属性===========================屏蔽装备套装增加属性

onepiece_demo_arena
wangzhenxing 2023-10-17 10:53:58 +08:00
parent 941cf283a9
commit 600ba71a04
1 changed files with 17 additions and 16 deletions

View File

@ -182,12 +182,12 @@ Hero_Prop_Func = {
for i = 1, #equipIdList do
local curEquip = _heroData.equipList[i]
local potencyAdd=HeroManager.GetHeroPotencyAddByType(curHeroData.dId,curEquip.position)
LogError("装备 potencyAdd==================="..potencyAdd)
--LogError("装备 potencyAdd==================="..potencyAdd)
if curEquip then
for index, prop in ipairs(curEquip.mainAttribute) do
local id = prop.propertyId
local value = prop.propertyValue
LogError("equip id============================ id=="..id.." value=="..value)
--LogError("equip id============================ id=="..id.." value=="..value)
if id~=0 and id~=nil then
if addAllProVal[id] then
addAllProVal[id] = addAllProVal[id] + value
@ -198,27 +198,28 @@ Hero_Prop_Func = {
--摘星阁加成先注释
--addAllProVal[id] = addAllProVal[id] + math.ceil(addAllProVal[id] * HomeLandManager.GetHeroEquipPropAdd(_heroData.dId,curEquip.position)/10000)
--英雄潜能加成
LogError("addAllProVal[id]================================"..addAllProVal[id].." curEquip.potencyAdd=="..potencyAdd)
--LogError("addAllProVal[id]================================"..addAllProVal[id].." curEquip.potencyAdd=="..potencyAdd)
addAllProVal[id] = math.floor(addAllProVal[id]*(1+potencyAdd)+0.5) --+ math.ceil(addAllProVal[id] * HomeLandManager.GetHeroEquipPropAdd(_heroData.dId,curEquip.position)/10000)
LogError("addAllProVal[id]后 ================================"..addAllProVal[id])
--LogError("addAllProVal[id]后 ================================"..addAllProVal[id])
end
end
end
end
end
if equipSuit and #equipSuit > 0 then
for i, v in ipairs(equipSuit) do
local curSuitConfig = equipsuite[i]
local curProId = equipSuit[i][2][2]
local curProVal = equipSuit[i][2][3]
if addAllProVal[curProId] then
addAllProVal[curProId] = addAllProVal[curProId] + curProVal
else
addAllProVal[curProId] = curProVal
end
end
end
--屏蔽装备套装属性
-- if equipSuit and #equipSuit > 0 then
-- for i, v in ipairs(equipSuit) do
-- local curSuitConfig = equipsuite[i]
-- local curProId = equipSuit[i][2][2]
-- local curProVal = equipSuit[i][2][3]
-- if addAllProVal[curProId] then
-- addAllProVal[curProId] = addAllProVal[curProId] + curProVal
-- else
-- addAllProVal[curProId] = curProVal
-- end
-- end
-- end
end
return addAllProVal
end,