@ -161,7 +163,8 @@ function RewardItemPopup:OnOpen(...)
this.FightLevel3:SetActive(compShowType == 8)--山河社稷图
this.FightLevel2:SetActive(compShowType == 8 and (not drop or (#drop.itemlist < 1 and #drop.equipId < 1 and #drop.Hero < 1 and #drop.soulEquip < 1 and #drop.pokemon < 1)))--山河社稷图
this.FightLevelAssistant:SetActive(compShowType == 9)--山河社稷图
- this.qiJieCondition:SetActive(compShowType == 10 or compShowType == 12)--七界试炼
+ this.qiJieCondition:SetActive(compShowType == 10)--七界试炼
+ this.challengeInfo:SetActive(compShowType == 12)--挑战副本
this.dropGrid:SetActive(false)
this.dropGridArena:SetActive(false)
this.lvAndExpGo:SetActive(compShowType == 1)
@@ -373,9 +376,34 @@ end
--挑战副本显示信息
function this.ChallengeCopyShow()
local data = CarbonManager.GetBattleResult()
- for i = 1, 3 do
- Util.GetGameObject(this.qiJieCondition,"Text ("..i..")"):GetComponent("Text").text = data[i]
+ Util.GetGameObject(this.challengeInfo,"layout/rounds"):GetComponent("Text").text= data[1]
+ local progressBar= Util.GetGameObject(this.challengeInfo,"layout/progressBg/progressBar"):GetComponent("Image")
+ progressBar.fillAmount = data[2]
+ local scoreTextArr = {"良好","优秀","史诗","传说","神话"}
+ local scoreImageArr = {"r_hero_tujian_lianghao","r_hero_tujian_youxiu","r_hero_tujian_shishi","r_hero_tujian_chuanshuo","r_hero_tujian_shenhua"}
+ local scoreText= Util.GetGameObject(this.challengeInfo,"layout/progressBg/scoreText")
+ local boutNum= Util.GetGameObject(this.challengeInfo,"layout/progressBg/boutNum")
+ local lvArr=data[3]
+ local scoreImage=Util.GetGameObject(this.challengeInfo,"layout/Image"):GetComponent("Image")
+ for i = 1, #lvArr do
+ local configRound=lvArr[i][1]
+ local progressText=scoreText.transform:GetChild(i-1)
+ local scoreLine=configRound/20
+ if data[4]==2 then
+ scoreLine=(20-configRound)/20
+ end
+ local textX=742*scoreLine
+ if data[2]>=scoreLine then
+ scoreImage.sprite=this.spLoader:LoadSprite(scoreImageArr[i])
+ end
+ progressText:GetComponent("Text").text = scoreTextArr[i]
+ progressText:GetComponent("RectTransform").anchoredPosition = Vector2.New(textX,27)
+
+ local boutText=boutNum.transform:GetChild(i-1)
+ boutText:GetComponent("Text").text = configRound
+ boutText:GetComponent("RectTransform").anchoredPosition = Vector2.New(textX,-35)
end
+
end
--当前背包是否已满