剑影仙踪特效更新

dev_chengFeng
ZhangBiao 2020-08-24 16:07:08 +08:00
parent 36d96dcd84
commit 6013365ad1
41 changed files with 64591 additions and 95125 deletions

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@ -1468,24 +1263,9 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: 1102219569123063552}
m_Position: {x: 228, y: 36, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102532718717804512}
m_Position: {x: 432, y: 168, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102718612035139438}
m_Position: {x: 372, y: 228, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102864574367346470}
m_Position: {x: 264, y: 468, z: 0}
- serializedVersion: 1
m_State: {fileID: 1102322584536246094}
m_Position: {x: 408, y: 336, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: 1101386086154964140}
- {fileID: 1101534358440777014}
- {fileID: 1101366223507256386}
- {fileID: 1101611246461286882}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []

View File

@ -1,8 +1,6 @@
fileFormatVersion: 2
guid: 9bc7e6da5e74e1f4390be9808e5cfe99
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleName: package_effect_textures_shanguang
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0969af7b4fd0798449660f3b05740455
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,8 +2,7 @@ fileFormatVersion: 2
guid: 694c09dc1994827448fc1d60ae9eed49
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 9
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
@ -11,8 +10,6 @@ TextureImporter:
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
@ -21,8 +18,6 @@ TextureImporter:
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@ -30,13 +25,10 @@ TextureImporter:
textureFormat: -1
maxTextureSize: 1024
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: 0
wrapV: 0
wrapW: 0
mipBias: -1
wrapMode: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
@ -45,77 +37,54 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
- buildTarget: DefaultTexturePlatform
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: iPhone
- buildTarget: iPhone
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: 65
textureFormat: 33
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 1
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
- buildTarget: Standalone
maxTextureSize: 1024
resizeAlgorithm: 0
textureFormat: 12
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 1
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Android
- buildTarget: Android
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: 65
textureFormat: 47
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 1
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleName: package_effect_textures_shanguang
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -14,4 +14,4 @@ MonoBehaviour:
m_EditorClassIdentifier:
atlasFile: {fileID: 4900000, guid: 174f4d67f2549d44ba6253c2c4862616, type: 3}
materials:
- {fileID: 2100000, guid: 47972af36bd2b0447a526e78fb037180, type: 2}
- {fileID: 2100000, guid: 88ae3934eb79929428ac8e145e3204d1, type: 2}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 88ae3934eb79929428ac8e145e3204d1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

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@ -14,4 +14,4 @@ MonoBehaviour:
m_EditorClassIdentifier:
atlasFile: {fileID: 4900000, guid: d4d9c867ba93190468604e99b72bc3a8, type: 3}
materials:
- {fileID: 2100000, guid: c2bb688986a567e4fab27d66d9664b10, type: 2}
- {fileID: 2100000, guid: 44fa55e4bfb86db41a726a50830e1069, type: 2}

View File

@ -7,7 +7,7 @@ Material:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: live2d_npc_map_material
m_Name: live2d_npc_map_live2d_npc_map_png
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 44fa55e4bfb86db41a726a50830e1069
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externalObjects: {}
mainObjectFileID: 2100000
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View File

@ -59,14 +59,14 @@ function SupremeHeroPopup:InitComponent()
this.activityTime = Util.GetGameObject(self.gameObject, "Panel/Middle/freshTime"):GetComponent("Text")--活动时间
this.backBtn = Util.GetGameObject(self.gameObject, "Panel/btnBack")
this.effectRoot = Util.GetGameObject(self.gameObject, "UI_effect_SupremeHeroPopup_praticle")
this.effectRoot = Util.GetGameObject(self.gameObject, "effect (1)")
effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang01/biankuang01"))
effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang01/saoguang"))
effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang02/biankuang02"))
effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang02/saoguang02"))
effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/biankuang03"))
effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/saoguang03"))
effectAdapte(Util.GetGameObject(this.effectRoot, "Partical"))
effectAdapte(Util.GetGameObject(this.effectRoot, "Particle (1)"))
effectAdapte(Util.GetGameObject(this.effectRoot, "saoguang"))
effectAdapte(Util.GetGameObject(this.effectRoot, "saoguang (2)"))
-- effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/biankuang03"))
-- effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/saoguang03"))
this.LoadLive2D()
@ -113,7 +113,7 @@ function SupremeHeroPopup:BindEvent()
Util.AddClick(this.doneBtn,function()
if actIsOpen then
if this.GetRewardState() == 2 then
NetManager.GetActivityRewardRequest(312, ActivityTypeDef.SupremeHero, function (drop)
NetManager.GetActivityRewardRequest(0, ActivityTypeDef.SupremeHero, function (drop)
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1)
for i = 1, #missionData do
missionData[i] = 3
@ -258,7 +258,7 @@ function this.SetMissionData()
this.doneImg[i]:SetActive(this.GetMissionState(i) == -1)
this.btnGet[i]:SetActive(false)
if i == 3 then
this.btnGet[i]:SetActive(this.GetMissionState(i) == 1)
this.btnGet[i]:SetActive(this.GetMissionState(i) == 3)
Util.AddOnceClick(this.btnGet[i],function()
NetManager.GetActivityRewardRequest(data.mission[i].missionId, data.activityId,function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()